Having recently had somewhat of a hiatus in playing 40k, I'm back with a vengeance. This is my latest suggestion for a list, C&C welcome. Do note that the list is built around the assumption that ICs get to charge alongside the Assault Squads in the Skyhammer when arriving from Deep Strike, as that's the interpretation that's played in my area.
--HQ--
Helbrecht (Warlord) - 180
Captain, The Burning Blade, Artificer Armour, Jump Pack - 180
Ordo Xenos Inquisitor, Power Armour, Psychotroke Grenades, Rad Grenades, 3x Servo-skulls - 72
--Troops--
Crusader Squad, 10x Initiates, 8x Neophytes, Sword Brother with Lightning Claw/Combi-Melta, Power Axe, Meltagun - 280
Crusader Squad, Lascannon, Plasma Gun - 105
--Elites--
5x Honour Guard, Chapter Banner - 160
Drop Pod - 35
--Skyhammer Formation--
Assault Squad, Jump Packs, Veteran Sergeant, Power Fist - 120
Assault Squad, Jump Packs, Veteran Sergeant, Power Fist - 120
Devastator Squad, 4x Grav-cannons - 210
Drop Pod - 35
Devastator Squad, 4x Grav-cannons - 210
Drop Pod - 35
--Fortifications--
Bastion, Escape Hatch - 100
1842 total, suppose I could buy someone a meltabomb or something.
The idea is to zerg the enemy deployment zone. The Skyhammer and the Honour Guard will get there turn one, and the Crusader Squad (alongside Helbrecht and the Inquisitor) can jump out of the Bastion on turn 1, getting to within 6" of the enemy deployment zone (running not included). More or less everything except the objective-camping Crusader Squad will be in the enemy's face on turn 1. I realize I'm screwed if I run into Imperial Knights, but I'll just have to live with that.
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