1/4 actually. And let's look at this in more detail:
A hull upgrade simply adds a fixed +1
HP for 3 points. It is universally agreed to be overpriced on 1-agility ships, and by a huge margin. Nobody in a competitive environment will ever waste points on adding a hull upgrade to a shuttle. So any upgrade which provides the same cost/benefit ratio as a hull upgrade on a shuttle is wasted points as well.
A recon specialist adds a focus token every turn for 3 points, which can turn into +1
HP if you roll an {eye} result. For simplicity we'll assume that your first focus token every turn is used on offense, and you never "waste" {eye} results on rolls that happen after you have spent all of your tokens. These are assumptions that favor the recon specialist, and make it +1
HP every four times you roll your green die.
An average attack on a shuttle is probably at least 2
HP of damage. Obviously this varies significantly, but 2
HP is a pretty decent approximation when you consider all of the dice luck, single crit results turning into multiple
HP lost, etc.
So, can the recon specialist beat the hull upgrade? Every four attacks you get +1
HP, but you're losing 8
HP over those four attacks. So you probably get one
HP out of the recon specialist, matching the hull upgrade, but you're dead before you can get a second
HP to beat the hull upgrade. Your first recon specialist is barely breaking even with the hull upgrade under very generous assumptions, and remember that the hull upgrade is a garbage-tier choice. Your second recon specialist is just throwing away points. You'll be dead, on average, before you get any benefit out of it. Cutting those 3 points out of your list entirely for an initiative bid would be a vastly superior choice.
TL,DR conclusion: never put recon specialists on shuttles.
you're right though yes the points could of been spent on other ships, but again I didn't go in to win I just wanted to have a bit of fun and experiment.
Then why are you coming here to talk about your strategy as if it's a good idea? If you aren't trying to win then why does it matter what you took?
(And honestly, why play the game at all if you aren't going to attempt to win?)
Also the "Paperweight" actually took out 6 ships over the three rounds and was destroyed only twice.
Sounds like you took advantage of being in the bottom end of the rankings and got to play against easy opponents. Against good players shuttles are usually going to get one effective pass in the opening turns, spend a long time with few or no shots, and maybe eventually get lucky with something late in the game. When building a list with a shuttle you always assume that it will be useless after the first 1-2 turns of combat.