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![[Post New]](/s/i/i.gif) 2015/11/09 09:31:14
Subject: Tau Kill Team: Fire Warrior Strike or Breacher Teams?
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Veteran Knight Baron in a Crusader
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All in the title here, folks. For a 250 point kill team I'm bringing two XV8's, four Pathfinders (one with Ion Rifle - taking relentless to move and shoot - one with Rail Rifle - with ignore cover special rule) and ten Fire Warriors.
The table is fairly small with dense urban terrain. I have no idea what I'll be facing, and right now I think I'll take Breachers for the grenades. But any thoughts, opinions, and suggestions are greatly appreciated.
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3000pts Blood Angels (4th Company) - 2000pts Skitarii (Voss Prime) - 2500pts Imperial Knights (Unnamed House) - 1000pts Imperial Guard (Household Retainers)
2000pts Free Peoples (Edlynd Fusiliers) - 2000pts Kharadron Overlords (Barak Zilfin) - 500pts Ironweld Arsenal (Edlynd Ironwork Federation) - 1000pts Duardin (Grongrok Powderheads)
Wargaming's no fun when you have a plan! |
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![[Post New]](/s/i/i.gif) 2015/11/10 17:08:41
Subject: Tau Kill Team: Fire Warrior Strike or Breacher Teams?
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Shas'la with Pulse Carbine
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What are you equipping the xv8s with?
Also if you are at odds with which fire warriors to take then take em both. i have a feeling breachers will surprise a lot of people the first time they see em up close
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Tyranids will consume the universe!!! There is no chance for survival!!
.........eventually anyways......... |
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![[Post New]](/s/i/i.gif) 2015/11/10 18:00:03
Subject: Tau Kill Team: Fire Warrior Strike or Breacher Teams?
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Big Mek in Kustom Dragster with Soopa-Gun
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Breachers would probably break killteam balance lol. I'd be shocked if anything they shoot at within 5" is still alive, especially since most killteam games dont allow 2+ armor.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2015/11/11 00:12:16
Subject: Tau Kill Team: Fire Warrior Strike or Breacher Teams?
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Longtime Dakkanaut
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Vineheart01 wrote:Breachers would probably break killteam balance lol. I'd be shocked if anything they shoot at within 5" is still alive, especially since most killteam games dont allow 2+ armor.
Pretty much this.
By the way you get the same grenades on both Strikers and Breachers, so really you are just deciding about the gun.
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![[Post New]](/s/i/i.gif) 2015/11/11 00:20:21
Subject: Tau Kill Team: Fire Warrior Strike or Breacher Teams?
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Ultramarine Master with Gauntlets of Macragge
What's left of Cadia
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Given that you'll be fighting on a terrain dense board I would also recommend the Breachers. The fighting is going to be, for the most part, up close and personal, and that ap3 at close range will be just nasty.
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TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
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![[Post New]](/s/i/i.gif) 2015/11/11 05:43:28
Subject: Tau Kill Team: Fire Warrior Strike or Breacher Teams?
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Veteran Knight Baron in a Crusader
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A burst cannon and flamer each. Considering maybe taking Counter-Fire because I want them to provide some tough close-support. At one point I considered plasma for sniping but then I considered the cover and thought against it.
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3000pts Blood Angels (4th Company) - 2000pts Skitarii (Voss Prime) - 2500pts Imperial Knights (Unnamed House) - 1000pts Imperial Guard (Household Retainers)
2000pts Free Peoples (Edlynd Fusiliers) - 2000pts Kharadron Overlords (Barak Zilfin) - 500pts Ironweld Arsenal (Edlynd Ironwork Federation) - 1000pts Duardin (Grongrok Powderheads)
Wargaming's no fun when you have a plan! |
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![[Post New]](/s/i/i.gif) 2015/11/11 06:26:12
Subject: Tau Kill Team: Fire Warrior Strike or Breacher Teams?
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Shas'la with Pulse Carbine
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You may wanna consider missile pods instead of counter fire Ive always had good luck with them and then they can take out land speeders or other light vehicles with ease.
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Tyranids will consume the universe!!! There is no chance for survival!!
.........eventually anyways......... |
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