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Made in us
Tough Tyrant Guard






Seattle

Hello all, a little preamble. I am disinclined to the net power lists and their carbon copy everywhere at tournaments. I like to be that guy that just by being counter-meta, has thrown most of my opponents for a loop. Generally my focus when building my tyranid armies has been the surprise, drops from the sky, burrows from the ground list. This is a departure from that. I want to see if I can make a 100+ model tyranid army win at an upcoming ITC event in January. As I'm dealing with over 100 models, it is key to me to streamline the process as much as possible. One of the reasons there are no psykers in this army. I would consider swapping out my prime for deathleaper, as I have a sweet model for him, but I really thought my list needed that extra synapse creature in it. On to the list:
Formations: (these are the bulk of the army, so they get first.)

Endless swarm: ___________________________________________555pts
20 Hormagaunts___________________________________100 pts
20 Hormagaunts___________________________________100 pts
17 Hormagaunts____________________________________85 pts
10 Termagants 5xDevourers___________________________60 pts
10 Termagants 5xDevourers___________________________60 pts
10 Termagants 5xDevourers___________________________60 pts
3 Warriors_________________________________________90 pts

Sporefield:__________________________________________________90 pts
Mucolid___________________________________________15 pts
Mucolid___________________________________________15 pts
Mucolid___________________________________________15 pts
Spore mine cluster__________________________________15 pts
Spore mine cluster__________________________________15 pts
Spore mine cluster__________________________________15 pts

CAD: ____________________________________________________
HQ:_______________________________________________________150 pts
Warrior prime; bonesword/lash whip, flesh hooks__________150pts
Troops:_____________________________________________________30 pts
Mucolid___________________________________________15 pts
Mucolid___________________________________________15 pts
Elite: _____________________________________________________170 pts
Malanthrope_______________________________________85 pts
Malanthrope_______________________________________85 pts
Fast attack:__________ ______________________________________355 pts
HIve crone_______________________________________155 pts
Dimachaeron_____________________________________200 pts
Heavy: ___________________________________________________420 pts
Trygon prime; miasma cannon________________________255 pts
Stone wrecker carnifex; wrecker flail____________________165 pts
Fortifcation
Bunker; escape hatch________________________________________80 pts

To make the set up a touch faster, 20 gaunts (or the 17 gaunts + prime) Will go in the bunker. Dima on top, malanthrope behind. Bunker gets placed so one entrance should be just inside 6" from the board edge. (returning units can hop in and escape hatch out farther their second turn.) Crone, second malanthrope go wherever best cover is. Carnifex as able, with one malanthrope or the other. Swarm fills all the cracks, giving better cover to those behind, and getting cover from malanthropes. Warrior squad and trygon are in reserve. No surprise, everything moves forward quickly as possible. Infiltrating bombs put pressure and more targets on enemy front lines. Escape hatch lets me move many things forward quickly. Malanthrope #1 goes in the box turn one after the gaunts leave to boost his bubble, and then move him far up the field turn two. Trygon prime creates a crater for re-born units to use as a table edge later in the game. Anti-tank was an issue in the first versions of this list that I came up with. Sacrificing some of the raw numbers I added the dima for counter GC/super heavy tanks, the crone for a nod towards AA, and the stone crusher as a sneaky super weapon. Let me know what you all think. Any adjustments or tactics that might emphasize speed of play for a mass list.

This message was edited 3 times. Last update was at 2015/11/03 00:36:52


~seapheonix
 
   
Made in us
Tough Tyrant Guard






Seattle

Updated as I was told I needed three squads of termangants. I'd still love some feedback if I could get any. My alteration was to make all three squads of gants have five devourers, and 5 chumps.

~seapheonix
 
   
Made in gb
Tunneling Trygon






I think best AA in such lists is just to swamp the board so there's no where for the flyers to go. Solo flyer with a 4+ armour save looks an easy target. Points better spent on a Mawloc I'd think.

I've not run the endless swarm much, preferring the recycling gargoyles instead, but always wonder about upgrading the hormogaunts with poison as they may get to use it more than once and makes them a threat to MC,GMC. It is a bit spendy though.

Have you tried the flagrant with 30 gargoyles attached? It's off meta as it's not flying, just a jump MC but adds to the boots on the table theme.

If you have warriors I'd always upgrade to a heavy weapon for the massive range if nothing else.


"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson 
   
 
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