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I know it's not a strongly explored area of the fluff, but do we have any hints or information about what lies beyond the galaxy? I seem to remember a bit of fluff about a probe being sent out and only finding orks.
   
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Do you mean other galaxies? The Ghoul Stars etc, are the farthest edge of the galaxy from Terra, which is why they are so dangerous.

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Eye of Terror

aren't they supposedly haunted by supernatural beings?

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 Scorpionov wrote:
aren't they supposedly haunted by supernatural beings?

YEah, but what isn't?


Automatically Appended Next Post:
The issue with the Ghoul Stars is that the Astronomican doesn't reach that far, which means that ships are "flying blind", so to speak. It'd be like a freighter trying to go from New York to London without a compass, GPS, or navigational tools of any kind.

This message was edited 1 time. Last update was at 2015/11/26 22:46:25


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Earth

Don't the bhargessi live there?
   
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Ghoul worlds are places full of weird Xenos that can't be negotiated with. Things like Nids, Orks, and even a planet or more of nothing but completely insane Flayed Ones is out there, so it's not really a place any species wants to be that isn't blood thirsty and insane.

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Seattle

It's apparently inhabited by Cthulhus and Blaculas.

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Things with too many tentacles that will come and eat your face off if you ask about them.

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I feel like Cthulhu should be a thing in 40k

To quote a fictional character... "Let's make this fun!"
 Tactical_Spam wrote:
There was a story in the SM omnibus where a single kroot killed 2-3 marines then ate their gene seed and became a Kroot-startes.

We must all join the Kroot-startes... 
   
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Well we know for a fact Orks are out there.

 
   
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Caliban

 Formosa wrote:
Don't the bhargessi live there?
Yea, that's what I thought too, though I think it's mentioned that they're "contained" to a certain region so maybe not (by Imperium patrols and what not). The barghesi are described as a "hyper-violent race," which I find intriguing as there's violent races like Orks out there. I'd like to see more of them!

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 dusara217 wrote:
I feel like Cthulhu should be a thing in 40k


It sort of is? There's very Lovecraftian references to the nightmarish things that live in the Ghoul Stars.

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 EngulfedObject wrote:
 Formosa wrote:
Don't the bhargessi live there?
Yea, that's what I thought too, though I think it's mentioned that they're "contained" to a certain region so maybe not (by Imperium patrols and what not). The barghesi are described as a "hyper-violent race," which I find intriguing as there's violent races like Orks out there. I'd like to see more of them!


OK hyper violence?
Worse than orks or beserkers?

I'd imagine it's basicly marked as here by monsters, here be unknown.

A area of space ships vanish. Alot.

This message was edited 1 time. Last update was at 2015/11/28 23:51:51


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 dusara217 wrote:
I feel like Cthulhu should be a thing in 40k


Tzeentch.

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 LethalShade wrote:
 dusara217 wrote:
I feel like Cthulhu should be a thing in 40k


Tzeentch.


Tzeentch is nothing like Cthulhu or the rest of the Great Old Ones/Lovecraftian Horror. In 40k there's still hope, Lovecraft is utterly devoid of hope.

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 Wyzilla wrote:
 LethalShade wrote:
 dusara217 wrote:
I feel like Cthulhu should be a thing in 40k


Tzeentch.


Tzeentch is nothing like Cthulhu or the rest of the Great Old Ones/Lovecraftian Horror. In 40k there's still hope, Lovecraft is utterly devoid of hope.


Not necessarily. Lovecraft themes go beyond the Cosmicism themes prevalent in his works. The themes of unknowable alien intelligences, the insignificance of human existence, the fragility of human sanity, and the warped and fluid laws of reality are very much prevalent themes in the Cthulhu Mythos and very in-line with Tzeentch and Chaos as a whole.

Also, Lovecraft is less "devoid of hope" and more "the part we play in the cycle of reality is so insignificant that to think we are important in the galaxy is pure fantasy". It's not so much about there being no hope, and more about there being no way humanity could understand or comprehend what hope is because of the limited scope we have on the entirety of cosmic existence. Basically, there's no point questing for knowledge because we are chasing something we'll never catch, aspiring to something we can never be, and wanting something we can never have. In that way, I suppose it's hopeless, but it's more a reflection of humanity's insignificance than one of the cosmos as a whole. I've always taken Chaos as playing into that idea by the sheer fact that everything the Imperium does to stifle the realm of Chaos is utterly pointless. Chaos is fed by humanity and the mortal races, and is so beyond the comprehension of humanity that their feeble attempts to control or "fight" it have proved devoid of merit. Furthermore, the encroaching threat of the Tyranids, Necrons, and other increasingly effective genocidal races in the galaxy, along with humanity's fading chances of stopping their own annihilation is very inline with Lovecraft's themes of human insignificance and the irrelevance of humanity's attempts to alter their fate.

Basically, Chaos is far from being straight up Cthulhu Mythos in 40k, but saying there's no similar themes or ideas is a bit of a stretch.

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In Lords of Mars the Adeptus Mechanicus form a large fleet with Guardsmen and Black Templars and go "beyond imperial space" not sure which direction, but the planet they end up on has only been visited once before by Humans, and never any further that direction as far as they know. Stuff happens.

Good book, very strange, pretty sure it's on the very fringe of the ultima segmentum.

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There is hope in 40k however, the fact that humanity could potentially (albeit unlikely) defeat Chaos.
How?
God-Emperor only knows, but they could do it.
As everyone is so keen on stating, Chaos wouldn't be a danger if humanity wasn't dealing with all the other races and threats.

The humans of LC Mythos could never actually hurt an Elder God, only undermine their immediate plan, sometimes. (usually just the video games, cause you want the player to win)

Even then, it's really only Yog-sothoth (the most like Tzeentch) who wants to get involved in human affairs, the rest of the gods get dragged into it cause the humans keep calling their names and butchering their language.

Humanity is like a whiny child, babbling incoherently and screaming "MOMMY".

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 Darth Bob wrote:
 Wyzilla wrote:
 LethalShade wrote:
 dusara217 wrote:
I feel like Cthulhu should be a thing in 40k


Tzeentch.


Tzeentch is nothing like Cthulhu or the rest of the Great Old Ones/Lovecraftian Horror. In 40k there's still hope, Lovecraft is utterly devoid of hope.


Not necessarily. Lovecraft themes go beyond the Cosmicism themes prevalent in his works. The themes of unknowable alien intelligences, the insignificance of human existence, the fragility of human sanity, and the warped and fluid laws of reality are very much prevalent themes in the Cthulhu Mythos and very in-line with Tzeentch and Chaos as a whole.

Also, Lovecraft is less "devoid of hope" and more "the part we play in the cycle of reality is so insignificant that to think we are important in the galaxy is pure fantasy". It's not so much about there being no hope, and more about there being no way humanity could understand or comprehend what hope is because of the limited scope we have on the entirety of cosmic existence. Basically, there's no point questing for knowledge because we are chasing something we'll never catch, aspiring to something we can never be, and wanting something we can never have. In that way, I suppose it's hopeless, but it's more a reflection of humanity's insignificance than one of the cosmos as a whole. I've always taken Chaos as playing into that idea by the sheer fact that everything the Imperium does to stifle the realm of Chaos is utterly pointless. Chaos is fed by humanity and the mortal races, and is so beyond the comprehension of humanity that their feeble attempts to control or "fight" it have proved devoid of merit. Furthermore, the encroaching threat of the Tyranids, Necrons, and other increasingly effective genocidal races in the galaxy, along with humanity's fading chances of stopping their own annihilation is very inline with Lovecraft's themes of human insignificance and the irrelevance of humanity's attempts to alter their fate.

Basically, Chaos is far from being straight up Cthulhu Mythos in 40k, but saying there's no similar themes or ideas is a bit of a stretch.


Well there's no hope in Lovecraft because humanity is already fated to be annihilated by Nyarlathotep when he tires of his games.

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Weren't the Oldcrons very Lovecraftian?

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 Wyzilla wrote:

Well there's no hope in Lovecraft because humanity is already fated to be annihilated by Nyarlathotep when he tires of his games.


Oh man I forgot about Narlathotep. He loves getting down and dirty with the ape-men of Earth. What a guy!

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pm713 wrote:
Weren't the Oldcrons very Lovecraftian?


Yes, more so than Chaos. There was no understanding of their motives or meta-knowledge of their culture or how they worked, they were just powerful aliens led by undying star-gods who killed everything on sight.

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Zatsuku wrote:
I know it's not a strongly explored area of the fluff, but do we have any hints or information about what lies beyond the galaxy? I seem to remember a bit of fluff about a probe being sent out and only finding orks.


There is a probe which was sent out beyond the limits of the galaxy. To date it has only encountered Orkish signals. These may or may not originate beyond the galaxy though.

The only thing which is confirmed to come from beyond the galaxy is the Tyranids.

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 Wyzilla wrote:
pm713 wrote:
Weren't the Oldcrons very Lovecraftian?


Yes, more so than Chaos. There was no understanding of their motives or meta-knowledge of their culture or how they worked, they were just powerful aliens led by undying star-gods who killed everything on sight.


I would say the C'tan are, necrons are more like the fanatical worshipers of the old ones.

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 Jehan-reznor wrote:
 Wyzilla wrote:
pm713 wrote:
Weren't the Oldcrons very Lovecraftian?


Yes, more so than Chaos. There was no understanding of their motives or meta-knowledge of their culture or how they worked, they were just powerful aliens led by undying star-gods who killed everything on sight.


I would say the C'tan are, necrons are more like the fanatical worshipers of the old ones.


Aye, Necrons are basically Deep Ones. Especially the old pariah stuff, as the Deep Ones would take people (well, women) to breed with. Pariahs sorta did the same thing as they'd make new ones out of human captives.

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Reading, UK

On the probe from WD 118

Millennia ago, a probe was sent out from Terra. Its mission was to reach the utmost limits of the universe. The Techpriests who built it hoped that one day it would arrive back to its place of origin having circumnavigated the universe, or in other words, skirted the edge of reality. This probe is still sending back signals after fourteen thousand years adrift. The signals are faint and the probe is not yet on its way back, if it ever will come back. To the utter despair of the Imperial Techpriests who constantly monitor the incoming signals, many are identified as Orkish. The depressing conclusion for mankind can only be this: that wherever they go, the Orks will always be with them.


The Black Templars 4th Ed Codex had a bit of fluff in it regarding the Ghoul Stars and the Crusade they led against the Cythor Fiends. When the Templars reached their home world after gradually pushing the Xenos back they found that the world had been abandoned and not a trace of the Xenos was found.

This message was edited 1 time. Last update was at 2015/12/02 11:27:25


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One thought I have is that the warp is created by the psychic energy of trillions and trillions of sentients.

Once you leave the galaxy into the great black, the warp may grow thin and peter out. Leaving your ship stranded at STL speeds with a distance many times the diameter of the Milky Way still to go.

 
   
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 Pilau Rice wrote:
On the probe from WD 118

Millennia ago, a probe was sent out from Terra. Its mission was to reach the utmost limits of the universe. The Techpriests who built it hoped that one day it would arrive back to its place of origin having circumnavigated the universe, or in other words, skirted the edge of reality. This probe is still sending back signals after fourteen thousand years adrift. The signals are faint and the probe is not yet on its way back, if it ever will come back. To the utter despair of the Imperial Techpriests who constantly monitor the incoming signals, many are identified as Orkish. The depressing conclusion for mankind can only be this: that wherever they go, the Orks will always be with them.

The Black Templars 4th Ed Codex had a bit of fluff in it regarding the Ghoul Stars and the Crusade they led against the Cythor Fiends. When the Templars reached their home world after gradually pushing the Xenos back they found that the world had been abandoned and not a trace of the Xenos was found.


I don't recall that probe being extra-galactic. I though it went to the edge of the galaxy and found only signs of ork activity.

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 Kid_Kyoto wrote:
One thought I have is that the warp is created by the psychic energy of trillions and trillions of sentients.

Once you leave the galaxy into the great black, the warp may grow thin and peter out. Leaving your ship stranded at STL speeds with a distance many times the diameter of the Milky Way still to go.


I think it is the opposite, The warp is always there just in the galaxy where live is abundant it causes storms and ripples, outside the galaxy it is calm and easy to navigate but maybe full with native warp predators.

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 Jehan-reznor wrote:
 Kid_Kyoto wrote:
One thought I have is that the warp is created by the psychic energy of trillions and trillions of sentients.

Once you leave the galaxy into the great black, the warp may grow thin and peter out. Leaving your ship stranded at STL speeds with a distance many times the diameter of the Milky Way still to go.


I think it is the opposite, The warp is always there just in the galaxy where live is abundant it causes storms and ripples, outside the galaxy it is calm and easy to navigate but maybe full with native warp predators.


I think its a little bit of both.

The Warp is generated by all living things, but its also infinite and parallel to our universe. And can be accessed from anywhere in it, even outside the Galaxy.

However, things which have some sort of grounding in reality do have limitations. So the Astronomicon doesn't project beyond the Galaxy and becomes weaker the farther away from Terra you are due to some spatial reference being projected on the Warp when you use the Astronomicon. But you could breach the Warp in another Galaxy and it would be the same as breaching the Warp in the Milky Way.

Its sort of paradoxical, but this is the Warp after all.

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Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

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