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Tuesday Night Fight Pre-Game Report: Astra Militarum vs Necrons! Chance to win a Mont'Ka supplement!  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Awesome Autarch






Las Vegas, NV

http://www.twitch.tv/frontlinegaming_tv



Mike: Pre-Game Thoughts
I’ve been looking forward to this game since the match ups for the master’s league were first posted, and especially after Cooper (aka: Coop Juice) posted his predictions that had me losing. I’ve played Reecius once before, had a good time in a close game, and I expect this game to be close again.

I’m hoping the inherent Necron toughness will see me through this game. I’m not sure what Reecius is going to run, so I haven’t bothered to try to tailor my list at all. With that in mind, here is the list:

2000 Points
DECURION
160 Overlord with void reaper, Phase Shifter, Resurrection orb
235 10 Warriors with Ghost Ark
235 10 Warriors with Ghost Ark
85 5 Immortals
220 10 Tomb Blades with shield vanes, nebuloscopes
110 5 Tomb Blades with shield vanes, nebuloscopes
110 5 Tomb Blades with shield vanes, nebuloscopes

AUXILIARY
CANOPTEK HARVEST
240 6 Wraiths
50 Tomb Spyder
60 3 Scarabs

CANOPTEK HARVEST
255 6 Wraiths 5 whip coils
50 Tomb Spyder
60 3 Scarabs

65 5 flayed ones
65 5 flayed ones

This is going to be a really important game for our division of the masters league. The winner of this game definitely has the inside track to winning the division.



Reecius Pre-Game Thoughts:
I think this will be my toughest game of the Master’s League! Mike is a very good player playing a tough army. He and I have tangled before, and his Crons beat my Orks in a tough, close game. So, I am looking for some payback! I haven’t tailored my list at all, it’s the same Airborne Imperium army (+150pts) I have been playing and really enjoying. I think I have the mobility, firepower, flexibility and ability to put my assault assets in position to do the most good to take the day. However, it’s going to be a tough fight, Crons are no joke, especially when commanded by a smart general.

Airborne Imperium 2000pts
Unit Description Size Cost
Space Marines CAD Raptors CTs
Issodon (Warlord) 1 175
Scouts Bolters 5 55
Scouts Bolters 5 55
Elysian Drop Troops Detachment
CCS M.Gun x 4, Fist 5 115
CCS M.Gun x 4, Fist 5 115
Veterans P.Gun x 3 10 125
Veterans P.Gun x 3 10 125
Veterans M.Gun x 3 10 110
Vulture Punishers 1 155
Vulture Punishers 1 155
Vulture Punishers 1 155
Skyhammer Annihilation Formation Imperial Fists CTs
Assault Squad Vet Sarge, P.Fist 5 120
Assault Squad Vet Sarge, P.Axe 5 110
Devastators H.Bolter x 4 10 180
Drop Pod – 1 35
Devastators H.Bolter x 4 10 180
Drop Pod – 1 35
Totals 86 2000

Posted on November 30, 2015 by Reecius in 40K, Battle Report, Video Battle Report, videocast { Edit }

This message was edited 2 times. Last update was at 2015/12/01 20:45:44


   
Made in us
Krazed Killa Kan






Honestly I think this game is going to be won or lose based on how quickly the Spyders die. Those wraiths are going to be a nightmare to shoot through and the Imperium list don't have the melee chops or instant death weapons to chew through all those wraiths with RP before they cut down a lot units. Eliminate the Spyders on turn 2 or at the latest turn 3 then that shooting firepower should start to widdle away at those wraiths. All that being said I think the Tomb Blades might be the surprise MVPs this game for the Crons with them grabbing up objectives and picking apart exposed targets.

The Vultures should rule the skies and I would expect them to rack up quite a death toll but as we all know its hard to keep a good cron down with shooting. Close combat is going to need to go well for Reccius as getting bogged down in a slug fest is going to play to the Necrons advantage (except bogging down the wraiths will be a big will for the Imperium). Its going to be a real challenge for Reecius's hard hitting out of reserves style beta strike list to contend with an army that is so incredibly resilient to shooting like the Decurion Detachment. Not sure if the Elysian Drop Troops have Ob Sec but if they do then I think that will play a major factor this game if the beta strike is successful enough.

I am really excited to see this match play out and hopefully this is a game and not just Reecius rolling cold dice and its over on turn 3.

"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" 
   
Made in us
Awesome Autarch






Las Vegas, NV

@Vankraken

I rolled cold dice and it was over on turn 3, lol!

That's the nature of my army though, it's all good.

@Thread



Thanks to everyone that joined us for the game last night! It was good fun, and big congratz to the winner of the Mont’Ka supplement that we gave away to a viewer! Check out the pre-game, here.


Mike’s Post-Game thoughts:

Well, that went about as I expected. I didn’t think Reece would be able to do enough damage, Necrons are incredibly resilient. I expect I will be seeing Reece in the playoffs of the San Diego Master’s League and he will be better prepared to take me on then.

I think Reece probably should have targeted the Tomb Blades earlier, in my opinion, they were the biggest threat to his army. The Wraiths look scary, and people are accustomed to them being the unit to kill, but I think the Tomb Blades ended up doing more damage than the Wraiths would have. While the game was lopsided, I had a great time. Reece and Frankie have done a good job with the Frontline Gaming studio, the atmosphere was fun, and I’d love to get a chance to play there again.



Reecius’ Post-Game thoughts:

Defeat is a bitter dish!

I knew going in this would be a tough fight but I actually felt VERY confident that I would win. My list had all the right tools to make it work. However, a few critical things went south on me.

We rolled Big Guns Never Tire, a poor mission for me as I have 6 Heavies that are squishy to Mike’s 2, which are very resilient.

My plan going in was to use the Skyhammer to neutralize the Tomb Blades, which were very scary due to their Ignores Cover weapons. However, Mike intelligently bubble wrapped them and stuck an Overlord with a Res Orb in the big unit to make them unassaultable, and largely unshootable, either (yes, them’s are werds!! =P). That unit effectively became untouchable. However, that in and of itself was no big deal as one unit can only do so much. But, not being able to get to them on the turn I dropped, was a problem.

Secondly, I planned on eliminating a Spyder right away, and then taking out a unit of Wraiths with massed strength 5 shots. Issodon hits a unit pre-game with D6+3 wounds. That averages 6.5, on a Spyder with a 3+, should take 2. That means a single squad of Elysians dropping in, should take it out, leaving my other units to focus on other key targets. Well, that didn’t happen as Mike made 6/6 saves on the Spyder, then my unit designated to kill it fell short of taking it out, requiring another unit to shoot, thus setting off a cascade of similar events, dramatically reducing my overall ability to take out key Necorn units. As I had to commit more resources to doing the jobs I had mentally assigned them, I did less damage than stats say I should have, and Mike was able to hit me back with more units than I had planned on him having available to work with, thus leaving me with less to react with and so on and so forth.

Pinning and locking units in combat was also a critical part of my game plan. Skyhammer forces units to take pin checks just by looking at them on a 3d6, which averages 10.5 on the roll, meaning even ld10 Crons on average, should be pinned. This allows me to take his ability to counter-punch me after my drop away, increasing my ability to hit him hard on the next turn with my units. Mike passed every pin check and I failed some critical charges, or humorously, lost combat to Necron Warriors and similar non-combat oriented units to my units quipped with Power Fists, Weapons, etc. lol.

Failed morale checks. Several critical morale checks cost me big time, forcing me to run off of objectives, off the table, etc. at bad times.

Mike’s dice were HOT! Holy crap, lol, routinely he was throwing 10/10, 6/6. 12/14 saves, etc. It is a dice game, and these things happen, but when a good player with a good list has good dice, it doesn’t leave much wiggle room. I was throwing buckets of dice at small units and doing nothing, while he’d casually fire a few Guass weapons at a flyer and roll four 6’s to glance them to death out of 10 Warriors shooting, lol. I had a few fun things go my way against the odds too, but they were largely inconsequential.

So I know I could win that match-up most assuredly, that was not my night to do it. Congratz to Mike, and on to the next Master’s League game!

   
Made in us
Hierarch





I know how those kinds of games feel, Reece . Past like four games where I have tried an even somewhat reserve-based list have ended with a key unit failing to come in (Terminators and\or assault marines not coming in till turn 2-4 when playing the Talon strike Force, for instance,) Getting my reckless drop-podding punished for the first time in a 3 v 3 5,000 point game, having a Vortex of Doom kill 2-3 terminators through it's scatter rolls over two turns in that same game, ect. Keep up the good work, and hopefully we'll see some variation with this list next time with the Mont'ka Supplement!

 Tamereth wrote:

We'll take your Magnus leak and raise you plastic sisters, take that internet.
 
   
Made in us
Awesome Autarch






Las Vegas, NV

Thanks! And yeah, it was pretty funny to see everything just bounce off of Mike's army! Oh well, he also played very well and didn't leave me many openings.

Glad you enjoyed the game!

   
 
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