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Hey guys!
I've got 2 questions for Da Jump:
- Can it be used to get out of a close combat? Since it's a blessing, I should be able to use in hth combat, no?
- If the deep strike scatters and a double is rolled, the codex says "the unit can only make snap shots until the start of its next turn", but can it run? For normal deep strikes, the BRB says "these units can fire (or run, turbo-boost or move flat-out) as normal..." (of course it's not a normal deep strike, but I wanted to put that out there for reference).
Thanks
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