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![[Post New]](/s/i/i.gif) 2015/11/04 14:09:28
Subject: Run and Shoot
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Focused Fire Warrior
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If you have multiple units that can Run and Shoot, do you need to resolve each unit's run + shoot one at a time, or can you resolve the runs then the shooting?
Just seeking a little clarity on this since I'm not finding an answer in the BRB. If anyone knows, could they also point out where in the BRB they found the answer? I suspect you have to resolve them on a unit by unit basis and cannot do all the runs then all the shots, but it doesn't seem clear to me and I wanted to check.
Thanks guys!
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NYC Warmongers
2016 ATC Team Tournament Third Place Team: Tank You Very Much
2016 Golden Sprue Best Overall
2015 Templecon Best General
2014 Mechanicon Best General/Iron Man
2013 Mechanicon Best General |
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![[Post New]](/s/i/i.gif) 2015/11/04 14:23:25
Subject: Run and Shoot
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Regular Dakkanaut
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Eldar's battle focus specifically says that you must complete each units run + shooting before moving to the next unit or you loose your chance. I don't know if the other abilities have such restrictions.
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![[Post New]](/s/i/i.gif) 2015/11/04 14:28:07
Subject: Run and Shoot
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Focused Fire Warrior
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Ah so it's rule specific where it's shown up so far? Tau just got it from the Hunter Cadre, but since I'm not a previous Eldar player I didn't know the specifics of how theirs functioned. Will parse it once I have the new codex in hand then. Thank you Kaela!
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NYC Warmongers
2016 ATC Team Tournament Third Place Team: Tank You Very Much
2016 Golden Sprue Best Overall
2015 Templecon Best General
2014 Mechanicon Best General/Iron Man
2013 Mechanicon Best General |
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![[Post New]](/s/i/i.gif) 2015/11/05 03:12:57
Subject: Re:Run and Shoot
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Discriminating Deathmark Assassin
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Can you still fire Heavies at full BS, if you don't move, but still run and shoot?
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Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)
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![[Post New]](/s/i/i.gif) 2015/11/05 04:15:07
Subject: Re:Run and Shoot
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Scarred Ultramarine Tyrannic War Veteran
Ankh Morpork
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Akar wrote:Can you still fire Heavies at full BS, if you don't move, but still run and shoot?
Unless the rule allowing running and shooting says otherwise, yes:
"If a model carrying a Heavy weapon moved in the preceding Movement phase, he can fire it in the Shooting phase but only as Snap Shots."
For example, Battle Focus says the following:
"A model cannot Run if it fired a Heavy weapon during the same Shooting phase unless it has the Relentless special rule. Similarly, a model that has Run cannot then fire a Heavy weapon in the same Shooting phase unless it has the Relentless special rule."
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This message was edited 1 time. Last update was at 2015/11/05 04:16:18
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![[Post New]](/s/i/i.gif) 2015/11/05 06:52:14
Subject: Re:Run and Shoot
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Been Around the Block
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Here is the wording on the specific rule that the TC is actually trying to discuss, from the Hunter Cadre:
Ambushes and Feints: Units from this Formation that are within 12" of this Formation’s
Commander or Cadre Fireblade at the start of the Shooting phase can Run or move
Flat Out and then shoot in that Shooting Phase. Each unit must complete both actions
before you move onto the next unit – otherwise the chance to make the second action
is forfeit.
I would say that you need to resolve the running and then the shooting one at a time. I think this would be mostly beneficial as a ruling: Should you kill one enemy unit, you can select your next eligible unit to close distance on a different enemy, instead. The downside would be that, in this case, you would likely not be able to run and the shoot several units in a way that meets the requirements or benefits from the Coordinated Firepower special rule of the Hunter Contingent.
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![[Post New]](/s/i/i.gif) 2015/11/05 07:27:55
Subject: Run and Shoot
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Fixture of Dakka
Vanished Completely
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It is interesting to see it is missing the same clause as Battle Focus, concerning Heavy Weapons.
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8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
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![[Post New]](/s/i/i.gif) 2015/11/05 07:54:49
Subject: Run and Shoot
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Been Around the Block
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JinxDragon wrote:It is interesting to see it is missing the same clause as Battle Focus, concerning Heavy Weapons.
True. Whether or not the HW fires as a snapshot or not would rely on whether or not you moved in the movement phase, RAW.
Also RAW, you can remain stationary in the movement phase and then run and shoot in the shooting phase and still meet the requirements of a Cadre Fireblade's Volley Fire special rule.
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![[Post New]](/s/i/i.gif) 2015/11/05 08:50:50
Subject: Run and Shoot
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Scarred Ultramarine Tyrannic War Veteran
Ankh Morpork
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JinxDragon wrote:It is interesting to see it is missing the same clause as Battle Focus, concerning Heavy Weapons.
Off the top of my head for Tau it would only make a difference for the firing of Markerlights and Kroot Rifle Sniper Rounds, as everything other Heavy weapon is carried by a model with the Relentless special rule.
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![[Post New]](/s/i/i.gif) 2015/11/05 08:58:52
Subject: Run and Shoot
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Shas'ui with Bonding Knife
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Mr. Shine wrote:JinxDragon wrote:It is interesting to see it is missing the same clause as Battle Focus, concerning Heavy Weapons.
Off the top of my head for Tau it would only make a difference for the firing of Markerlights and Kroot Rifle Sniper Rounds, as everything other Heavy weapon is carried by a model with the Relentless special rule.
You forgot about Broadsides, the only battlesuit that lacks relentless.
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![[Post New]](/s/i/i.gif) 2015/11/05 09:12:00
Subject: Run and Shoot
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Scarred Ultramarine Tyrannic War Veteran
Ankh Morpork
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Nilok wrote:You forgot about Broadsides, the only battlesuit that lacks relentless.
Ah, yes. I usually don't remember they even removed it. Probably just as well I don't play Tau.
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![[Post New]](/s/i/i.gif) 2015/11/05 09:14:30
Subject: Run and Shoot
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Shas'ui with Bonding Knife
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Mr. Shine wrote: Nilok wrote:You forgot about Broadsides, the only battlesuit that lacks relentless.
Ah, yes. I usually don't remember they even removed it. Probably just as well I don't play Tau.
I don't believe they ever had it.
They could purchase slow and purposeful in the 4e codex.
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![[Post New]](/s/i/i.gif) 2015/11/05 10:01:39
Subject: Run and Shoot
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Scarred Ultramarine Tyrannic War Veteran
Ankh Morpork
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I thought I recalled them being able to move and fire heavy weapons one way or another, but I haven't played them myself since 3rd.
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This message was edited 1 time. Last update was at 2015/11/05 10:02:22
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![[Post New]](/s/i/i.gif) 2015/11/05 10:09:53
Subject: Run and Shoot
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Decrepit Dakkanaut
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They could buy an A.S.S. that gave them slow and purposeful. NO possible joke there...
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![[Post New]](/s/i/i.gif) 2015/11/05 11:12:31
Subject: Run and Shoot
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Jovial Plaguebearer of Nurgle
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It would be up to you to talk to the opponent If he is un-phased then that's fine but if hes a stickler then just do what he asks
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Facts are chains that bind perception and fetter truth. For a man can remake the world if he has a dream and no facts to cloud his mind. |
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