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![[Post New]](/s/i/i.gif) 2015/11/30 11:30:02
Subject: Khorne Bloodbound help requested
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Longtime Dakkanaut
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Recently, I started two armies in Age of Sigmar (Bloodbound/Stormcast). I have been attempting to make a competitive Khorne Bloodbound list using the clash comp and have really struggled. I have been experimenting on adding Khorne Daemons to the list and still find the list lacking in many regards. Ranged units really seem to destroy any hopes of Khorne winning games. The Stormcasts can use Celestant Prime, Lord Celestant on Dracoth, Lord Celestant on foot, 2-3 units of Judicators/prosecutors and a Lord Relictor to pick off key units/heroes/monsters from safety.
I was curious what tactics people have been using to overcome the lack of ranged support. How are you dealing with ranged/magic units staying behind battle lines picking off all your key units. I was hoping I could get some list building advice/tactics with the units I own below to make a competitive list of 20 clash comp pool choices. Are there any critical units I am missing and need to purchase? In the clash comp, currently you can’t add Daemons but I hope that changes in the near future to Grand Alliances. I am open to any lists, advice, battle reports or tactics to improve my gameplay with the Khorne Bloodbound.
UNITS I OWN:
-Skarbrand
-Mighty Lord of Khorne
-Aspiring Deathbringer
-Skullgrinder
-Bloodsecrator
-Valkia the Bloody
-Bloodstoker
-1x Khorgorath
-25x Blood Warriors
-5x Wrathmongers
-5x Skullreapers
-6x Mighty Skullcrushers
-20x Bloodreavers
-20x Bloodletters
-2x Khorne Skull Cannons
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![[Post New]](/s/i/i.gif) 2015/11/30 13:56:46
Subject: Khorne Bloodbound help requested
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Dakka Veteran
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I think you've got just about all the units for Khorne there that you could. It's definitely their flaw to have to run through a hail of arrows/magic to get to doing what they do well.
I've loved how my Bloodletters have fared with their mortal wounds and ability to blink back into existence. I've also found the Bloodcrushers quite fast and powerful, and the Skullcrushers look even better in that regard.
I suppose loading up on Skullcrushers would be pretty powerful and hard to take down before they got to the enemy. Splitting them into 2 units of 3 gets you more impact hits on the charge too. I know I incorporated some Chaos Hounds into my list, though flesh hounds might work too, for running by the battle and going after people staying back/war machines etc. The hounds move 16 inches a turn.
Can't help you on a Clash list. Haven't used that comp yet but would like to myself. I would think the general advice (which you're well aware of already) is to have so many things bumrushing the enemy that he's not going to be able to take them down before they reach combat. You could split up the fast stuff (crushers) to one side rushing down the wing, forcing the enemy to fight you on two fronts basically.
Are you using scenarios from Clash too?
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![[Post New]](/s/i/i.gif) 2015/11/30 14:04:22
Subject: Khorne Bloodbound help requested
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Longtime Dakkanaut
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I have used some of the Clash scenarios but mainly use ones from the books or others. If I could just crack the code on how to get past the steel wall that protects those ranged units, I may have a chance. I would love to see some battle reports of successful Khorne players to see how they get the most out of their units.
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![[Post New]](/s/i/i.gif) 2015/11/30 17:55:27
Subject: Re:Khorne Bloodbound help requested
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Longtime Dakkanaut
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What rules are you using? The do what ever you want, 30 wounds, 30 models?
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I need to go to work every day.
Millions of people on welfare depend on me. |
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![[Post New]](/s/i/i.gif) 2015/11/30 18:28:40
Subject: Re:Khorne Bloodbound help requested
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Sword-Bearing Inquisitorial Crusader
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Your key to winning with Khorne Bloodbound is CC, this I am sure you know. Getting into combat is trick as alot of people just shoot you down, this again you know. Your quality of units is stellar, you have a great selection to choose from and a strong composition for eating faces when you get into combat. With what you have you can mix and match alot and come out with a strong list. Seeing these things, all I can really say is, if you are not winning, you are not taking advantage of all your options.
Deploy against the line of your deployment zone
Run until you can charge
Bloodsecrator plants his banner on the turn you charge and forward enough to maximize his bubble on your troops
Shoot skull cannons at other shooty units to keep their heads down and lighten their shots on your melee guys
Bloodreavers and Bloodletters are pure money when they get the charge, make them your bulk
Skarbrand, Valkia, wrathmongers, units that buff your other units need to be right up in there with your reavers and letters to make them godly
Dont be afraid to lose guys, you take large numbers of reavers and letter for that exact reason, wound saturation
Skarbrand can take a few hits, let him. If the opponent wants to sling shots at the big scary monster thats all the better because truly those buffed reavers and letters will be the end of days for him.
Run the crushers up and tie units up aswell while you march forth
Look at your table before you deploy, what are your lines of approach, as you deploy try to guess where the opponent will try to run their guys to keep away from yours. If he has any sense he won't want to be in CC with you. Try to push them into a corner while using your best lines of approach to take his options away. Another way to deploy is to go right down the middle of their deployment and split their army into two (this is much more dangerous but will cut any synergy they might have while maintaining yours) If you are going against a stormcast deepstrike, turtle and let him drop, then explode out and completely surround, you will pick off those eternals with not much effort at all.
With Khorne you win in the movement and assault phase, focus there and think through your actions. This is Khorne Bloodbound, your goal is to spill blood, khorne doesnt care whose blood so dont worry if some of its yours...so long as the opponent lost more.
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![[Post New]](/s/i/i.gif) 2015/11/30 19:03:49
Subject: Re:Khorne Bloodbound help requested
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Longtime Dakkanaut
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OgreChubbs wrote:What rules are you using? The do what ever you want, 30 wounds, 30 models?
the clash comp which uses the independent pool.
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![[Post New]](/s/i/i.gif) 2015/12/09 16:14:53
Subject: Khorne Bloodbound help requested
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Plaguebearer with a Flu
Macclesfield, Cheshire
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I'm pretty new to the game myself but from observing a couple of Khorne armies at a tournament and through play myself then I'd look to run 2 lots of Bloodsecrators.
Also noted that Wrathmongers when used correctly are just devastating.
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![[Post New]](/s/i/i.gif) 2015/12/11 22:59:47
Subject: Khorne Bloodbound help requested
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Longtime Dakkanaut
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Yea Wrathmongers are pretty nasty. 2 bloodsecrators is a good idea guess I'll need to buy a second starter set.
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![[Post New]](/s/i/i.gif) 2015/12/22 14:23:55
Subject: Re:Khorne Bloodbound help requested
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Fresh-Faced New User
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In the clash comp it states you can only bring warscrolls featured in the same warscrolls compendium.
Your list of khorne units includes bloodletters from DoC,
And skull canons from WoC.
I'm new to chaos, and want to start a bloodbound army, is it written somewhere that this army can use any units with the KHORNE keyword?
The clash pools list puts all the khorne bloodbound units under the warriors of chaos list.
Any help would be much appreciated
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![[Post New]](/s/i/i.gif) 2015/12/22 16:28:54
Subject: Re:Khorne Bloodbound help requested
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Dakka Veteran
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Fantacap wrote:
In the clash comp it states you can only bring warscrolls featured in the same warscrolls compendium.
Your list of khorne units includes bloodletters from DoC,
And skull canons from WoC.
I'm new to chaos, and want to start a bloodbound army, is it written somewhere that this army can use any units with the KHORNE keyword?
The clash pools list puts all the khorne bloodbound units under the warriors of chaos list.
Any help would be much appreciated
I believe they're moving to Grand Alliance themes. Limiting to factions was just for testing out AoS in tourneys. The SCGT will be grand alliances.
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![[Post New]](/s/i/i.gif) 2016/01/06 14:53:34
Subject: Khorne Bloodbound help requested
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Plaguebearer with a Flu
Macclesfield, Cheshire
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Tactic I'm hoping to run with is a unit of 40 Bloodreavers with 2 Secrators behind and a unit of Wrathmongers in the middle.
The buffs then mean that each Bloodreaver has 5 attacks with a reroll of 1's if using the Reaver Blades or -1 rend with the other. 40 of them hitting on 4s, wounding on 4s should mean around 50 saves being required which should take down most things!
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![[Post New]](/s/i/i.gif) 2016/02/20 04:04:59
Subject: Khorne Bloodbound help requested
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Regular Dakkanaut
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Hero606v2 wrote:Tactic I'm hoping to run with is a unit of 40 Bloodreavers with 2 Secrators behind and a unit of Wrathmongers in the middle.
The buffs then mean that each Bloodreaver has 5 attacks with a reroll of 1's if using the Reaver Blades or -1 rend with the other. 40 of them hitting on 4s, wounding on 4s should mean around 50 saves being required which should take down most things!
Its arguable, but I don't think that two blood secrators will give you +2 to attacks. However, what it will do is more important than an extra attack. Two secrators gives you mobility (one can move while the other is stationary) and it gives you a backup when one dies.
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