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Made in ca
Feral Wildboy with Simple Club




Montreal

Hey guys!

I've got 2 questions for Da Jump:
- Can it be used to get out of a close combat? Since it's a blessing, I should be able to use in hth combat, no?
- If the deep strike scatters and a double is rolled, the codex says "the unit can only make snap shots until the start of its next turn", but can it run? For normal deep strikes, the BRB says "these units can fire (or run, turbo-boost or move flat-out) as normal..." (of course it's not a normal deep strike, but I wanted to put that out there for reference).

Thanks

This message was edited 1 time. Last update was at 2015/11/23 23:30:14


   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

1) Yes, this has been the main draw of it since it was first created. It doesnt need to specify combat because its a Blessing which can be used even while in combat.

"Remove the unit from the board. It then immediately arrives using the rules for deep Strike anywhere on the battlefield..."
No conditions, no restrictions. Long as he can actually cast it, it works. And considering Psychic powers (all of them for some reason) are not restricted by Combat, he can cast it.

2) Only exception is the snapfiring, otherwise they behave exactly like Deep Strike normally does. Also means mishap problems, as a result im not a fan of rolling this power lol

This message was edited 1 time. Last update was at 2015/11/24 00:03:58


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in ca
Feral Wildboy with Simple Club




Montreal

 Vineheart01 wrote:
1) Yes, this has been the main draw of it since it was first created. It doesnt need to specify combat because its a Blessing which can be used even while in combat.

"Remove the unit from the board. It then immediately arrives using the rules for deep Strike anywhere on the battlefield..."
No conditions, no restrictions. Long as he can actually cast it, it works. And considering Psychic powers (all of them for some reason) are not restricted by Combat, he can cast it.

2) Only exception is the snapfiring, otherwise they behave exactly like Deep Strike normally does. Also means mishap problems, as a result im not a fan of rolling this power lol


1) Well, Witchfire are psychic powers that can't be used in combat.

2) Cool, thanks. I've always hated deep strike with Orks as our shooting isn't really good and we can't assault, but this spell can still come handy.

   
 
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