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Made in gb
Longtime Dakkanaut




1750 list. Fairly balanced.. ideas for improvement ?
(have most things but Lacking expensive FW toys )

Has trifactor of invisibility/summoning/blood points


++ Chaos Space Marines: Codex) [Crimson Slaughter]

+ HQ +

Chaos Lord [Daemonheart, Juggernaut of Khorne, Lightning claw, Mark of Khorne, Melta bombs, Power Armour, Power Fist, Warlord]

Sorcerer [2x Additional Mastery Level, Chainfist, Force Axe, Spell familiar, Terminator Armour]

+ Troops +

Chaos Cultists [Cultist Champion, 9x Cultists]

Khorne Berzerkers [4x Berzerkers, 2x Replace CCW w/ Chainaxe]
····Berzerker Champion [Melta Bombs, Plasma Pistol, Power Fist]

+ Fast Attack +

[FW] Chaos Dreadclaw Drop Pod [Dreadclaw Drop Pod]

+ Heavy Support +

Obliterators [Mark of Nurgle, Obliterator]

Obliterators [Mark of Nurgle, Obliterator]

++ Codex: Khorne Daemonkin (Formation Detachment) ++

+ Formation +

Gorepack
····Chaos Bikers [2x Bikers, Meltagun]
········Biker Champion [Chainaxe, Combi- Melta, Melta Bombs]
····Chaos Bikers [2x Bikers, Flamer]
········Biker Champion [Close Combat Weapon, Combi- Flamer, Melta Bombs]
····Flesh Hounds [18x Flesh Hounds]

++ Chaos Daemons: Codex (2013) (Allied Detachment) ++

+ HQ +

Be'lakor, The Dark Master

+ Troops +

Pink Horrors of Tzeentch [11x Pink Horrors]

DFTT 
   
Made in us
Been Around the Block





What gets the Juggerlord to the enemy? The Bikers? Could be good but ignores cover will smash the low wound count. Also just noticed he doesnt have a Sigil, gotta get that Invulnerable Save!

Why put the Sorcerer in Termi armor? Chainfist is awesome looking but not reasonable on a guy so unlikely to live to see melee, too slow. Too few wounds. No reasonable delivery system that he wont slow down himself.

How do so few Zerkers ever live to see melee? Plasma Pistols are bad, dont do it. Powerfist upgrade better spent on more Zerkers. Need a Raider or at least a Rhino to get anywhere. Even then..



I think you should play pure KDK because it sounds like you really want some fun melee fights.

This message was edited 2 times. Last update was at 2015/10/24 18:03:14


 
   
Made in gb
Longtime Dakkanaut




Should have been clear on delivery.

Lord in hounds

Sorc and zerkers in dreadclaw.

Not sure where the sigil went...

DFTT 
   
Made in us
Been Around the Block





The Dreadclaw is pretty risky for any character unit, if it eats the Sorcerer...

Unlikely but possible.
   
Made in gb
Longtime Dakkanaut




The sorceror can be a technomancer, so no risk. Lose primaris, but OK.

DFTT 
   
Made in us
Been Around the Block





No idea what that is or what book it is from but that sounds neat! Still not sure how useful but if you want to roll like that I hope it works. Still stress the need for more Zerker bodies imho.

   
Made in gb
Longtime Dakkanaut




Hmm more zerkers is appealing. Would need to drop an oblitorator .

Technomancer is in IA13 . A sorcerer who rolls maelific. Let's you take 2+ relics and allows you to control the daemonic possession eat roll. (Can feed a hungry vehicle minions )

DFTT 
   
 
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