Ok, so R&H, as others said, really shine when your HQ is your warlord. It unlocks things like recycling units, fancy units, and zombies that make CSM zombies look like crap.
If you are going full Nurgle, look to Siege of Vraks. Though IA:13 is still awesome. Vraks lets you take 1-3 units of zombies, instead of just 1.
R&H power comes from EVREYTHING being super cheap, as well as having arguably the most awesome heavy support selection in the game. You can take almost every tank IG can, a bundle of artillery, and then there are some other tanks as well. Their Lord of War are also pretty awesome, a mix of CSM, CD, and IG.
So alike CSM, many units can be upgraded to a mark of daemon, each granting a special bonus. They also have random leadership, but can also be pseudo fearless, and have frag and krak grenades. So the blobs can be pretty nasty to deal with. Mine kill dreadnoughts and vehicles pretty often. Everything is BS2, but can become BS3 for a price, usually making them still cheap as sin.
If you go allies, and want tank busting, look at Rapier laser destroyers. Twin linked ordnance lascannons. You want infantry killers, wyverns, leman russ, meduesa artillery, earthshaker cannons? All awesome.
3 earthshakers with a balestar sorcerer with that wonderful ignores cover (if you get lucky) or just divination in the unit, and its goodbye to anything.
Vraks gives you some interesting formations. The Purge, which can be a CSM detachment, Unending host, which is, "when a unit dies, it comes back on a +2 with outflank". However your warlord must be in RH.
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