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Made in us
Frenzied Berserker Terminator






Can he be good?

I'm bringing him as a tax for some Balesword princes, but not sure if it's just more worthwhile to bring my Daemon princes as HQ's and ally another troop slot in, and take Belakor, instead of rolling with the GUO and Belakor as my HQ's and the Nurgle princes as my heavy slots...

I have the forgeworld model of him, and he looks AWESOME. I figured if you roll the 3+ armor or the 4+FNP reward, with some Biomancy and deep strike him, he could be a major problem in your opponents backfield...

What do you guys think?



" $@#& YOU! There are 3 things I want in a guy: Tall, Handsome, and plays Dark Eldar!"-every woman since
November 2010 
   
Made in us
Nurgle Chosen Marine on a Palanquin






He can be good, but you have to invest in it. He MUST deep strike, or he is crappy, unless you are facing an army that comes to you. You don't want failed reserve rolls, or a bad scatter, so a min unit of PB with icon and instrument is a good thing to bring as well.
Might as well roll ML3 and 2 greater rewards. A good deep strike and he can walk through many armies. Other armies will just scatter. Not much in the game will want to dance with him.

   
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Thanks for the fast reply... So do you think I should rock him out, since I have the nice FW model? Or include an extra troop slot, and just run Belakor as an ally with nurgle princes as HQ's?



" $@#& YOU! There are 3 things I want in a guy: Tall, Handsome, and plays Dark Eldar!"-every woman since
November 2010 
   
Made in ca
Monstrously Massive Big Mutant





Canada

If you have Plague Drones, take a banner, hug cover and pimp him out with Biomancy + 2 Greater Gifts. Either take a Balesword outright for ID against things like WKs or what have you or hope to get FNP4+ and an Armor save (Though I would honestly take the Balesword as hes a tanky SoaB anyways.

Zip your Drones up and when you get close drop your GUO in and basically go to town on anything foolish enough to get near you. Life Leech is your friend too and dont forget he will automatically know Nurgle Primaris Power from Chaos Psychic Focus. Make good use of him! He should either draw enough fire for you to monopolize the Game Board and Objectives or kill easily his measly 290 points back within a turn.

This message was edited 1 time. Last update was at 2015/11/12 19:34:59


Life: An incomprehensible, endless circle of involuntary self-destruction.

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 GoliothOnline wrote:
If you have Plague Drones, take a banner, hug cover and pimp him out with Biomancy + 2 Greater Gifts. Either take a Balesword outright for ID against things like WKs or what have you or hope to get FNP4+ and an Armor save (Though I would honestly take the Balesword as hes a tanky SoaB anyways.

Zip your Drones up and when you get close drop your GUO in and basically go to town on anything foolish enough to get near you. Life Leech is your friend too and dont forget he will automatically know Nurgle Primaris Power from Chaos Psychic Focus. Make good use of him! He should either draw enough fire for you to monopolize the Game Board and Objectives or kill easily his measly 290 points back within a turn.


Appreciate the tip! This is what my list looks like. The motif is fast pressure and target saturation

Great unclean one, ML3 2 greater rewards(1 being balesword)
Bel'akor


Troops:

20 daemonettes
20 daemonettes

Fast attack:

20 seekers of slaanesh

Heavy Support:

Nurgle daemon prince, ML3 (searching for invisibility, while getting shriek and the Nurgle primaris), balesword, wings, armor

Nurgle daemon prince, ML3 (searching for invisibility, while getting shriek and the Nurgle primaris), balesword, wings, armor



" $@#& YOU! There are 3 things I want in a guy: Tall, Handsome, and plays Dark Eldar!"-every woman since
November 2010 
   
Made in us
Sword-Bearing Inquisitorial Crusader





North idaho/ Washington

Just going to chime in and say deepstrike that GUO! If you are in an area where your local group doesnt see him very often then when he hits their back lines he will become such a fire magnet, and while under any other circumstance id say thats bad, but the good ol GUO can tank like a boss!

Your list looks very fun, how many points? To me it looks like you are running 1500 which is cool, If you were to bump up or if you wanted to re organize the list I would add a second CAD, try to get plague drones in there cause they will survive to get that oh so important GUO drop and try to fit some heralds for the GoTN and plague bearers for backfield obj holds. I have never ran seekers so im a little worried they might collapse before the drop but at the same time im sure the wreck house and get into CC very fast.

Bonus: the named GUO (plaguefather or whatever, I can never remember) while generally not looked to great upon, does make a good distraction and his necrotic missile makes good work of troops. You just lose out on taking rewards :/ and so for that I would say try him at least once but plan on sticking with the GUO cause the rewards are well worth it.

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 Solosam47 wrote:
Just going to chime in and say deepstrike that GUO! If you are in an area where your local group doesnt see him very often then when he hits their back lines he will become such a fire magnet, and while under any other circumstance id say thats bad, but the good ol GUO can tank like a boss!

Your list looks very fun, how many points? To me it looks like you are running 1500 which is cool, If you were to bump up or if you wanted to re organize the list I would add a second CAD, try to get plague drones in there cause they will survive to get that oh so important GUO drop and try to fit some heralds for the GoTN and plague bearers for backfield obj holds. I have never ran seekers so im a little worried they might collapse before the drop but at the same time im sure the wreck house and get into CC very fast.

Bonus: the named GUO (plaguefather or whatever, I can never remember) while generally not looked to great upon, does make a good distraction and his necrotic missile makes good work of troops. You just lose out on taking rewards :/ and so for that I would say try him at least once but plan on sticking with the GUO cause the rewards are well worth it.


Thanks for the response! It's 1850, that's generally what my club likes to play, and that's what their tourneys are! The seekers are getting invisibility from Bel'akor, does that change your opinion on them?



" $@#& YOU! There are 3 things I want in a guy: Tall, Handsome, and plays Dark Eldar!"-every woman since
November 2010 
   
Made in us
Sword-Bearing Inquisitorial Crusader





North idaho/ Washington

 Dalymiddleboro wrote:
 Solosam47 wrote:
Just going to chime in and say deepstrike that GUO! If you are in an area where your local group doesnt see him very often then when he hits their back lines he will become such a fire magnet, and while under any other circumstance id say thats bad, but the good ol GUO can tank like a boss!

Your list looks very fun, how many points? To me it looks like you are running 1500 which is cool, If you were to bump up or if you wanted to re organize the list I would add a second CAD, try to get plague drones in there cause they will survive to get that oh so important GUO drop and try to fit some heralds for the GoTN and plague bearers for backfield obj holds. I have never ran seekers so im a little worried they might collapse before the drop but at the same time im sure the wreck house and get into CC very fast.

Bonus: the named GUO (plaguefather or whatever, I can never remember) while generally not looked to great upon, does make a good distraction and his necrotic missile makes good work of troops. You just lose out on taking rewards :/ and so for that I would say try him at least once but plan on sticking with the GUO cause the rewards are well worth it.


Thanks for the response! It's 1850, that's generally what my club likes to play, and that's what their tourneys are! The seekers are getting invisibility from Bel'akor, does that change your opinion on them?


Huh looks a little thin to be 1850 lol

Hmmm tough call, seekers with inv would work great I see but two things you would have to count on are if bel'akor will be alive to cast it (i.e if you lost first turn he might be a huge focus point) and if the spell goes off. Let us know how it goes! I say run em but if they dont work keep the plague drones in mind Too bad you couldnt fit both, I dont think many lists will be able to deal with inv seekers and drone, plus that would give you options on which unit to drop him in with. I really like the drones as they wont need too much support to do their job and allow you to have bel'akor help other too.

Edit: Oh I forgot about your DP's, they actually help make things pretty solid. yeah take what i just said with a grain of salt cause I didnt notice they were fishing for inv aswell haha. I love Nurgle DPs, I have to admit each time I read your list I like it more and more, looks really fun.

This message was edited 1 time. Last update was at 2015/11/12 21:50:03


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Nebraska, USA

Did the Unclean One drop in favor in 7th? Now that i think about it, this is the first time ive heard someone mention him in 7th. 6th he was all over the place as an unkillable behemoth.

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 Vineheart01 wrote:
Did the Unclean One drop in favor in 7th? Now that i think about it, this is the first time ive heard someone mention him in 7th. 6th he was all over the place as an unkillable behemoth.


Was he that good in 6th? Can we think of any changes in 7th that made him worse aside from D weapons galore?



" $@#& YOU! There are 3 things I want in a guy: Tall, Handsome, and plays Dark Eldar!"-every woman since
November 2010 
   
Made in au
Missionary On A Mission




Australia

I dont' think he was that good in 6th Edition either, mainly because he moves 6" a turn and that's it. Considering in 6th Edition that Flying Monstrous Creatures like Lords of Change or Demon Princes were monsters in assault (in that that they could fly across the board T1, then drop to the ground and charge T2) it was a hard case to make for the GUO or even a Keeper of Secrets.

T7 seems nice, but without being a gargantuan creature poison and/or sniper do a number on him (though the possibility of playing against the meta might be interesting - aside from Dark Eldar, who brings Poison or Sniper anymore?). The biggest thing he's got going for him is no armour save - Grav can't do gak against him unless you roll the 3+ armour greater reward. But now that Strength D is everywhere, the chances of him going splat before he can do anything go way up.


 
   
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Hierarch





 GoonBandito wrote:
.T7 seems nice, but without being a gargantuan creature poison and/or sniper do a number on him (though the possibility of playing against the meta might be interesting - aside from Dark Eldar, who brings Poison or Sniper anymore?). The biggest thing he's got going for him is no armour save - Grav can't do gak against him unless you roll the 3+ armour greater reward. But now that Strength D is everywhere, the chances of him going splat before he can do anything go way up.


I agree with most of this, bar the D-spam part. Based off of the NOVA finals statistics, as well as the general feel I've been getting browsing the forums, it seems like marines are beginning to push past eldar in popularity, especially at tournaments. They have 0 D bar melee from their Knights as far as I know, and even the new Tau only have the 4 missiles per storm surge, Although you risk a lot deepstriking against tau either way. Really though, it seems like this list will do well against Marines (Tons of damage potential and the ability to tank their limited shooting and assault,) as well as Tau (because target saturation, invis, and the speed.) I would like to see someone who plays chaos competitively talk about it, but this certainly seems like it could do a lot based on what we've seen of the meta in the past month or so.

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Jovial Plaguebearer of Nurgle




Leicester

ive ran a GuO with my Daemons before to great.success generally i kit mine out with level 3 and a exalted reward and greater reward as i like to.give mine the exalted blade
   
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Trustworthy Shas'vre






I've just started to run my Daemons as a Nurgle Circus and they're doing quite well (in the local comped environment).

Great Unclean One, ML3, 1 Greater
Herald of Tzeentch, Disc, ML3, Exalted Reward, Exalted Locus

11 Horrors
11 Horrors
8 screamers
Daemon Prince, Nurgle, Wings, ML3, 2x Greater Reward
Daemon Prince, Nurgle, Wings, ML3, 2x Greater Reward

CSM allies
Daemon Prince, Nurgle, Wings, Armour, Spell Familiar, ML3

10 Cultists


The things I've learned:
- Deep strike the GUO on most missions. He's horribly slow, and in things like Hammer and Anvil he's just dead weight.
- On the other hand, put your Emperor's Will objective in ruins with a Great Unclean one and it won't be taken by the enemy.
- I'd just roll on Biomancy with your Nurgle princes. In the games I've played, Iron arm has been the game winner. They can jink for 2+ cover most of the time: bump them up to T8 and most units in the game can't hurt them. Once you get Iron arm and either Warp Speed / Endurance / Enfeeble, then roll for other powers with your last spell if available.
- Enfeeble and Endurance are also amazing. The look on your face when you tell your opponent that the easiest target for them to hurt is probably the T8 2+ cover FNP/EW daemon prince.... priceless. Or when you neuter their Deathstar down and buff yourself up so they can't hurt you.
- Especially if your meta plays like mine that Psychic Shriek still needs to roll to hit, not worth it on your princes. Most of the time they should be jinking for 2+ saves
-
- The hardest force I face is Dark Eldar. Between their poison, MSU capabilities, and almost complete lack of shooting on my part, its tough to take out armies where everything comes in 50pt bite-sized chunks, and they're not as phased as most opponents by my T8
- I actually run my princes WITHOUT armor, as a counter-measure to Grav, which frustrates some players to no end .
- If you need to cast a spell, commit to it. 8 dice at invis. 5 dice at iron arm. Doesn't matter if that's probably overkill, with psychic powers you can never guarantee it will go off, so make your chances as good as possible.

It does really well against marines. I did very well against Farsight tau, but haven't faced the new Tau yet. MSU armies can be hard (as every time you charge in to combat you're committing 300+ points) but that can be countered with summoning.

   
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Swampmist wrote:
I agree with most of this, bar the D-spam part. Based off of the NOVA finals statistics, as well as the general feel I've been getting browsing the forums, it seems like marines are beginning to push past eldar in popularity, especially at tournaments.


I think you're missing an important piece of information there--Superheavies aren't legal in the NOVA format, which meant no Wraithknights, and very few D weapons.

It's obviously expected that Eldar will take a bit of a drop when Wraithknights aren't around.

Swampmist wrote:
I would like to see someone who plays chaos competitively talk about it, but this certainly seems like it could do a lot based on what we've seen of the meta in the past month or so


As far as GUOs in competitive lists, they're strictly "fun-competitive," and you wouldn't see them in a serious tournament list. They can certainly be incredibly hard to kill (particularly with the right Gifts and/or Iron Arm), but no current competitive list is going to be affected in the slightest by an assault-focused model that moves 6", cannot run, and charges normally. The very best case that can be made for them is area denial (if, for some reason, they can't afford the resources to kill it at the time) but you're talking about a very small area of denial.

As for the list concept on the whole, again, it's the sort of thing that would do alright at a local tournament here and there, but if you're talking about "the meta" in terms of wider tournament performance, a GUO/Be'lakor/2 Prince list isn't going anywhere. Be'lakor is the only relevant competitive option in there, and as one of his staunchest supporters, even I've had to begin building lists without Be'lakor in the weeks since NOVA because he just doesn't carry his weight anymore. And that was pre-Tau; a resurgence of Tau only makes Be'lakor's life harder, as things like Broadsides are his worst nightmare.
   
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He works well in the backfield. He will usually be rocking a 2+ cover save, can summon on midfield objectives, and overall can kill some very resilient enemies that will try and contest. He has some great board control.

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