Switch Theme:

Grav against multi save units.?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Dakka Veteran





If I have a eldar d-cannon platform (2 guardians and a 2 wound platform) and a grav weapon fires at them what would the cannon wound on.? Would it be 5+ (the guardians save) or 3+ (the cannons save). Since there's no rules for majority armour. I know that people house rule stuff and what not but I'm not a fan of house rules, I want to no if there's a real rule.
   
Made in gb
Executing Exarch






Dman137 wrote:
Since there's no rules for majority armour.
Dman137 wrote:
I want to no if there's a real rule.
You've answered your own question. There is no way to RAW resolve a Grav attack against a unit with multiple armour saves.

The closest analogy, which most people base their house-rules on is the Multiple Toughness rules, but Artillery (like the D-cannon) already overide that rule with their own (i.e. using the gun's toughness). Note the same problem applies to Eldar Monofilament weapons (which wound against Initiative).
   
Made in us
Unshakeable Grey Knight Land Raider Pilot





No. If you fire a Grav weapon at a unit with mixed armor saves there is no way to progress the game. You and your opponent stand there for an indefinite length of time.

First person to pick up their models loses.
   
Made in ca
Dakka Veteran





raverrn wrote:
No. If you fire a Grav weapon at a unit with mixed armor saves there is no way to progress the game. You and your opponent stand there for an indefinite length of time.

First person to pick up their models loses.
you're helpful
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Dman137 wrote:
raverrn wrote:
No. If you fire a Grav weapon at a unit with mixed armor saves there is no way to progress the game. You and your opponent stand there for an indefinite length of time.

First person to pick up their models loses.
you're helpful

Read the rules for "Shooting at Artillery"(p64) and how you're supposed to allocate Wounds in general(p34 and 35).

It would be based on the closest model to the firing unit. So if you had a crew member closest to the Grav-Weapon being fired? The crew member takes the hit, counting as Toughness of the artillery piece(while it is alive) but using his own armor value.
   
Made in ca
Dakka Veteran





 Kanluwen wrote:
Dman137 wrote:
raverrn wrote:
No. If you fire a Grav weapon at a unit with mixed armor saves there is no way to progress the game. You and your opponent stand there for an indefinite length of time.

First person to pick up their models loses.
you're helpful

Read the rules for "Shooting at Artillery"(p64) and how you're supposed to allocate Wounds in general(p34 and 35).

It would be based on the closest model to the firing unit. So if you had a crew member closest to the Grav-Weapon being fired? The crew member takes the hit, counting as Toughness of the artillery piece(while it is alive) but using his own armor value.
you have to roll to wound first, and it's says for grav weapons you roll to wound based on the armour of the target not model so it's still stuck on which one it uses 5+ or 3+
   
Made in us
Not as Good as a Minion





Astonished of Heck

 Quanar wrote:
Dman137 wrote:
Since there's no rules for majority armour.
Dman137 wrote:
I want to no if there's a real rule.
You've answered your own question. There is no way to RAW resolve a Grav attack against a unit with multiple armour saves.

The closest analogy, which most people base their house-rules on is the Multiple Toughness rules, but Artillery (like the D-cannon) already overide that rule with their own (i.e. using the gun's toughness). Note the same problem applies to Eldar Monofilament weapons (which wound against Initiative).

This pretty much has it all in one. There is no defined rule, so it is recommended by people to use the next closest thing.

The Artillery type does confuse things a little, though.

This message was edited 1 time. Last update was at 2015/10/26 15:30:10


 
   
Made in ca
Dakka Veteran





Charistoph wrote:
 Quanar wrote:
Dman137 wrote:
Since there's no rules for majority armour.
Dman137 wrote:
I want to no if there's a real rule.
You've answered your own question. There is no way to RAW resolve a Grav attack against a unit with multiple armour saves.

The closest analogy, which most people base their house-rules on is the Multiple Toughness rules, but Artillery (like the D-cannon) already overide that rule with their own (i.e. using the gun's toughness). Note the same problem applies to Eldar Monofilament weapons (which wound against Initiative).

This pretty much has it all in one. There is no defined rule, so it is recommended by people to use the next closest thing.

The Artillery type does confuse things a little, though.
thoughness of the artillery has nothing to do with shooting grav at it since Harv doesn't use thoughness to wound. If anything your better going off majority models in the unit (so 2 crew and 1 platform) so you would use the crews save. But then you still run into the same problem against things like broadsides that have mission drones
   
Made in us
Auspicious Daemonic Herald





Dman137 wrote:
Charistoph wrote:
 Quanar wrote:
Dman137 wrote:
Since there's no rules for majority armour.
Dman137 wrote:
I want to no if there's a real rule.
You've answered your own question. There is no way to RAW resolve a Grav attack against a unit with multiple armour saves.

The closest analogy, which most people base their house-rules on is the Multiple Toughness rules, but Artillery (like the D-cannon) already overide that rule with their own (i.e. using the gun's toughness). Note the same problem applies to Eldar Monofilament weapons (which wound against Initiative).

This pretty much has it all in one. There is no defined rule, so it is recommended by people to use the next closest thing.

The Artillery type does confuse things a little, though.
thoughness of the artillery has nothing to do with shooting grav at it since Harv doesn't use thoughness to wound. If anything your better going off majority models in the unit (so 2 crew and 1 platform) so you would use the crews save. But then you still run into the same problem against things like broadsides that have mission drones

Its not about the toughness, its about the fact that mechanically you use the artillery model's stats to wound when shooting. You are already going to be making up rules to solve the problem so why not make them match to the already existing intentions of the game (ie to wound on the artillery's stats, or in the case of mixed saves wounding on the harder to wound save).
   
Made in us
Not as Good as a Minion





Astonished of Heck

Dman137 wrote:
thoughness of the artillery has nothing to do with shooting grav at it since Harv doesn't use thoughness to wound. If anything your better going off majority models in the unit (so 2 crew and 1 platform) so you would use the crews save. But then you still run into the same problem against things like broadsides that have mission drones

Toughness has as much to do with shooting grav at Artillery as it does shooting at a Wolf Scout unit with a Power Armour Wolf Guard, Terminator Wolf Priest, and IG Commisar in the unit (4 different Armour Saves).

There is no rule to cover it in either situation. However, there are rules that cover this with Toughness so using the same standards is easiest with HIWPI, and how I recommend to play it.
   
Made in ca
Deadly Dark Eldar Warrior






Majority armour is the better of the two paths. Other wise you introduce a inbetween step that doesn't exist that allows sniping.

If your opponent is insisting on rolling model for model just just the hurricanes first. It quickens up the game.

For commissions PM me
Ongoing commission and random artsy blog: http://www.dakkadakka.com/dakkaforum/posts/list/611141.page#7129769 
   
Made in us
Angelic Adepta Sororitas





I would roll it on the 3+ save.
   
Made in us
Tzeentch Veteran Marine with Psychic Potential





Interesting quandary. I guess I would argue that majority armor would be used. Thanks! Juggernaut Lord escorted by Spawn just became even better. Now it counters grav spam.

It's called a thick skin. The Jersey born have it innately. 
   
Made in us
Deranged Necron Destroyer





i'd talk with mo opponent because when this happens, some opponents like whatever has the closest model's armor since that who normally takes the wound, while the majority armour value works for others. But that is just HWIPI

It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case.  
   
Made in gb
Decrepit Dakkanaut




Opponents that like "closest armour" also have to explain why a unit affect (rolling to wound) suddenly cares a feth what the closest model is.
   
Made in za
Jovial Plaguebearer of Nurgle





South Africa

Well id ask you if I shot at that unit who id hit 1st, you would probably say the 3+ armour then id shoot you with grav and if you complained id have a serious problem with it as you are just trying to cheat so you would have to make that call yourself, or roll for the closest model.

Facts are chains that bind perception and fetter truth. For a man can remake the world if he has a dream and no facts to cloud his mind. 
   
Made in gb
Decrepit Dakkanaut




THe answer is "noone" to that question

You hit units. Not models

You allocate WOUNDS to the nearest model (in the base case) but not hits.

Majority armour save is the least change needed to get the rules to qork, and was used for majority leadership for the necron flamer template for example.
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

Due to how Artillery normally works with To Wound rolls, HIWPI is while a gun is still alive, roll To Wound against the guns save.

For all other units, roll To Wound against majority save.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Tzeentch Veteran Marine with Psychic Potential





I just see it as word replacement. When they say it wounds on Armor instead of Toughness, you just swap out Toughness and replace it with Armor in all rule instances. Which meets the requirement of "Armor instead of Toughness". And also creates Wounding rules that affect "majority Armor of the unit".

It's called a thick skin. The Jersey born have it innately. 
   
Made in us
Flashy Flashgitz





Arkain, except with artillery, where when we do the replacement we use the artillery's armor save. Which honestly I'm fine with, even though ork artillery could not otherwise be wounded by grav with the majority armor rule.

Warboss Troil
"Less chat, more splat!" 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

FratHammer wrote:
Arkain, except with artillery, where when we do the replacement we use the artillery's armor save. Which honestly I'm fine with, even though ork artillery could not otherwise be wounded by grav with the majority armor rule.


Why can Ork artillery not be hurt by grav using majority save?

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in gb
Executing Exarch






 Happyjew wrote:
Why can Ork artillery not be hurt by grav using majority save?
The Grot crew don't have armour saves - in which case Grav would still wound on a 6.
   
 
Forum Index » 40K You Make Da Call
Go to: