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So in looking how undead banners are being costed, there is a lot of heart burn over the units being too expensive. (+1 pt per selection. If you take 30 skeletons which are 3 for 10, you are going to pay 9 pts for 30 plus 3 pts for the banner = 12 pts)
I agree this seems a bit too much to me.
So here is the proposal to take it back a notch. I want to take it back to how it was - where it's just a flat +1 for the unit if you take the banner (I still think that a banner that lets you essentially add more models to the unit over time is definitely worth an extra point).
However - player will keep track of how many skeletons he kills in that unit and will still score points as normal.
Example: unit of 30 skeletons with banner.
Over hte course of the game the banner goes off and raises 12 skeletons to that unit, giving that unit a total of 42 skeletons.
Player kills 31 skeletons during the course of the game but cannot kill it.
As with summoning, he should still score 9 points (3 for 10, he killed 31, thats 3 full selections he killed)
This would at least give players points instead of the skeletons being raised back up negating kills (this is the biggest gripe people have with the undead that I get emails about)
SECOND RULES APPENDUM
Implement a sliding point cost for units that get bonuses for size.
Ex: skeletons get +1A at 20 models and +2A at 30 models. 10 skeletons get nothing.
10 skeletons would cost what 10 normal skeletons would cost.
20 skeletons would cost what they cost +1 pt for the +1 A.
30 skeletons would cost what they cost +2 pts for the +2A.
This would be annotated with a symbol next to the units point cost in the document and explained in the top of the ruleset. This would also apply for things like dwarf rangers and empire state troops.
This would make things more "precise" instead of taking the average and then 10 skeletons pay a tax for something they'll never get.
That does leave zombies which can form new units and that can be gamed (so I can buy a bunch of cheap 10 zombie units and then just form them on turn 1 into a mega blob and go lolololololol). May leave zombies how they are due to that.
Thoughts are welcome.
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