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Made in us
Guarded Grey Knight Terminator






I've heard multiple people say that necrons struggle against psychic armies.

necron players, what powers do you hate to play against?

non necron players, what powers do you find works best against necrons?

I am building a Grey knight/SM army with tiggy and marines supporting my grey knights. I know that there are a couple necron players in the local area that will be up an upcoming tournament and I am trying to plan for them. Since I should be able to throw my psychic weight around, besides invisibility, what powers do ya'll fish for against necrons.

"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in us
Devestating Grey Knight Dreadknight




With Grey Knights+SM, I really do fish for Invisibility. The big reason is it gives you something to match their durability, and enables my dreadknights to tie up their wraiths. I'll also fish for Cleansing Flame on at least one GK librarian due to the prevalence of 4+ saves the necrons have. Honestly the most useful power against them other than Invisibility is Force.

Hope is the first step on the road to disappointment. 
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

Enfeeble, force, invisibility, prescience, forewarning, perfect timing.

The stuff you usually want are good against them.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in hk
Steadfast Ultramarine Sergeant




Enfeeble is the best offensive power against Necron. Cast it on Wraiths and fire the Battle Cannon or massed Krak Missiles or Lascannon so you could ID a few unlucky ones, since once they failed 3++, only 5+ RP could save them or 6+ if not in formation, while those destroyers will fall even quicker in this manner. Cast it on warriors then flame them with GK Incenirator, and you could watch those robots melt. Same goes for anything S6 / S7 and AP4 / AP3, but you need that power go off first.
   
 
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