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![[Post New]](/s/i/i.gif) 2015/12/03 10:26:51
Subject: Suggestions for my Slaanesh Biker Blender?
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Veteran Knight Baron in a Crusader
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The unit consists of:
Chaos Lord - Mark of Slaanesh, Power Fist, Lightning Claw, Aura of Dark Glory, Bike
Chaos Bikers (Currently three in the unit, but I want three more) - Mark of Slaanesh, Icon of Excess, Champion with Power Fist and Lightning Claw.
It is expensive, but it cuts down foes like no other. Open to criticism and any suggestions for better loadouts or more efficient/effective setups are appreciated.
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3000pts Blood Angels (4th Company) - 2000pts Skitarii (Voss Prime) - 2500pts Imperial Knights (Unnamed House) - 1000pts Imperial Guard (Household Retainers)
2000pts Free Peoples (Edlynd Fusiliers) - 2000pts Kharadron Overlords (Barak Zilfin) - 500pts Ironweld Arsenal (Edlynd Ironwork Federation) - 1000pts Duardin (Grongrok Powderheads)
Wargaming's no fun when you have a plan! |
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![[Post New]](/s/i/i.gif) 2015/12/03 11:00:24
Subject: Suggestions for my Slaanesh Biker Blender?
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!!Goffik Rocker!!
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I'd not hesitate to spend extra 10 pts on a 4++ save for your lord.
As for the squad, it's all up to you. Personally, i'd not take mellee weapons for a sarge and just roll around with a melta bomb, combi-melta, melta bikes and some more bodies. Probably, around 6-7 bikers total.
It all depends on your meta. But a pf+lc combo is pretty expensive for a sarge. I'd rather have 2 extra bikes for the price. Automatically Appended Next Post: I'd also get gift of mutation. Sometimes, it gets awesome. Especially when you get shrowded on bikes. But it's a hit or miss. Sometimes it gets really powerful, but most of the time it doesn't matter.
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This message was edited 2 times. Last update was at 2015/12/03 11:02:56
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![[Post New]](/s/i/i.gif) 2015/12/03 13:31:56
Subject: Suggestions for my Slaanesh Biker Blender?
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Unhealthy Competition With Other Legions
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the bigger your biker squad the more cc driven they should be, if you plan to have a small squad then get a combi melta on your lord with a combi melta on the sarge and then 2 meltas on the bikes but thats a bad combo they are better with 10 guys and melta bombs with 2 meltas and then the lord with the daemonheart build but with slaanesh
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![[Post New]](/s/i/i.gif) 2015/12/03 18:46:11
Subject: Suggestions for my Slaanesh Biker Blender?
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Decrepit Dakkanaut
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If you're going for the Icon, you are going to need a LOT more Bikers. Nurgle can get away with like 5-6 but you're going to want 8 at the very least. The icon is expensive, so you need to try and get the most out of it.
The Bikers should be two Melta Guns and a Melta Bomb. You COULD give the Champion a Power Sword to be a challenge catcher, but that'd be entirely up to you. It isn't really necessary. Automatically Appended Next Post: For the Lord, purchase the Sigil and you might as well go for Boon. Those ten points will occasionally give you something useful.
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This message was edited 1 time. Last update was at 2015/12/03 18:47:17
CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2015/12/03 19:44:23
Subject: Suggestions for my Slaanesh Biker Blender?
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Furious Raptor
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Swap LC/ PF on champ to Psword and melta bombs, add bikes, and add melta or plasma. I'd say two plasma guns, as FnP will make the gets hot less of an issue and the range helps. Plus you have 2 armor killing characters already. I think the PSword helps, since your I5 you can murder chump sarges and let the lord clean up. A power maul makes him a bad dude against MC's with low Initiative or light armor. 4 Str 6 attacks, concussive. It's better than squat.
Go for the full 4++ Sigil, for ignore cover weapons. As an option, give the lord a steed of slaanesh for outflanking and acute senses to pull this unit on a board edge. You lose the toughness, so this is a maybe at best, but you do have a 4++ anyway so losing jink isn't a big deal and the toughness is mitigated by the banner. Your call.
Others have done some math:
The points for MoS+IoE will only start to break even with MoN at 9 models (and the max size is 10). The only real reason to give them IoE is so that your attached biker Lord/Sorc with MoS gets it too.
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This message was edited 7 times. Last update was at 2015/12/03 19:56:26
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![[Post New]](/s/i/i.gif) 2015/12/03 23:09:54
Subject: Suggestions for my Slaanesh Biker Blender?
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Decrepit Dakkanaut
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NEVER lose the T5. That is a terrible idea.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2015/12/04 03:23:13
Subject: Suggestions for my Slaanesh Biker Blender?
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Brooding Night Goblin
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Uh T6. Honestly though Feel No Pain is better against higher strength shots IIRC, and anything that is S10 shooting at bikes is an egregious waste of weaponry in any case so worrying about ID on the lord is kinda pointless.
And the extra initiative from the MoS shouldn't be ignored, that combined with Hammer of Wrath allows you to hit a lot of things very hard before they can hit back.
Honestly, Nurgle is a situationally useful mark and I can't abide people just sticking it on every damn thing and calling it a day. You're selling the army short if you don't play to it's different strengths.
In this case Slaanesh is a more offensive setup which also allows you to pay a premium for added survivability. I personally wouldn't bother with the Icon and just focus on damage.
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![[Post New]](/s/i/i.gif) 2015/12/04 05:11:12
Subject: Suggestions for my Slaanesh Biker Blender?
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Decrepit Dakkanaut
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Hexwolf wrote:
Uh T6. Honestly though Feel No Pain is better against higher strength shots IIRC, and anything that is S10 shooting at bikes is an egregious waste of weaponry in any case so worrying about ID on the lord is kinda pointless.
And the extra initiative from the MoS shouldn't be ignored, that combined with Hammer of Wrath allows you to hit a lot of things very hard before they can hit back.
Honestly, Nurgle is a situationally useful mark and I can't abide people just sticking it on every damn thing and calling it a day. You're selling the army short if you don't play to it's different strengths.
In this case Slaanesh is a more offensive setup which also allows you to pay a premium for added survivability. I personally wouldn't bother with the Icon and just focus on damage.
Nurgle situational? When it doesn't diminish after the charge ( MoK), doesn't inhibit the weapon you're more likely to use in the form of the Power Fist ( MoS), and only marginally add more survivability against AP2-3 when wounds are more likely to be caused by wound saturation ( MoT)? MoN is the best mark as a whole as it helps against being ID'd, and helps against wound saturation.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2015/12/04 06:32:09
Subject: Suggestions for my Slaanesh Biker Blender?
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Dakka Veteran
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-Daemonheart and Sigil of Corruption on Lord for 2+ 4++
-More Bikers
-Champion drops power first and lightning claw
-Sorceror on Bike rolling Telepathy, unmarked.
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![[Post New]](/s/i/i.gif) 2015/12/04 12:46:59
Subject: Suggestions for my Slaanesh Biker Blender?
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Brooding Night Goblin
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Slayer-Fan123 wrote:Hexwolf wrote:
Uh T6. Honestly though Feel No Pain is better against higher strength shots IIRC, and anything that is S10 shooting at bikes is an egregious waste of weaponry in any case so worrying about ID on the lord is kinda pointless.
And the extra initiative from the MoS shouldn't be ignored, that combined with Hammer of Wrath allows you to hit a lot of things very hard before they can hit back.
Honestly, Nurgle is a situationally useful mark and I can't abide people just sticking it on every damn thing and calling it a day. You're selling the army short if you don't play to it's different strengths.
In this case Slaanesh is a more offensive setup which also allows you to pay a premium for added survivability. I personally wouldn't bother with the Icon and just focus on damage.
Nurgle situational? When it doesn't diminish after the charge ( MoK), doesn't inhibit the weapon you're more likely to use in the form of the Power Fist ( MoS), and only marginally add more survivability against AP2-3 when wounds are more likely to be caused by wound saturation ( MoT)? MoN is the best mark as a whole as it helps against being ID'd, and helps against wound saturation.
Yes, situational. MoN is a very defensive mark which focuses on mitigating damage, which ultimately is a waste time depending on what you are dealing with. If you regularly see a lot of high strength shots, if you were dealing with Eldar or Tau for example then taking something to buff strength is pointless when a high proportion of enemy shooting is wounding you on 4's or better regardless.
Honestly I think it's a safe place to just sit and chill with Chaos. But saying it's the best simply because it has the lowest risks compared to the benefits is a little hasty. There are plenty of situations when the other marks allow you a greater degree of effectiveness where it would otherwise be lacking.
And again, anything that is capable of inflicting ID against T5 is wasted if it is fired at Spawn or Bikes. And if you are worried about ID then the bikes likely would have died regardless of T6, at that point the MoT would have been mathematically better for saving them. MoS adds to their offensive power in close combat and adds to the strength that they possess in their HoW attacks. The average Initiative is 4, so having I5 is a serious boon. Wiping out enemy models in CC before they can attack you will save you just as much as extra toughness or an invuln. If it's wound saturation you are worried about then MoN is useful. But honestly Chaos doesn't win out in a war of attrition by using the MoN. Chaos wins by target saturation. If you want to soak up damage then Zombies or a large number of MSU is better than hoping that MoN is going to save you wounds.
Personally I'd take the lightning claw or a power sword on bikers, nothing about the unit suggests they would do well against something that requires a power fist so I have no idea why you would want to take one beyond a last ditch emergency weapon. MC? Lord no. Vehicle? Definitely not, even if your slinging melta bombs you are wasting a lot of combat power against a vehicle. TEQ? Absolutely not. Bikers have a large volume of S4 attacks so throwing them against MEQ and worse makes far more sense.
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