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![[Post New]](/s/i/i.gif) 2015/11/21 09:57:32
Subject: The hounds tooth
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[MOD]
Villanous Scum
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Is anyone else really disappointed with the quality of this model? I have played it a lot recently and took it to a tournament last weekend (where I went 4-1), but this model really bothers me. Pretty much every other model from FFG looks really good but this thing seems like something from WizKids' STAW, is it just me? Feels and looks more like a toy than a model and for some reason it bugs the hell out of me.
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On parle toujours mal quand on n'a rien à dire. |
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![[Post New]](/s/i/i.gif) 2015/11/21 10:45:55
Subject: The hounds tooth
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Colonel
This Is Where the Fish Lives
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ingtaer wrote:Is anyone else really disappointed with the quality of this model?
Nope, just you.
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d-usa wrote:"When the Internet sends its people, they're not sending their best. They're not sending you. They're not sending you. They're sending posters that have lots of problems, and they're bringing those problems with us. They're bringing strawmen. They're bringing spam. They're trolls. And some, I assume, are good people." |
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![[Post New]](/s/i/i.gif) 2015/11/21 10:49:54
Subject: The hounds tooth
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[MOD]
Villanous Scum
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Thanks, that's a relief (although all my game group agree).
Does anyone have any thoughts as to the best build for it? I ran Bossk, Calculation, recon spec, K4 and title. I have run the 666 a lot of times but always worry about putting too many points into it.
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This message was edited 2 times. Last update was at 2015/11/21 10:59:01
On parle toujours mal quand on n'a rien à dire. |
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![[Post New]](/s/i/i.gif) 2015/11/21 11:00:35
Subject: The hounds tooth
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Fixture of Dakka
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I think I've heard whispers about Latiss Ravikk, weapons engineer, Bossk, then Talonbane Cobra.
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![[Post New]](/s/i/i.gif) 2015/11/21 11:11:40
Subject: The hounds tooth
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[MOD]
Villanous Scum
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That does seem good, especially if you add gunner. But is that too many points for a flying brick? As it seems totally support orientated.
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This message was edited 1 time. Last update was at 2015/11/21 11:19:07
On parle toujours mal quand on n'a rien à dire. |
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![[Post New]](/s/i/i.gif) 2015/11/21 11:18:50
Subject: The hounds tooth
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Colonel
This Is Where the Fish Lives
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ingtaer wrote:Thanks, that's a relief (although all my game group agree).
Well, then you answered your own question. Does anyone have any thoughts as to the best build for it? I ran Bossk, Calculation, recon spec, K4 and title. I have run the 666 a lot of times but always worry about putting too many points into it.
You should worry because that's too many points. At the very least, drop the title because it isn't worth the points. Compel wrote:I think I've heard whispers about Latiss Ravikk, weapons engineer, Bossk, then Talonbane Cobra.
Latts Razzi is a support ship and even keeping her "cheap" at 38 points is too many points. I've enjoyed playing this: Moralo Eval (34) Heavy Laser Cannon (7) Tactician (2) K4 Security Droid (3) Outlaw Tech (2) Inertial Dampeners (1) Total: 49 Keep in mind that it isn't competitive and I wouldn't take it to a tournament and expect to win, but it is pretty fun. The YV-666 is a cool ship with fun pilots, but overall it isn't very competitive. There wasn't a list with a YV-666 anywhere near the top of the field at Worlds this year and I've searched the List Juggler and couldn't find any (granted, the list doesn't have all 267 squadrons that were in the tournament).
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This message was edited 1 time. Last update was at 2015/11/21 11:19:32
d-usa wrote:"When the Internet sends its people, they're not sending their best. They're not sending you. They're not sending you. They're sending posters that have lots of problems, and they're bringing those problems with us. They're bringing strawmen. They're bringing spam. They're trolls. And some, I assume, are good people." |
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![[Post New]](/s/i/i.gif) 2015/11/21 11:28:23
Subject: The hounds tooth
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[MOD]
Villanous Scum
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Ah, was editing as you typed. Love the ship with a passion, but the strange chipping of the paint work turn me off for some reason, especially with the large panels on it. Most of my group feel the same, compared to the decimator or the YT series. No one owns an epic ship or an IG so cant compare. I want to make her work and tend to run her with either a bug zapper swarm or some Y wings, but always to seem to lack consistent damage for the points. Why would you give it dampeners when she has a stop naturally?
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On parle toujours mal quand on n'a rien à dire. |
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![[Post New]](/s/i/i.gif) 2015/11/21 11:33:28
Subject: The hounds tooth
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Colonel
This Is Where the Fish Lives
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ingtaer wrote:Why would you give it dampeners when she has a stop naturally?
Because being able to stay in one spot with such a huge arc for two rounds is worth one point. Also, sometimes you need to stay where you are and you didn't choose the stop maneuver. This is especially good against non- VI Brobots.
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This message was edited 1 time. Last update was at 2015/11/21 11:36:16
d-usa wrote:"When the Internet sends its people, they're not sending their best. They're not sending you. They're not sending you. They're sending posters that have lots of problems, and they're bringing those problems with us. They're bringing strawmen. They're bringing spam. They're trolls. And some, I assume, are good people." |
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![[Post New]](/s/i/i.gif) 2015/11/21 11:45:19
Subject: The hounds tooth
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[MOD]
Villanous Scum
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Alright, so what would you fly along side that? I have used ID with Talon and it can really throw off an opponent, but have never used it on an 666. That point would seem better on calculation or VI? One of my group thinks that Xisor mixes well with a 666, but I don't concur have you a thought on that?
On the title I have found that it works well on the psyops side of things, some opponents are afraid to destroy the 666 too early in case that have to face bossk twice (I have only really used bossk) and the others would rather target him early and the ignore the rest of the squadron.
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On parle toujours mal quand on n'a rien à dire. |
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![[Post New]](/s/i/i.gif) 2015/11/21 11:51:50
Subject: The hounds tooth
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Colonel
This Is Where the Fish Lives
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Two TLT Thugs.
I have used ID with Talon and it can really throw off an opponent, but have never used it on an 666. That point would seem better on calculation or VI?
Well, Moralo can't take an Elite Upgrade so it's kind of a moot point. On Bossk, nothing is stopping you from taking ID and Calculation or VI because they're two different upgrade types.
One of my group thinks that Xisor mixes well with a 666, but I don't concur have you a thought on that?
I don't like Xizor in general and I really don't like him with a YV-666. If you're going to use him, he needs a fleet of mooks to soak up damage.
On the title I have found that it works well on the psyops side of things, some opponents are afraid to destroy the 666 too early in case that have to face bossk twice (I have only really used bossk) and the others would rather target him early and the ignore the rest of the squadron.
Bossk in a Z-96 isn't scary because it's a Z-95... with no upgrades save for his pilot talent, which will have a hard time punching a crit through on just about anything, especially good endgame closers like Poe, Corran, Vader, or Fel. At the end of the day, you've spent six points that could have been better served elsewhere.
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d-usa wrote:"When the Internet sends its people, they're not sending their best. They're not sending you. They're not sending you. They're sending posters that have lots of problems, and they're bringing those problems with us. They're bringing strawmen. They're bringing spam. They're trolls. And some, I assume, are good people." |
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![[Post New]](/s/i/i.gif) 2015/11/21 12:01:32
Subject: The hounds tooth
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[MOD]
Villanous Scum
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Cheers mate, do you not find that Eval and thugs list light on damage? I do agree any (and all) Z-95 lists wont put the fear of god into your opponent and late game I would have to say scum cant compare to Vade,. Fel, Corran etc. regardless. Thts where the bugzappers come in (also N'dru with clusters). I have found Talon good but the enemy tends to focus him down so early he does not make the end game.
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On parle toujours mal quand on n'a rien à dire. |
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![[Post New]](/s/i/i.gif) 2015/11/21 12:13:26
Subject: The hounds tooth
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Executing Exarch
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ingtaer wrote:Cheers mate, do you not find that Eval and thugs list light on damage? I do agree any (and all) Z-95 lists wont put the fear of god into your opponent and late game I would have to say scum cant compare to Vade,. Fel, Corran etc. regardless. Thts where the bugzappers come in (also N'dru with clusters). I have found Talon good but the enemy tends to focus him down so early he does not make the end game.
Output looks fine to me, based on the crew cards the HLC will have a Target Lock most of the time allowing the ship to focus as an action, meaning 3 or 4 hits each turn, and the TLT are in theory low damage but they are depressingly consistent
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"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED." |
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![[Post New]](/s/i/i.gif) 2015/11/21 12:19:38
Subject: The hounds tooth
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[MOD]
Villanous Scum
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Ow, 'depressingly consistently' smacks of pain! I cant say as I have ever used them (as I don't own a kwing), can it really introduce the smackkdown to the Fel machine, which is the bane of my existence (along with other late game aces)?
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On parle toujours mal quand on n'a rien à dire. |
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![[Post New]](/s/i/i.gif) 2015/11/21 12:27:32
Subject: The hounds tooth
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Colonel
This Is Where the Fish Lives
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Pretty much what Turnip said. A modified HLC hits like a truck and the TLT Thugs offer extremely consistent damage output, albeit capped.
The other good thing with the is the amount of health the enemy has to plow through; twenty-eight HPs are going to take some time to destroy.
But again, it's not a tournament winning list by any means as the YV-666 has a glaring weakness: it's dial. However, I've had fun playing it in casual games and I would considering bringing it to a low stakes monthly tournament just for the hell of it.
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d-usa wrote:"When the Internet sends its people, they're not sending their best. They're not sending you. They're not sending you. They're sending posters that have lots of problems, and they're bringing those problems with us. They're bringing strawmen. They're bringing spam. They're trolls. And some, I assume, are good people." |
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![[Post New]](/s/i/i.gif) 2015/11/21 12:45:10
Subject: The hounds tooth
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[MOD]
Villanous Scum
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Do you reckon that a cheap as chips slaver, used as a super blocker with APL or ion projector and a whole heap of HP could be worth the effort?
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On parle toujours mal quand on n'a rien à dire. |
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![[Post New]](/s/i/i.gif) 2015/11/21 13:32:37
Subject: The hounds tooth
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Executing Exarch
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ingtaer wrote:Ow, 'depressingly consistently' smacks of pain! I cant say as I have ever used them (as I don't own a kwing), can it really introduce the smackkdown to the Fel machine, which is the bane of my existence (along with other late game aces)?
That's exactly what the TLT does, and why Autothrusters are now a legit option, basically it comes down to the Red dice having more positive results than the Green and also that its split over 2 attacks so it tends to eat up defensive tokens very quickly, so that in the long run the TLT will just grind you down, the one damage thing seems like a dip but if two (or more) TLT ships taken a interest in a single ship it doesn't tend to last long
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This message was edited 1 time. Last update was at 2015/11/21 13:33:58
"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED." |
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![[Post New]](/s/i/i.gif) 2015/11/21 19:51:10
Subject: The hounds tooth
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Ghastly Grave Guard
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The only problem I have with mine is that the mount to plug the flying stems into is removable. I don't know anyone else with one, so I'm not sure if it's a common problem but some super glue will soon see to that.
I have thought of maybe giving it a bit of a drybrush for some weathering, but other than that I like the looks of the ship. It's uniquely ugly to the point of beauty.
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![[Post New]](/s/i/i.gif) 2015/11/23 14:33:28
Subject: The hounds tooth
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Fixture of Dakka
Bathing in elitist French expats fumes
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The ship moves and behaves in a very BFG kind of way, which I like. I agree with SPJ, 2 TLT Thugs are a good option, and the YV-666 can plug the hole of a TLT quite nicely.
As for the looks, I'd wash it maybe paint extra panel lines, just to break it up, visually. Vary the colour of the individual panels a bit to make it look more ragged.
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This message was edited 1 time. Last update was at 2015/11/23 14:33:40
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![[Post New]](/s/i/i.gif) 2015/11/23 14:41:11
Subject: The hounds tooth
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Colonel
This Is Where the Fish Lives
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My only issue with the paint job is the the scrapes are out scale, but it really isn't that big of deal and I think the sculpt is awesome.
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d-usa wrote:"When the Internet sends its people, they're not sending their best. They're not sending you. They're not sending you. They're sending posters that have lots of problems, and they're bringing those problems with us. They're bringing strawmen. They're bringing spam. They're trolls. And some, I assume, are good people." |
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![[Post New]](/s/i/i.gif) 2015/11/23 15:38:47
Subject: The hounds tooth
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Regular Dakkanaut
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My son ran Bossk with Merc Co-Pilot and HLC.
He got 4 hits with the HLC, used the Merc to turn one into a Crit, then used Bossk to turn the Crit into 2 hits. 5 total hits on a Decimator.
Even I questioned that one but the TO said he would allow it until such time FFG does a specific FAQ.
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![[Post New]](/s/i/i.gif) 2015/11/23 16:08:06
Subject: The hounds tooth
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Longtime Dakkanaut
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There's nothing to FAQ; that's perfectly correct. The HLC turns its crits to hits immediately, the Merc modifies a hit back into a crit (at R2 only I think?), although Bossk wouldn't change the crit to two hits until after defense is done (since Bossk's ability requires it to be a successful hit in the first place). I haven't had a chance to try to the YV yet (I haven't played in months ;_; ) but I'm sad to see it's not getting very great results. I wanted to try: Moralo Eval -HLC -Bossk -Gunner -K4 -Inertial Dampeners 52 points total. Take the HLC shots, most likely with a TL on the target. If I miss, Bossk gets me a TL and a Focus (and a stress) which I can then use with the Gunner to try again. A green maneuver next turn would clear the stress AND get me a TL again thanks to the K4. I still have my mod slot open for whatever, but at 52 points already I didn't want to overload him. Wasn't sure what to pair him with, probably a pair of Kihraxz fighters with Glitterstim (22 each; 96 total squad points). Leaves 4 points if I really wanted to put an Engine Upgrade on Moralo or Maneuvering Fins or something. Or just a good sized Initiative Bid. Not a great list, but seems like it would be fun to fly.
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This message was edited 2 times. Last update was at 2015/11/23 16:09:19
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![[Post New]](/s/i/i.gif) 2015/11/23 16:14:54
Subject: The hounds tooth
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Drop Trooper with Demo Charge
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I would disagree, a YV-666 isn't just a support ship with 12 hit points and 3 attack dice with a 180 degree arc... The YV-666 isn't really competitive yes but that's the case for all pilots. But I would agree the other pilot abilities are more effective, but Latts ability can be used every single turn. I just have fun with Latts I have had more than a few moments where 1 less agility dice wiped a stealth device or crippled a tie interceptor.
My favorite 2 builds for the YV-666 are:
Latts Razzi (33)
- Weapons Engineer (3)
- K4 Security Driod (3)
- Engine Upgrade (4)
Total 43 Points
You have to perform green maneuvers to get the K4 Security Droid benefit, but with engine upgrade you have wayyyy more movement options after performing a green maneuver, your only other option is to focus which isn't that useful defensively.
Bossk (35)
- Marksmanship (3)
- Gunner (5)
- Tactician (2)
- Engine Upgrade (4)
Total 49 Points
- (Optional) Cluster Missles (4) - A very nasty attack at range 2 with above build.
- (Optional) K4 Security Droid (3) - Works well with Marksmanship / Engine upgrade taking up most actions.
A bit expensive but Gunner with marksmanship and tactician, can stack a lot of stresses and give a very good chance to use his pilot ability.
With cluster missiles you potentially 3x 3 red dice rolls if the cluster missiles totally misses because of gunner and that's 3 stress tokens... And if 1 of those gets through its likely 2 damage with Bossk's ability. Its great against aces you either likely deal 2 minimum damage or give out 3 stress tokens. I did this to fel one game he dodged both missiles attacks but took 2 damage with bossks ability because of gunner and had 2 stress tokens... It's also great against large ships with low agility a potential 8 damage from cluster missiles and 2 stress tokens. Cluster missles with bossk's ability is just gold paired with marksmanship and tactician!
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This message was edited 3 times. Last update was at 2015/11/23 16:35:41
Life before death, Strength before weakness, Journey before destination. |
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![[Post New]](/s/i/i.gif) 2015/11/23 23:42:35
Subject: The hounds tooth
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Colonel
This Is Where the Fish Lives
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easypeasylemonsquezy wrote:
I would disagree, a YV-666 isn't just a support ship with 12 hit points and 3 attack dice with a 180 degree arc.\
Latts ability is a support ability, ergo it's a support ship. Also, the Lambda shuttle has 10 hit points, three attack, and a gakky dial... it's also a support ship.
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d-usa wrote:"When the Internet sends its people, they're not sending their best. They're not sending you. They're not sending you. They're sending posters that have lots of problems, and they're bringing those problems with us. They're bringing strawmen. They're bringing spam. They're trolls. And some, I assume, are good people." |
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![[Post New]](/s/i/i.gif) 2015/11/24 10:34:32
Subject: The hounds tooth
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Fixture of Dakka
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ingtaer wrote:Is anyone else really disappointed with the quality of this model? I have played it a lot recently and took it to a tournament last weekend (where I went 4-1), but this model really bothers me. Pretty much every other model from FFG looks really good but this thing seems like something from WizKids' STAW, is it just me? Feels and looks more like a toy than a model and for some reason it bugs the hell out of me.
It's hardly FFG's fault though, is it? The Raider is, but other than that, they've made models of someone else's designs. Personally, I think there's generally quite a drop-off from the ships from the movies down to the stuff invented in RPGs and computer games. I agree that the Hound's Tooth is a stunningly horrible design, but the model itself is a good miniature representation of that design.
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![[Post New]](/s/i/i.gif) 2015/11/24 20:37:29
Subject: The hounds tooth
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Longtime Dakkanaut
Minneapolis, MN
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I must be in the minority, I think it's one of the best looking models in X-Wing. Precisely because it's so aggressively non-standard looking.
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![[Post New]](/s/i/i.gif) 2015/11/24 20:47:56
Subject: The hounds tooth
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Loyal Necron Lychguard
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DanielBeaver wrote:I must be in the minority, I think it's one of the best looking models in X-Wing. Precisely because it's so aggressively non-standard looking.
Yes.
My girlfriend refers to it as a flying Trashcan.
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40k:
8th Edtion: 9405 pts - Varantekh Dynasty |
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![[Post New]](/s/i/i.gif) 2015/11/25 09:37:00
Subject: The hounds tooth
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Regular Dakkanaut
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DanielBeaver wrote:I must be in the minority, I think it's one of the best looking models in X-Wing. Precisely because it's so aggressively non-standard looking.
Completely agree. It's my favourite scum model to date.
As for YV666 I've found I only really like Bossk and the generic slaver.
Bossk with calculation, K4, Intel agent and engine upgrade. I play him with 4 feedback array Z95s. It feels like a solid but not quite top tier list. Engine upgrade on Bossk makes his 180 arc almost feel like a turret. His damage output is immense.
As for the slavers I kit them out with no more than K4 and outlaw tech.
For both builds debris fields are the choice as K4 allows them to maintain action economy whilst stressed.
I've enjoyed flying the YV666 consistently since its release. It's a decent ship but needs a little bit more to make it truly competitive. Hopefully the new crew in wave 8 will go some way to achieving that.
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![[Post New]](/s/i/i.gif) 2015/11/25 11:29:52
Subject: The hounds tooth
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Battleship Captain
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I think the Hounds Tooth title is probably best used on Razzi - because as long as she's in a ship with Target Lock, she still retains (some) of her support value.
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Termagants expended for the Hive Mind: ~2835
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![[Post New]](/s/i/i.gif) 2015/11/29 21:06:16
Subject: The hounds tooth
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Infiltrating Broodlord
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Vargas79 wrote:. Hopefully the new crew in wave 8 will go some way to achieving that.
I was just thinking about this too. Lattis Razzi has the best pilot ability for the Hound's Tooth title and also a lot of synergy with Zuckuss G-1A pilot ability (I'll take my free red die, give you a free green die and then take away 1 of your agility)
I also think she makes good use of Bossk as a co-pilot and with Gunner and Weapons Engineer she becomes a real beast.
Even though Lattis will take up most of the points, I think she will make a better tank/distraction and an enabler for Zuckuss, with all the fixins, to steal the show.
Even between the two of them, there should still be enough points for a Z95 to take advantage of Razzi's ability and put more meat on the table.
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Proud supporter of
It is human nature to seek culpability in a time of tragedy. It is a sign of strength to cry out against fate, rather than to bow one's head and succumb.
-Gabriel Angelos |
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![[Post New]](/s/i/i.gif) 2015/11/29 23:04:39
Subject: Re:The hounds tooth
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Longtime Dakkanaut
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ScootyPuffJunior wrote:You could try this:
Boba Fett (Scum) (39)
Veteran Instincts (1)
Gunner (5)
Inertial Dampeners (1)
Engine Upgrade (4)
Bossk (35)
Calculation (1)
Heavy Laser Cannon (7)
K4 Security Droid (3)
Recon Specialist (3)
Total: 99
View in Yet Another Squad Builder
HLC on Bossk with Calculation has the potential to be nasty. Paired with K4's free target lock and Recon Specialist's double focus tokens, you have a pretty good chance of getting at least one crit through to use Bossk's ability. You have a point left over and if you wanted to be risky, you could throw Greedo on the YV-666 for even more potential damage.
Post taken from a thread I didn't want to bump, but I wanted to say I played this list (including Greedo on Bossk's YV) over the weekend. @Underlined, it really, really is. We only played three rounds. My opponent was fielding a really light list (Luke, Wedge and Jek with various astromechs and EPTs), but still. R1 I moved both ships forward as fast as possible. R2 saw Bossk destroy Luke in (almost) one volley. Boba managed to ding a single shield off Luke; Bossk did a green maneuver to line up his shot, got the free TL on Luke, double focused and rolled 3d 1c. Luke's 3 green dice came up blank (asteroid in the way). Boom. Next turn I line up the shot on Jek with another green maneuver/focus. Boom.
I realize it was a fluke of dice, but it was a nice example of the extreme end of damage that Bossk is capable of. The shot that blew up Luke was at R3, but the HLC didn't care. I flew Boba absolutely awfully; I had to use my ID on round 2 just to avoid ending up directly in front of Luke AND Jek.
Still, for my first game in awhile (and first with the YV) it was pretty eye opening. I mean, had we kept going I'm sure I would have struggled to get Bossk back into firing arc since I was headed towards the board edge, but still. At that point it was 100 points vs. 35ish. Boba had lost all his shields (1 to my landing directly on top of an asteroid), and Bossk had lost 1.
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