heavybtakingowa wrote:The mayhempack is a risk, if you are unlucky with your rolls. it might take a couple of turns before it comes. How will you deal with hordes?
Honestly, I don't fret that much about the Mayhem pack, its possible it could come in late but it'd take longer to walk the brutes over there anyway. As for hordes I've never had an issue, I bring 10 flamer templates to the table, as well as four blast weapons. Honestly I think
MSU is whats hard for me. I can pick away at
msu units pretty well, but 1 brute vs. a squad of marines doesn't always fair well for the big guys. Its particularly difficult to kills fast
MSU armies, like eldar or bike marines because they move out of charge range quickly.
Thantos Kalev wrote:Ha Looks like filthy fun. Not sure if I like the missile launchers on the two members of the Mayhempack; that fist can come in awful handy in the turns after you drop in to say HI.
I don't disagree on the fist, the only reason i went for the
ML was to have some more Firepower to throw at rear armor on vehicles. Originally I ran all members of the mayhem pack with fist/
mm combo, but I struggled to remove armor from the table. Now I often times am able to do some serious damage to vehicles from a rangle. The 48" also proves really valuable after the brute clears his "landing zone"