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![[Post New]](/s/i/i.gif) 2015/11/03 15:53:25
Subject: Questions about Space Wolves units
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Frightening Flamer of Tzeentch
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So I thought about updating my Space Wolves list to make use of some units I think are interesting. I'm not looking for necessarily competitive advice but I was wondering if I could have some thoughts from the folks on Dakka regarding the following:
1. I wanted to take a formation of Brethren of the Fell-Handed formation and was wondering what the consensus was on how to run dreads these days. I have never run an army with them and the Space Wolves have a few unique options. Are the shield/axe dreads any good? I wasn't sure if the shield was worth it since they already have an invuln because of the formation.
2. What do people usually run on Long Fangs?
3. What are the best uses of helfrost weapons?
Thanks for any pointers guys!
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This message was edited 1 time. Last update was at 2015/11/04 10:54:29
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![[Post New]](/s/i/i.gif) 2015/11/25 02:15:32
Subject: Questions about Space Wolves units
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Crazed Spirit of the Defiler
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Not sure about the Long Fangs now though if they have Split Fire I might recommend a lascannon and the rest missiles or plasma cannons.
Helfrost weapons are best used vs multi wound models to force that toughness test action, though an ap3 blast is nice (no gets hot Automatically Appended Next Post: Dammit. It deleted my post! Anyway stick w axe and shield dreads with Bjorn. Give them smoke launchers and a Lucius drop pod for an all around 3+ cover save when they drop. They can't shoot much anyway so stick with what the Wolves do best and chop stuff up
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This message was edited 1 time. Last update was at 2015/11/25 02:25:35
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![[Post New]](/s/i/i.gif) 2015/11/25 02:36:04
Subject: Questions about Space Wolves units
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Krazed Killa Kan
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Shield/axe is really good for dreads as it gives them a very powerful save and makes them incredibly durable in close combat. Not really sure about that formation in general as I don't really see much dreadnought use (due to walkers in general having terrible core rules).
Long Fangs are going to be either Lascannons or maybe Plasma Cannons. Heavy Bolters have their share of issues, missile launchers went up in price from the 5th edtion codex while lascannons went down, and multi meltas are basically useless on infantry without relentless.
Helfrost I guess it designed to kill multi wound MCs although most MCs have high strength which makes it unlikely to remove them outright (better than nothing I guess). The hellfrost weapons on the flyers are generally good against heavy infantry, MCs, and medium vehicles.
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"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" |
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![[Post New]](/s/i/i.gif) 2015/11/25 17:42:14
Subject: Re:Questions about Space Wolves units
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Veteran Wolf Guard Squad Leader
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1. shield and sword are good, seriously consider murderfang though, cant throw him in that formation but solo he draws so so so much fire its beautiful. Otherwise for shooty stick with TL lascannon and ML or dual autocannons (honestly don't do shooty tho for them unless youre just running dread heavy
2. Plasma cannon is garbage, lascannons are expensive but useful, missile launchers are good but lower damage output but versatile, I love heavy bolters but they aren't really something most people would take.
3. like they said, good for taking out wk and riptides and stuff.
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![[Post New]](/s/i/i.gif) 2015/11/30 01:04:48
Subject: Questions about Space Wolves units
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Sure Space Wolves Land Raider Pilot
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Don't run any dreads, they will never make up their points. While every other army these days gets a T value monstrous creature these armour 12 moving at 6" a turn pieces of junk are a huge waste.
I run all missiles on the LF, unless I know I'm playing an eliete type army then run all plasma cannons.
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![[Post New]](/s/i/i.gif) 2015/11/30 03:16:36
Subject: Re:Questions about Space Wolves units
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Crazed Spirit of the Defiler
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I will have to disagree about Dreadnoughts, they are huge pains to deal with for most infantry, and they'll certainly draw fire if dropped into the midst of enemy lines. Otherwise they are either major tarpits, or can slaughter most anything in combat. Of course they're quite a bit more choppy than most, but I've had awesome times using my Blood Slaughterers of Khorne, and they usually don't show up until turn two or three for the deepstrike. Drop Pod Dreads can come in turn 1 with enough pods.
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![[Post New]](/s/i/i.gif) 2015/11/30 17:57:23
Subject: Questions about Space Wolves units
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Sure Space Wolves Land Raider Pilot
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1. Running a single, pair of a even a few dreadnaughts can be tactically sound and even fun! A rifleman dread is reasonably priced, mobile and soundly strips hull points off of tanks. Shield/Axe dreads are good too, but not very mobile like assault units should be so you might just get shot at. Putting them in a drop pod is super pricey.
2. Long Fangs suffer from immobility, which is a big dislike to my play style. They are rather costly as well. I'd rather get up front and close-in with Chainfists and Melta.
Though a four multi-melta squad and rhino is a fine option for me too. Sure you can't shoot put your going to be in good midfield center map position for turn 2 and beyond. Long Fangs also have free CCW and Pistol, and a Character so they want to be assaulted. Plus the Rhino is just another mobile cover that can tank shock or pickup some stranded Lone Wolf or GH squad for the objective win.
I think about a 2x unit build in this way, providing AP1 supporting fire all over the mid field. Then some relentless twin-linked autocannon rifleman dreads pop the light vehicles or finish off heavy tanks wounded by the Long Fangs.
3. A Helfrost is kinda situational and not too major IMO against multiple wound models.
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This message was edited 2 times. Last update was at 2015/11/30 18:06:36
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