Hello all, a little preamble. I am disinclined to the net power lists and their carbon copy everywhere at tournaments. I like to be that guy that just by being counter-meta, has thrown most of my opponents for a loop. Generally my focus when building my tyranid armies has been the surprise, drops from the sky, burrows from the ground list. This is a departure from that. I want to see if I can make a 100+ model tyranid army win at an upcoming ITC event in January. As I'm dealing with over 100 models, it is key to me to streamline the process as much as possible. One of the reasons there are no psykers in this army. I would consider swapping out my prime for deathleaper, as I have a sweet model for him, but I really thought my list needed that extra synapse creature in it. On to the list: Formations: (these are the bulk of the army, so they get first.) Endless swarm: ___________________________________________555pts 20 Hormagaunts___________________________________100 pts 20 Hormagaunts___________________________________100 pts 17 Hormagaunts____________________________________85 pts 10 Termagants 5xDevourers___________________________60 pts 10 Termagants 5xDevourers___________________________60 pts 10 Termagants 5xDevourers___________________________60 pts 3 Warriors_________________________________________90 pts Sporefield:__________________________________________________90 pts Mucolid___________________________________________15 pts Mucolid___________________________________________15 pts Mucolid___________________________________________15 pts Spore mine cluster__________________________________15 pts Spore mine cluster__________________________________15 pts Spore mine cluster__________________________________15 pts CAD: ____________________________________________________ HQ:_______________________________________________________150 pts Warrior prime; bonesword/lash whip, flesh hooks__________150pts Troops:_____________________________________________________30 pts Mucolid___________________________________________15 pts Mucolid___________________________________________15 pts Elite: _____________________________________________________170 pts Malanthrope_______________________________________85 pts Malanthrope_______________________________________85 pts Fast attack:__________ ______________________________________355 pts HIve crone_______________________________________155 pts Dimachaeron_____________________________________200 pts Heavy: ___________________________________________________420 pts Trygon prime; miasma cannon________________________255 pts Stone wrecker carnifex; wrecker flail____________________165 pts Fortifcation Bunker; escape hatch________________________________________80 pts To make the set up a touch faster, 20 gaunts (or the 17 gaunts + prime) Will go in the bunker. Dima on top, malanthrope behind. Bunker gets placed so one entrance should be just inside 6" from the board edge. (returning units can hop in and escape hatch out farther their second turn.) Crone, second malanthrope go wherever best cover is. Carnifex as able, with one malanthrope or the other. Swarm fills all the cracks, giving better cover to those behind, and getting cover from malanthropes. Warrior squad and trygon are in reserve. No surprise, everything moves forward quickly as possible. Infiltrating bombs put pressure and more targets on enemy front lines. Escape hatch lets me move many things forward quickly. Malanthrope #1 goes in the box turn one after the gaunts leave to boost his bubble, and then move him far up the field turn two. Trygon prime creates a crater for re-born units to use as a table edge later in the game. Anti-tank was an issue in the first versions of this list that I came up with. Sacrificing some of the raw numbers I added the dima for counter GC/super heavy tanks, the crone for a nod towards AA, and the stone crusher as a sneaky super weapon. Let me know what you all think. Any adjustments or tactics that might emphasize speed of play for a mass list.
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