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![[Post New]](/s/i/i.gif) 2015/12/03 20:02:11
Subject: Codex stompa
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Regular Dakkanaut
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Anyone have a suggestion of what to bring with a stompa at 1500-2000 points? Planning on doing a big mek MFF and 3 meks and 4 lootas inside
As far as the other units i would think maximum MSU so min size biker squads small boys squads deffkoptas
I assume you let the stompa do the killing and the rest of army does objective grabbing.
What do you guys run when you use codex stompa for 1500-2000 pts
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![[Post New]](/s/i/i.gif) 2015/12/03 21:32:33
Subject: Codex stompa
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Shadowy Grot Kommittee Memba
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I run it in a Waaagh Ghaz detachment with a gak ton of 10 man Gretchin squads around it daisy chained out into the rays of a giant Evil Sun. Then I stick Burna boyz inside. The thing is ludicrously hard to get to, and games with that list are freaking hilarious.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2015/12/04 03:22:19
Subject: Codex stompa
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Shunting Grey Knight Interceptor
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Min biker squads are usually underwhelming. Solo deffkoptas, however, have proven to be annoying enough distractions while still being dirt cheap. Their Hit and Run is not always going to do anything, but remember it's there. Rokkits on rear armor are always threatening. And finally, they can pin units in place and soak overwatch for your 'ard boy units in trukks.
Stompa + MFF Mek + slotless mek + (3x meks in a burna/loota unit) x3 = about 1250-1300pts
3x TLRL Deffkoptas = under 100pts
That leaves room for about 3-5 Trukk Boyz units, depending on whether you want 'eavy armor, less meks inside the Stompa, maybe a solo HQ on a bike to carve up squishy backfield units or something.
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![[Post New]](/s/i/i.gif) 2015/12/04 04:21:01
Subject: Codex stompa
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!!Goffik Rocker!!
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I'm yet to test a stompa but i feel that going with mff and fixer meks is a path to overinvestment. Expensive superheavies are not that hard to deal with when you can obliterate the rest of the list like no big deal. And the more you invest in your superheavy, the easier it's to deal with the rest of your list. And you can't score everything with just a stompa.
KFF or even MFF are pretty useful but sticking extra meks inside is an overinvestment imo. Codex stompa is allready overpriced.
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This message was edited 1 time. Last update was at 2015/12/04 04:21:33
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![[Post New]](/s/i/i.gif) 2015/12/04 07:32:35
Subject: Codex stompa
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Battleship Captain
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Given that you have at least one Mek to carry the Force Field, I'd agree.
Spending 35 points on another mek that might repair a hull point every three rounds, or on a grot unit that might grab an objective and score a point, or delay a terminator assault squad actually reaching the stompa - I know which I think is more useful.
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Termagants expended for the Hive Mind: ~2835
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![[Post New]](/s/i/i.gif) 2015/12/04 17:38:40
Subject: Re:Codex stompa
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Flashy Flashgitz
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I've played the Stompa (the Kustom Stompa, but the codex one does just the same). Unless you are running against a lot of D weapons you don't have to worry about to much repairing. If you bring a second Big Mek get da Fixer Uppers, they're cheap and help with repairs.Why 4 lootas? You can bring a min size of 5 and turn 3 into meks. Thouse 28 points can be spent elsewhere.
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![[Post New]](/s/i/i.gif) 2015/12/04 22:31:32
Subject: Codex stompa
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Shunting Grey Knight Interceptor
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My guess about the 4 extra Lootas is to try to take advantage of the 4 firing points.
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![[Post New]](/s/i/i.gif) 2015/12/05 00:17:12
Subject: Codex stompa
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Regular Dakkanaut
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This is true. I considered throwing anothe big mek with SAG in there but maybe too many points.
Anyone else have success with codex stompa and what did your other units look like? I am mainly interested in what else to field alongside the codex stompa (sir stompsalot) due to him taking up so many points!
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![[Post New]](/s/i/i.gif) 2015/12/05 13:27:39
Subject: Codex stompa
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Flashy Flashgitz
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SkrawnyNob wrote:My guess about the 4 extra Lootas is to try to take advantage of the 4 firing points.
Orks aren't Space Marines. You need massive amounts of shooting to deal damage. 4 lootas don't do that.
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![[Post New]](/s/i/i.gif) 2015/12/07 13:09:57
Subject: Codex stompa
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Battleship Captain
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Agreed. Burna Boyz really help if they get to fire. 4 deffguns...not so much.
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Termagants expended for the Hive Mind: ~2835
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![[Post New]](/s/i/i.gif) 2015/12/09 13:44:38
Subject: Re:Codex stompa
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Bonkers Buggy Driver with Rockets
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Kustom Stompa from IA:8 is a better choice than the codex ork stompa. More options and you can make a better stompa under 770 points. Also if you put a burna unit in, or a loota unit, if you upgrade some to meks, you can not fire and repair with the meks in the same turn. Either shoot or repair.
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Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
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![[Post New]](/s/i/i.gif) 2015/12/10 05:14:33
Subject: Re:Codex stompa
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Battlewagon Driver with Charged Engine
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Glitcha wrote:Kustom Stompa from IA:8 is a better choice than the codex ork stompa. More options and you can make a better stompa under 770 points. Also if you put a burna unit in, or a loota unit, if you upgrade some to meks, you can not fire and repair with the meks in the same turn. Either shoot or repair.
This 100%. You can give it 2x Str D blasts for something like 500 which is better than the codex stompa. Or give it the same gear as the codex stompa for still less points
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This message was edited 1 time. Last update was at 2015/12/10 05:15:02
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![[Post New]](/s/i/i.gif) 2015/12/10 05:55:19
Subject: Codex stompa
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!!Goffik Rocker!!
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Yep, custom stompa with all identical gear is 155 pts less than a codex stompa.
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![[Post New]](/s/i/i.gif) 2015/12/11 03:25:39
Subject: Codex stompa
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Battlewagon Driver with Charged Engine
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Yup. I think the only major difference is in the supa rockets. The custom stompa ones hit on a 2+, wherea codex its a large blast. Not worth the 155pts by a long shot.
Edit: Forgot that the supa gatler is a little different too. I think the kustom one is better and more orky though
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This message was edited 2 times. Last update was at 2015/12/11 03:26:20
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![[Post New]](/s/i/i.gif) 2015/12/11 04:44:31
Subject: Codex stompa
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!!Goffik Rocker!!
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I do think that Bursta kannons for 75 is a misprint.
Deff kannon costs 100 there. And Bursta kannon is generally more expensive.
Another thing is that a belly gun costs 150. Whereas we can see a Kill tank that has to pay 50 extra points for a bursta kannon over a belly gun.
So, in my mind, Bursta kannons should be 175 and not 75.
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![[Post New]](/s/i/i.gif) 2015/12/11 04:47:34
Subject: Codex stompa
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Big Mek in Kustom Dragster with Soopa-Gun
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The codex stompa is hilariously overpriced for what it does. I was excited when i heard it was going to be in the codex since i dont own any FW rules and the few models i have i use as proxies instead of the actual model.
But when i saw it. I seriously facepalmed for several minutes. Its weaker than a Knight for an insane price hyke. Really the only reason i'd run it over a kitbashed Knight is the fearless perk (face it, it makes sense to ally in a kitbashed Knight. Orks justify the "Come The Apoc" rules because it looks like the crazy mek that made it is intending it to explode or something lol).
I really hope when/if orks get another codex, since theyve been spewing them out lately, the codex stompa either gets a ton of new stuff or a price cut...or both!
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2015/12/11 04:51:29
Subject: Codex stompa
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!!Goffik Rocker!!
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Or simply becomes a custom stompa.
And codex stompa is exactly 155 pts over the price of a custom stompa with identical wargear. I guess, GW just wanted to test superheavies in a codex and intentionally overpriced a stompa. It was recieved well but it indeed is overpriced. And they went ahead and here we are with wraithknights and stormsurges.
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This message was edited 1 time. Last update was at 2015/12/11 05:04:33
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![[Post New]](/s/i/i.gif) 2015/12/11 05:02:16
Subject: Codex stompa
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Krazed Killa Kan
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No FOC:
Mek
Mek
HQ:
Pain Boy Bike
Zhardsnark
Troops:
Grots
2 Bikers 1 PK Nob
Elites:
5 Tankbustas Trukk Ram
5 Tankbustas Trukk Ram
Hvy:
5 Lootas
LoW:
Stomoa
Forts:
Skyshield
Stompa sits on skyshield. Lootas and 2 lil meks in stompa. Bustas in trukks.
All else reserved.
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![[Post New]](/s/i/i.gif) 2015/12/12 04:51:06
Subject: Codex stompa
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Battlewagon Driver with Charged Engine
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koooaei wrote:I do think that Bursta kannons for 75 is a misprint.
Deff kannon costs 100 there. And Bursta kannon is generally more expensive.
Another thing is that a belly gun costs 150. Whereas we can see a Kill tank that has to pay 50 extra points for a bursta kannon over a belly gun.
So, in my mind, Bursta kannons should be 175 and not 75.
You might be right, but im still going play with it as written, no sense in intentionally gimping myself when GW hasnt said anything about it. The 36 inch range really does suck at times.
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This message was edited 1 time. Last update was at 2015/12/12 04:51:53
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