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![[Post New]](/s/i/i.gif) 2015/11/03 13:09:42
Subject: Crazy CSM tweaks
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Veteran Inquisitorial Tyranid Xenokiller
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Hello, denzins of proposed rules, I return to you with yet anther crazy idea, that may take some time for you to wrap your heads around.
1. Chosen gain infiltrate, this one is probably the most laughable, who in their wildest dreams would have CSM not running in straight lines screaming manically? It appears I would (being chased by lumps of cheese is another one, but that's for another time)
2. Some form of offensive thrown explosive ability for Warp Talons that allows them to charge into cover at initiative, I don't know what you would name this ability, as I'm not really that good at naming things.
3. Imagine if you will a world where the monstrosities known as Obliterators and Mutilators, didn't have to switch weapons every turn.
I shall now bow out before the calls of "that's too OP" threaten to tear my ears off, and the angry mob storms my front door.
And again apologies for making you read these shambolic ideas. I will now commit sudoku.
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This message was edited 1 time. Last update was at 2015/11/03 13:10:55
Brb learning to play.
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![[Post New]](/s/i/i.gif) 2015/11/03 13:12:46
Subject: Crazy CSM tweaks
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Drakhun
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Fairly certain you posted this in the wrong forum....
1. They had that last edition.
2. Like frag grenades?
3. They also had that last edition. Except Muties, but they didn't exist.
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DS:90-S+G+++M++B-IPw40k03+D+A++/fWD-R++T(T)DM+
Warmachine MKIII record 39W/0D/6L
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![[Post New]](/s/i/i.gif) 2015/11/04 12:31:40
Subject: Crazy CSM tweaks
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Veteran Inquisitorial Tyranid Xenokiller
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I can only blame tiny phone screen. And am even more deeply ashamed that I have some how ended up in P&M, Also I'm dazed and confused.
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Brb learning to play.
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![[Post New]](/s/i/i.gif) 2015/11/04 19:28:24
Subject: Crazy CSM tweaks
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Dakka Veteran
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Mozzyfuzzy wrote:3. Imagine if you will a world where the monstrosities known as Obliterators and Mutilators, didn't have to switch weapons every turn.
the other two are fine, and get tossed around every so often on this board but I find it hard to see why anyone thinks this is a good idea. Oblits and Mutas are the only units in the CSM codex this edition that were not hit with the d6 chart nonsense. Having to switch weapons every turn is hardly that difficult.
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I went to Hershey Park in central PA this year, and I have to say I was more than a little disappointed. I fully expected the entire theme park to be make entirely of chocolate, but no. Here in America, we have "building codes," and some other nonsense about chocolate melting if don't store it someplace kept below room temperature. |
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![[Post New]](/s/i/i.gif) 2015/11/04 19:56:46
Subject: Crazy CSM tweaks
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Decrepit Dakkanaut
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It might not be difficult if you're up in the opponent's face with the Obliterators but it's ridiculously inconvenient, on top of the SaP when they have the option for Flamers but cannot Overwatch...
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2015/11/05 01:23:19
Subject: Crazy CSM tweaks
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Painlord Titan Princeps of Slaanesh
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I would like to run 4th ed CSM in this 7th ed meta. Is what you are trying to suggest.
3 squads of chosen with rhinos outflanking was the best. or Infiltrating
Oblitz pumping out lascannons and or autocannons each turn was great!
I would like to have my Lash Daemo Prince and 150 pt defilers back. Deamon Prince were also only 100pts back then. Also Plague Marines were 23pts. U also did not need to have a costly champion in a squad.
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![[Post New]](/s/i/i.gif) 2015/11/05 19:22:14
Subject: Crazy CSM tweaks
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Khorne Veteran Marine with Chain-Axe
Bodt
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Slayer-Fan123 wrote:It might not be difficult if you're up in the opponent's face with the Obliterators but it's ridiculously inconvenient, on top of the SaP when they have the option for Flamers but cannot Overwatch...
I'd rather have SaP than nothing, but ideally they'd have Relentless. Why does SaP even exist again?
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4000 pts
4700+ pts
2500 pts Hive Fleet Gungnir
St. Peter don't you call me 'cause I can't go. I owe my soul to GW's store. |
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![[Post New]](/s/i/i.gif) 2015/11/05 22:25:15
Subject: Crazy CSM tweaks
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Dakka Veteran
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KharnsRightHand wrote:Slayer-Fan123 wrote:It might not be difficult if you're up in the opponent's face with the Obliterators but it's ridiculously inconvenient, on top of the SaP when they have the option for Flamers but cannot Overwatch...
I'd rather have SaP than nothing, but ideally they'd have Relentless. Why does SaP even exist again?
Mutas and Oblits could be better off without S&P but the rule exists so centurions and similar things have their own feel. I feel like relentless should be its own thing, but a "slow" special rule should be a thing too. Instead of S&P existing, some units could be Relentless and also Slow.
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I went to Hershey Park in central PA this year, and I have to say I was more than a little disappointed. I fully expected the entire theme park to be make entirely of chocolate, but no. Here in America, we have "building codes," and some other nonsense about chocolate melting if don't store it someplace kept below room temperature. |
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