Having a few more points of nerve can make more of a difference than it looks at first glance due to the way the nerve tests work.
Since nerve test is rolled on 2D6, the likelyhood of a unit being routed increase dramatically when the results required for example drops from 11 to 7 or eight.
It's also easier to keep one regiment in range of inspring rather than two troops.
If you cause 6 damage to regiment with a nerve of 16 it's not likely to be affected. Instead cause 3 damage each to two troops with a nerve of 12 and they start to be in danger of routing.
Of course as said; in some situations it's actually beneficial for small units to vanish completely in order to open up space for units behind them but it all depends on the specific situation.
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