Switch Theme:

Events for Local Game Store/Warhammer Group  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Student Curious About Xenos





Ontario, Cananda

Hello Dakka,

I'm a hobby enthusiast that moved into an area a few years ago and the local gaming scene has been dwindling over time since I started playing there. I was able to get my hands on the Planetary empires set and started a short duration based campaign to get players out of their basements and it seemed to work. We went from the same 2-3 regular players + random 2 to a consistent 10-12 people becoming regularly.

Now I've assumed the organizer role for this group and I'm currently looking to figure out the next event(s) that I could look at organizing. I could go with another map campaign, or a narrative node campaign like forge world releases in their books but I thought I would as around to see what works in other communities and groups. I've asked my group and they seem to all be open to any suggestions.

I've also looked in Zone Mortalis or Kill Teams (The Heralds of Ruin adaptation looks exceptional)

Thanks.

Imperium:
Salamanders – 2500, Raven Guard – 3000, Imperial Fists – 3000
Imperial Guard – 5000, Militarum Tempestus – 2000, Grey Knights – 1500

Xenos:
Tau – 2500, Tyranids – 1500, Eldar - 500
 
   
Made in gb
Is 'Eavy Metal Calling?





UK

A few suggestions:

A narrative campaign, map-based or otherwise, in which the results matter for your next game. For example, introduce a running rule that grants a buff based on the severity of the victory in your last game (at the end of each game, get both players to record the score and sign and date it, to prevent abuse of the system). Something like this:

Minor Victory: You win the game- In your next game you may re-roll a single die at any point before or during the game.
Victory: You win the game, and with double the VPs your opponent had- Your Warlord gains +1 wound for the next game
Major Victory: You win the game, and with triple the VPs your opponent had- You may bring an add 5% to the point total of your army for the next game.

And there's plenty of scope there for other benefits, even for the losing side if you like (they are forced back to their defences, so get an extra ADL free in their next game, they take a beating so get reinforced with an extra 5% points ect). On top of that, you could split the campaign into 2 teams, with the final game at the end being an Apocalypse game with points for each side determined by their wins/losses through the campaign.



If that's not your cup of tea, how about an Escalation Campaign. Start off with something small like 400 or even 250 points, build up the forces over a few months and you could even have hobby points for adding/painting a new unit each month ect. This also makes it easier for newer players to get involved.


 
   
Made in ca
Perfect Shot Dark Angels Predator Pilot




Ottawa, Ontario, Canada

I usually take part in two escalation league style campaigns a year. They have a few great advantages.

-Easy to set up. They can be used as filler between more complex and time consuming campaigns to give you time to set them up.
-The steady increase in points give people the perfect opportunity/incentive to start or expand an army.
-It's fun to experience the game at different point levels.
-It relaxing for the players between larger narrative campaigns where each game has major outcomes. You can add more spice to them, but then it defeats a lot of the above points.

We usually start with around 200-250 point kill team and build from there

"And the Angels of Darkness descended on pinions of fire and light... the great and terrible dark angels."
— Ancient Calibanite Fable 
   
Made in ca
Student Curious About Xenos





Ontario, Cananda

All of those ideas sound fantastic. I've found a bunch of sources in the past but I'm interested if anyone has some example rule sets that have worked in your area? Like any restrictions/benefits people usually use for running an escalation, for example.

Imperium:
Salamanders – 2500, Raven Guard – 3000, Imperial Fists – 3000
Imperial Guard – 5000, Militarum Tempestus – 2000, Grey Knights – 1500

Xenos:
Tau – 2500, Tyranids – 1500, Eldar - 500
 
   
 
Forum Index » 40K General Discussion
Go to: