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Made in gb
Infiltrating Naga





England

Idea of this is fairly gimmicky / fun more then competitive, though it might be I don't know ha.
Anyway would love some feedback all the same!


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Japanese Sectorial Army
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Group 1 9 1 5
ASUKA KISARAGI Lieutenant Combi Rifle + Light Flamethrower / Assault Pistol, Knife. (27)
YOJIMBO Contender, Nanopulser, Smoke Grenades, CrazyKoalas (2) / Pistol, DA CCW. (21)
ARAGOTO Hacker (Assault Hacking Device) Combi Rifle + Light Shotgun / Pistol, Knife. (0.5 | 30)
ARAGOTO Spitfire / Pistol, Knife. (1 | 26)
ARAGOTO Combi Rifle + Light Shotgun / Pistol, Knife. (24)
SAITO TOGAN Combi Rifle, Smoke Grenades / Pistol, EXP CCW, Knife. (39)
SHINOBU Combi Rifle, Nanopulser, Smoke Grenades / Pistol, Monofilament CCW. (0.5 | 47)
NINJA Hacker (Assault Hacking Device) Combi Rifle / Pistol, Shock CCW, Knife. (0.5 | 40)
HÙSÒNG Yaókòng HMG / Electric Pulse. (1 | 25)
RUI SHI Spitfire / Electric Pulse. (1 | 21)

4.5 SWC | 300 Points

Open with Army 5


   
Made in us
Regular Dakkanaut





The list is definitely playable, one issue is Lt. Kisaragi likes to Rambo in and can't fully be let of the leash so to speak since you want to keep her alive. You get around this with careful play or using her as a counter attack piece since you have multiple fast attack options that fulfill similar roles, swapping the Lt. to the basic Aragato or taking a Kempeitei.

As for playing the army, most of the time you'll want to activate Yojimbo's impetuous order first so he can pop smoke for the the rest of the bikes and don't be afraid of sending in Shinobu, under smoke cover of course; she has a ridiculously high chance of killing most things in the game in CC especially useful if your opponent has some sort of big investment like a TAG, super HI or Strategos.
   
Made in gb
Infiltrating Naga





England

I'm glad to hear it, I actually felt quite happy with the setup, less seemingly random accumulation of miniatures, and I actually knew to an extent what I plan on doing with them. That and I've gone and baught them!

I suppose I have the option of switching up the Lt. I expect thats something I will do as I gain experience. Though in your opinion, how difficult is it to get ninja's into CC?

   
Made in us
Regular Dakkanaut





 Sasa0mg wrote:
Though in your opinion, how difficult is it to get ninja's into CC?
The short answer: Depends on which ninja and your opponent's setup. Saito and Shinobu have an easier time since they can lay smoke and Shinobu easier still with Superior Infiltration potentially putting her closer. Chances go up if there's an obj. or good vantage point that your opponent is going to try to move to and you deploy the ninja in wait to jump whatever is there. I would not fixate on getting into CC, sometimes it's better just to shoot something.

Long Answer: Two main things when considering going in CC with a Ninja. First is the target worth engaging in CC and the second is what state is the ninja going be when it enters base contact? You want to avoid engaging cheap screening troops like Warbands since they usually have some sort of direct template and decent CC skills themselves, mine equipped troops since they can drop an AP mine in ARO and lock the Ninja in place, 4+ link teams on account of Sixth Sense L2 and TAGs/HI with direct templates if the Ninja can't potentially gib them in one CC swing. There's an exception to all those situations, for example if you can approach from behind using Stealth and enter base contact out of LoF you take away the option (for most units) to fire their templates. A regular ninja probably will have a hard time approaching a full link safely but Shinobu/Saito can easily wipe the whole link under well placed smoke cover. Likewise it's sometimes worth just running a ninja into CC with something expensive just to tie it up.

Otherwise for anything without a shotgun, direct template, unlinked and not being covered by another friendly you can probably straight up charge from the front if you're within 4" and in TO camo, the Surprise Attack and Martial Art mods can stack up some pretty big negative mods so they're forced to Dodge. Also don't forget the Knife has Silent and Shock, it's situational but very good in those situations.

I will say this is in no way comprehensive for ninja play and there are a handful of variables that can impact how they're used and the best way to learn is to get experience from playing the game.
   
 
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