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Made in us
Rough Rider with Boomstick





Georgia

So with the arrival of Mont'ka one of the formations available is the Psykanna division which consists of
- 1 Primaris
- 3 Wyrdvane squads, 5 man minimum
- 1-3 Commissars

Now the cool things about them are
-Attached Commissar causes wyrdvane squads to harness on 2+, and stops peril by blamming a random wyrdvane.
-for every 5 wyrdvanes withing 12" of their division's Primaris he gets a additional Mastery level. This means you can have up to ML 8 Primaris so you're generating 11 warp charges if you max out your wyrdvanes
-The Primaris knows all the powers of all the Wyrdvane squads withing 12" as well

Now with that said. I have a 1250 tourney coming up and I've decided to use this formation to build my force and it will look something like this

Psykanna Division x4
x4 ML2 Primaris psykers
x12 five man Wyrdvane squads
x9 Commissars

Keeping each of the three wyrdvane squads within 12" of its respective Primaris will have me with 32 warp charges if i can keep them alive, with nine of the five man squads harnessing powers on a 2+.

Where I begin to stumble with the list is choosing what disciplines to go with. For those that don't know IG psykers have access to all disciplines EXCEPT telepathy (If only we did ). I've been looking at Biomancy as it's primaris power provides some good shooting with AP2 and the chance of iron arm on a wyrdvane squads is hilarious to me as it could potentially make them surprisingly killy as could warp speed or endurance to make them hard to shift. Pyromancy seems mediocre, and my usual go-to discipline of Divination seems "meh" without the guard armor and guns to benefit from prescience. That leaves the Telekenisis discipline that has some stand out like telekine dome but also seems rather bland as well. As for Santic and Malific daemonology, they both seen abit risky considering I went for MSU with the psykers and even one casualty in a squad will lose me a ML from my primaris. I also want to try my best to take advantage of the Primaris being able to use the powers the wyrdvane's rolled for abit of versatility.

I'm pretty sure that with that many warp charges I can reasonable deny most opponents the psychic phase. But what to do in my phase is what I'm struggling with. So Dakkanaughts what do you think, is there a way to make Psyker guard work?

This message was edited 1 time. Last update was at 2015/12/24 18:32:46


Vorradis 75th "Crimson Cavaliers" 8.7k

The enemies of Mankind may employ dark sciences or alien weapons beyond Humanity's ken, but such deviance comes to naught in the face of honest human intolerance back by a sufficient number of guns. 
   
Made in ca
Junior Officer with Laspistol





London, Ontario

You could always run larger squads. Also, the bonus warp charge is based on number of MODELS nearby, not units with 5 models in them. So yes, you lose a WC with the first WV dead, but you don't lose another for 4 more dudes.

That said, you have a bunch of expensive guardsmen on foot, with no meaningful offensive capability.

So you pretty much need to go down the Daemon Factory route, which they do amazingly well. You might not have those Daemons, but that's the only thing worth doing with all those psykers, cause they're doing squat on their own.

You need to hide them out of LOS, and near a Void Shield Generator.
   
Made in ru
!!Goffik Rocker!!






They can also buff/debuff those who are within 24" quite well.

You pretty much need void shields to allow this formation do their stuff for at least a turn or two. They're high priority targets.
   
 
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