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Throwing out a list i want to test out as well using some of the new White Scar stuff. Comments and concerns appreciated.
1850 White Scar Scarblade Strike Force
Strike force Special rules:
Reroll hit n run
Bikes +d6 on turbo-boost Fast vehicles +2d6
On a 8+ inch charge units gain hammer of wrath, if they already have it gain shred.
Hunting Force:
Special Rules:
Pick an HQ unit and then 2 other targets. All units from formation can reroll hits and wounds against current target ( Hq must be targeted first). After hq is dead then gain the rules against 2nd target until dead then third target.
Models that make Hammer of wrath attacks in the formation make 2 hits instead of 1 if there are at least 5 models in unit.
HQs
Khan on moondrakken
Chaplain bike, Hunters Eye ( new relic that makes entire unit ignore cover)
Command Squad. 5 grav guns, 4 stormshields, 3 melta bombs, Apothecary.
5x 3 man Bike Squads, 2 grav guns, combi grav & Melta bombs on sergeant ( -1 melta bomb on one squad due to pts)
1 Attackbike w/ multimelta ( required )
1 Scout bike squad ( Required )
Auxillary: Stormbringer Squadron
Special Rules:
Scouts gain obj secured. (Landspeeder/storm not included)
Storm gets +1 to jink if within 6 inchs of landspeeder.
Scouts may disembark as long as storm did not move over 12 inchs.
1 Landspeeder, dual multi-meltas
Scout Squad, 5 CCWs. Meltabombs, w/ Landspeeder storm, Multi-melta
Allied Detachment Whitescars
HQ
Chapter Master, Shield Eternal, Thunderhammer, Bike, Artificer Armor
Troop:
3 man Bike Squad, 2 Melta guns, combi-melta, melta bombs on sarge
Inquisitor Detachment
Coteaz
inquisitor w/ 2 servo skulls.
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