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2015/11/02 20:12:04
Subject: Post game analysis: Raven Guard Strike Force vs. Tau Hunter Contingent
This week we have the fierce new Tau piloted by challenger John Vs. the Grey Bush and some of the new sneaky Ravenguard in their Talon Strike Force detachment. Let’s see who will come out on top. Make sure to tune in live on Twitch 7:00 PM PST Tuesday the 3rd for your chance to win one of the new Tau Commanders. Subscribers get triple the entries into the give away so don’t miss out! http://www.twitch.tv/frontlinegaming_tv
First we have John and his Hunter Contingent:
Hunter Contingent
Hunter Cadre
Commander
– Command and Control
– Multi spectral suite
– Puretide engram chip
– Iridium armor
Strike Team x 5
Strike Team x 5
Strike Team x 5
XV8 Crisis Battlesuit Team
– 3 suits
– double missile pod on each
XV8 Crisis Battlesuit Team
– 2 suits
– double missile pod on each
XV8 Crisis Battlesuit Team
– 2 suits
– double missile pod on each
Pathfinder Team x 5
Hammerhead
– Heavy Railgun w/ submunitions
– Smart Missile System
Firebase Support Cadre
XV104 Riptide
– Ion Accelerator
– Twin Linked Fusion Blasters
– Early Warning Override
XV88 Broadside Battlesuit Teams {x2}
– 3 Broadsides
– High Yield Missile Pods (each)
– Smart Missile Systems (each)
– Early warning override (each)
CAD
Commander Shadowsun
Strike Team x 5
Strike Team x 5
Tetras
– 2 tetras
(Frt) Void Shield Generator
– 3 shields
John’s list is going to have all the tools needed to bring the pain to the poor Ravenguard. John will need to go first so that he can kill some of those scouts from the Shadowstrike Kill Team. If he is not able to kill a couple of those units, Reece’s Vanguard will drop down with the Skyhammer and tie a lot of John’s army up in combat. The roll to go first will be important and will give John the edge he needs to beat the Ravenguard.
John should be able to intercept most of the Skyhammer when they drop in dealing a crushing blow to those assault squads. Unfortunately, the Devastators are just as scary to the poor Tau so we shall see what he plans to do to those units. The interceptor paired with the Voidshield should help to lessen the blow from Reece’s alpha/beta strike.
This is in no way going to be an easy game for the new Tau, but I believe they have the tools to light up the shadows and kill those pesky Space Marines. It will be interesting to see how John plans on taking objectives as that is really what Tau struggle with. I believe in the greater good and believe John will bring home the Victory.
Reece’s list:
Raven Guard 1850pts
Talon Strike Force Description Size Cost
Pinion Battle Demi-Company
Chaplain Raven’s Fury 1 105
Tactical Marines M.Gun, C.Melta 5 90
Tactical Marines M.Gun, C.Melta 5 90
Tactical Marines M.Gun, C.Melta 5 90
Assault Squad M.Bombs 5 90
Devstator Squad C.Melta 10 150
D.Pod – 1 35
Scouts M.Bombs 5 60
Scouts M.Bombs 5 60
Scouts M.Bombs 5 60
Shadowstrike Kill Team
Scouts – 5 55
Scouts – 5 55
Vanguard J.Packs, Fist x 2, L.Claws x 2 10 260
Skyhammer Annihilation Force
Assault Squad Vet Sarge, P.Axe 5 110
Assault Squad Vet Sarge, P.Axe 5 110
Devastator Squad H.Bolter x 4 10 180
Drop Pod – 1 35
Devastator Squad H.Bolter x 4 10 180
Drop Pod – 1 35
Totals 99 1850
Reece’s list is all about trickery, deployment flexibility and movement! It will depend on overwhelming target priority and attacking from multiple threat vectors. We’ll see if those sneaky Raven Guard can overcome Tau firepower!
This message was edited 3 times. Last update was at 2015/11/08 21:51:38
2015/11/02 22:54:26
Subject: Win a FREE Tau Suit Commander! Raven Guard Strike Force vs. Tau Hunter Contingent, Tuesday 7pm PST
Yeah, it should be good fun! I am playing the Devs a bit differently. Normally I think it would be better to take them with heavy weapons and a unit of Sniper Scouts to give them Ignores Cover, but I wanted to try out a tactic with them using them in a different role. We'll see how it pans out, may not be so clever after all, lol!
2015/11/03 20:46:00
Subject: Win a FREE Tau Suit Commander! Raven Guard Strike Force vs. Tau Hunter Contingent, Tuesday 7pm PST
Hello everyone hopefully you tuned in last night to see the sneaky Ravenguard take on the greater good of Tau. It was a game of trickery and treachery! Make sure to watch the video and click follow if you like them! We also gave away a Tau Suit Commander to a lucky viewer, congratulations, Mako1971! Here are the post game write ups from the two players, enjoy. http://www.twitch.tv/frontlinegaming_tv/v/23892680
The Tau general, John:
So, I think I had the right list to do the job. Just, Reece had the dice and list to fight back. The Ravenguard ability to re-roll the dice for selecting sides and rolling to go first is awesome. Especially when Reece’s re-roll came up as a six both times to beat out my fives…Really set a great tone for the evening.
I think my biggest mistake was not using my last unit of fire warriors to wrap my right flank. I really over looked that weakness in my defensive line which gave the Ravenguard the chance to drop in and tie up my Crisis unit in combat. In hind sight I think that really hurt me and I would love a chance to replay the game and redeploy.
But the game wasn’t a matter of bad dice and horrible rules. I feel like each army was well balanced and well played. Just the mass pinning from Reece and his Heavy Bolters was crushing. Since it both crippled my shooting (broadsides always hitting on sixes isn’t super helpful) and simultaneously making it so I couldn’t withdrawal from his assaults. Overall a great strategy on his part.
My personal MVP was my Riptide. Who absolutely did amazing work in the back field, in close combat of all methods. I guess I might have committed to buying a Stormsurge to appease Frankie…so look for that in the near future.
Last night was a fantastic event and I look forward to getting a chance to come back for revenge. But for those of you who missed it, you missed some great moments. Heavy bolters against a void shield were the MVPs for Reece, and Tau winning massive amounts of close combat to keep me in that game. Who says Tau don’t know how to punch? Tell that to Reece and his army as they fall back from me…repeatedly.
The Raven Guard general, Reecius:
I think I’m in love with this new Raven Guard Detachment: the Talon Strike Force! Wow, it provides incredible flexibility a fun play style but best of all, it feels like a proper Raven Guard army should play. I loved it.
Highlights: The ability to have your entire army come out of reserves starting turn 1 is incredible as it allows you to fully null deploy, wait to see where your opponent puts his models, and then react. This gives the tactically minded general immense flexibility to put the right units in the right place to use them to maximum effect. The ability to reroll the die to determine deployment zones and first turn are also just stupid good and really came in handy this game as the reroll allowed me to win both the choice for deployment zone and first turn, beating John’s roll of a 5, twice! Lastly, being able to choose to fail morale checks to bug out of a bad situation is also very, very good.
My appropriately sneaky Raven Guard battle plan was to present John with few to no targets, and have everything come out of reserves from multiple threat angles, overloading the Tau ability to intercept every units due to target overload. With Skyhammer all coming in on the turn of my choice and the same for the Shadowstrike Kill Team (turn 1 in this case), I would present him with so many threats he’d be faced with a “damned if you do, damned if you don’t scenario” where he simply couldn’t take them all down. Plus, having Shrouding turn 1 due to the Raven Guard CTs, and the lack of Buffmander’s buffs, the Tau army would be shooting me at reduced efficacy. The incredibly powerful pinning ability of the Skyhammer Deavstators would be particularly devastating to low leadership Tau units. I was hoping to come in, lose only a few of my assault assets, then take away Overwatch from the most powerful units with my Skyhammer Devastators, and that is exactly what hapenned!
My turn 1 was just devastating. John left a gap in his bubble wrap on a flank, and I exploited it, overloading it with threats. None of my deep striking units misshaped thankfully (although the Skyhammer Assault Marine units tried to!) and due to Shrouding and blocked LoS I was able to minimize casualties from Interceptor. Then, with Skyhammer pinning the critical units, I was able to assault taking only minimal firepower from what is typically devastating Tau overwatch.
Once my assault units got into melee, the Tau forces started to crumble. However, the Riptide went ham and started to wrack up the Kill Points as I sacrificed units to keep it from shooting! In the end though, the Tau army deployment was what let me get into the vital units and chew them up before they could bring their crazy firepower to bear on my relatively squishy MSU infantry units. I had taken Buffmander out of play on turn 1 by locking him into melee unit with a combat squad portion of my Veterans, that was critical!
Men of the match: Heavy Bolter Devastators, baby! I love saying that, lol, but it is 100% true. They just kicked ass seven ways to Sunday. Despite the fact they never actually did a wound (due to the VSG), simply targeting a unit triggers their special rule. It took away John’s over watch and pinned 4 out of 4 units I targeted, every turn for all 5 turns with a single exception. That was absolutely devastating as powerful Crisis and Broadside suit teams were effectively taken out of play for the entire game, sitting stuck while assault units chopped them up. Brual!
In retrospect, I should have used the Wayfarer ability of the Scouts in the Pinion Battle Demi-Company to bring in the Tactical Marines in from Outflank to even further overload the Tau army’s target priority choices, but I was worried I would biff my reserve rolls. That was a mistake as they then spent the game running up the field and not doing much of anything.
I think the Tau list would have benefited tremendously from an Ethereal to help defend vs. leadership attacks like my Skyhammer Devastators. But, John played a good game, he just made a critical deployment error that really cost him. He fought his way back in though, as my MSU units started to falter when focused upon. My army had to strike a devastating blow in turn 1 to keep the advantage and luckily for me, that is what hapenned.
The weakness of my list is my lack of ability to pop transports. I may need to work in some shooting units or take a normal Demi Company (which you can do in the Talon Strike Force). I would also struggle with a true Deathstar, and would have to avoid it and play to the mission to win the game. However, I dig the army and will be playing it more in the future!
This message was edited 1 time. Last update was at 2015/11/05 02:55:39
2015/11/05 02:59:52
Subject: Post game analysis: Raven Guard Strike Force vs. Tau Hunter Contingent
Thanks! Yeah, the Talon Strike Force is such a great detachment, I really dig it.
@Frozocrone
I am sure we will at some point, it also looks solid although I question if it is better than a Battle Company for them. It would be awesome for a Bike army, though. We'll see!
Sheit27
Beauty is in the eye of the beholder, as they say. I think it was a solid army, he just got caught in the trap and wasn't able to recover.
2015/11/05 18:49:54
Subject: Post game analysis: Raven Guard Strike Force vs. Tau Hunter Contingent
Yeah, we will definitely be showcasing more of the new stuff! When we have a guest come on the show, we let them choose what they play and that was what John wanted to face me with. He said he wants to get a Stormsurge, though.
2015/11/06 22:26:58
Subject: Re:Post game analysis: Raven Guard Strike Force vs. Tau Hunter Contingent
I'm picking up what you're putting down, bruh! Yeah, the +1BS and Twin Link would have been nice, but it wouldn't bypass power armor, I feel you.
If I had vehicles besides Drop Pods though, those weapons would have been very scary. I was just running all infantry. A non 3+ save army would have been in deep doo doo though, like Orks. That would have been an extremely unpleasant game for poor Orks
@Sarigar
Yeah, a locator beacon would be clutch in this army if you had first turn, I totally agree. Coteaz would help a lot too, to reduce the odds of getting seized on if you do deploy for that big first turn alpha strike.
2015/11/07 00:25:40
Subject: Post game analysis: Raven Guard Strike Force vs. Tau Hunter Contingent
We've only played two games with Tau on camera so far, so it's 0-2 not 0-3, just FYI.
And this game was boring? Eh, I guess. I thought it was really cool to see what the new Raven Guard could do, if you look at it from that perspective it was very cool. You were looking at it form the Tau army perspective so yeah, it didn't provide much as they didn't get to do much.
He was playing the maximum strength rule and you guys would have been able to see how it worked but I had Buffmander locked in melee top of turn 1, which is exactly what this type of army should do given the opportunity. It would have been silly to not take that charge just to show off what Tau could do as then all the people that tuned in to see Raven Guard in action would have been disappointed.
The best we can do is play a game honestly and see what happens. Sorry if you didn't like it, but it was a real game of 40k that just so hapenned to go the Raven Guard's way as their battle plan worked out pretty much perfectly. Had we played a rematch, I am sure it would have gone very differently as the Tau player wouldn't have fallen for the same trick.
2015/11/09 17:18:38
Subject: Re:Post game analysis: Raven Guard Strike Force vs. Tau Hunter Contingent
Hey, no worries man, we appreciate the honest feedback! No hard feelings at all, I was just presenting an alternative point of view. And yeah, I agree that it was a bit of a one turn game. Frankie and I discussing it before the game started both felt the same way. Turn 1 goes the way I want it to, the Tau are finished. If I falter turn 1, he blows me off the table and it's an ass kicking the other direction. It just hapenned to go the way it went.
Thank you for the support on Twitch, too, much appreciated!
@Dozer
Glad you enjoyed it, buddy
2015/11/10 19:05:25
Subject: Post game analysis: Raven Guard Strike Force vs. Tau Hunter Contingent
You think the Tau didn't stand a chance? Huh, I was sweating bullets all the way through his round of interceptor fire. Had he seized, I probably get pwnd. Had he killed both units of Vanguard with interceptor? Buffmander is never locked in combat on turn 1 and he lights me up like a Christmas tree.
It feels like a lopsided game (and it was) because literally everything went my way in the opening play. If we played that game 5 times in a row, I bet money Raven Guard don't win all 5 times.
@Castellan Alaric
Yeah, we get that questions a ton with Skyhammer, too. For one, the IC doesn't have the special rule to assault from reserves that the formation has (they both reference models in the formation). But, you can attach a character to them if you want, they just lose some of their special bonuses.
Also, it's a bit much. For example, if you played that the formation special rules transferred to ICs, you would see people first turn assaulting out of reserves with characters like Draigo and such attached to each 5 man assault unit. It would not be fun for the other player at all.
2015/11/12 15:45:38
Subject: Post game analysis: Raven Guard Strike Force vs. Tau Hunter Contingent
Yeah, some people read ICs joining to work, which is fine, but we don't play it that way in the ITC as we read it the other way and we feel it's downright no fun.
But good point about the Tau having to chew through a bunch of MSU units, that can be tough for them when it isn't vehicles. And it just takes a few Marines making it into a unit of Tau to typically beat them up or at least stop them from shooting. The Riptide was the only thing giving me trouble and to be fair, he made way more saves than he should have. He held onto that last wound with a fury, lol.
2015/12/01 00:06:56
Subject: Re:Post game analysis: Raven Guard Strike Force vs. Tau Hunter Contingent
But joking aside, I am sorry you don't agree with the ITC ruling, however, instead of ranting and railing at me, please consider that the decision was a community decision and that a majority of people did not want to go with the more aggressive interpretation of the Coordinated Firepower rule. I could only speculate as to each person's motivations and you are free to draw your own conclusions, but I think in this instance it was simply considered to be too much.
It is still very powerful. In our games, once we got the hang of the new Tau, we've been crushing people with the conservative reading of Coordinated Firepower. I wouldn't be concerned about your ability to compete as a Tau player. Plus, the new Mont'Ka detachment and formations are very, very powerful. Probably better.
At any rate, it always sucks when someone isn't pleased with a ruling, but that is unavoidable. Had it gone the other way, instead of you yelling at me, it would be someone else. It's just the nature of the beast.
2015/12/01 04:37:44
Subject: Post game analysis: Raven Guard Strike Force vs. Tau Hunter Contingent
I understand your frustration, Orock, truly. I understand why you can feel like this is unfair, or what have you.
And yes, you are correct. We DID word the question to indicate how players want to play the rule, not what they think it actually says. What is clearly RAW to you is not so clear to other players. When I first read the rule, RAW was clearly the conservative reading. I actually laughed the first time someone suggested they shared every rule of every model contributing to the coordinated firepower attack because it seemed so far fetched to me. You can go back and watch my reaction, it was live on air.
But, a lot of other people read it the other way and I was forced to acknowledge that hey, my reading of the rule was not necessarily the right reading of the rule. I asked 4 of my friends, whom I consider to be 40k experts, what they thought the rule said, they each gave me a different answer! Lol, it is about as clear as mud.
So, the only conclusion I could draw was that we had to simply let everyone choose how they wanted to play it. We presented the questions in a way to allow for a wide range of possible outcomes, from most powerful to least and everything in between, and the result we got was the will of the ITC community.
I am very sorry to hear you disagree with it. Seriously. I know how frustrating that can be. I have had to change several of my own armies as a result of that occurrence. But, the alternative is chaos, where every tournament has a different format and different rules. Compromise is the nature of the beast when it comes to a standardized format. We all have to concede on certain points.
It is still very, very powerful. And, you have a plethora of new tools with Mont'Ka. Tau can still absolutely compete. And do other factions have weird, or powerful rules? Yes, they do. We do out best to try and provide a fun, level playing field for the 40k community to come together and play this game without arguing for an hour about 20 different rules interpretations every game. The ONLY way to do that, is to make tough calls on contentious issues. When that happens, some folks agree, some don't. Some folks are happy, some are pissed, as you are now.
The wheel will turn around your way though, bear that in mind. The nerf to the 2+ reroll save arguably benefits Tau the most. Tau also got units of Stormsruges. Tau also got all of their experimental Suits. You've gotten a LOT from the ITC as a Tau player, try to remember that and not just focus on what you feel has been taken away from you.
Anyway, again, sorry you are mad. We hate it when that happens, but that is simply the nature of the game. Hopefully when you have had a chance to cool down you will realize you can still have a great time playing your army.
2015/12/03 00:05:55
Subject: Post game analysis: Raven Guard Strike Force vs. Tau Hunter Contingent
You think the Hunter Contingency Tax is stiff? We've been playing it a lot and like all the units, actually. Frankie has been crushing people with the Double Surge list.
But, yeah, I think Mont'Ka is more powerful from everything I've read so far. We're actually looking at a CAD+Drone formation+Riptide Formation as a big winner.
2015/12/03 18:18:25
Subject: Post game analysis: Raven Guard Strike Force vs. Tau Hunter Contingent
He has been kicking my ass with his Battle Company, lately! Lol Although, he did lose 2 games to KDK with a VSG, just shut his Grav down.
He went 3-0 at the last tournament we went to with Double Stormsurge Tau, too, so he's been on a roll.
@Naw
Ah. I actually like the Firewarriors, but I like the models a lot, too. If you're all Suits then I think Mont'Ka, all the way.
He's running Double Surges in a unit, 2 Riptides, 2x2 Missilesides, Dronemander and Drones, and 3x5 Firewarriors. He's done REALLY well with it, but is looking to swap out to a CAD+Drone Formation.
I actually haven't had a chance to play the Pirhana formation yet but it looks cool. InControl played against it with his War Convocation, and was very impressed with how good it was. I look forward to giving it a go, myself.