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![[Post New]](/s/i/i.gif) 2015/12/26 00:40:40
Subject: What should a new player get next?
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Screaming Shining Spear
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As a Christmas present (that I may have gotten for myself, heh heh heh) I got the Original and Force Awakens Core set. I have more than enough dice and maneuver templates, and I plan on using the damage deck from the Force Awakens set as I hear that it is more up-to-date. My question is simple: what should I, as a new player, purchase next?
My first instinct is to get the expansion packs for the ships that are in the Core Sets, as that will give me more ships to field and allow me to get comfortable with them. After that, I was thinking the Rebel Aces and Imperial Aces packs, as I hear they contain some great ships and cards.
Are they any other things that you would recommend to a new player just starting out?
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~3000 (Fully Painted)
Coming Soon!
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![[Post New]](/s/i/i.gif) 2015/12/26 02:05:52
Subject: Re:What should a new player get next?
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Huge Hierodule
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I'd recommend getting the Following:
1x T-65 X-wing
2x T-70 X-wing
1x TIE Fighter
1x TIE F/O
All come with new pilots for the ships from your core sets. Reason that I say get 2 T-70's is that they come with Integrated Astromech, which is almost essential on your T-65's. This leaves you with plenty to experiment with. I'd say that your next step is to play the game a bit, and get a feel for what you like. From here, it depends on whether you'd rather go more ships, or more options on the same ships. If you just want more options on the same ships, the smaller Epic ships for either faction both come with some very useful upgrades for your existing ships (New TIE pilots on the Gozanti, New X-wing pilots and two of the best Astromechs on the GR-75). If you want more variety of ships, I'd suggest:
1x Imperial Aces
1x TIE Interceptor
1x Rebel Aces
1x Firespray
2x Starviper
Imperial Aces is solid, and the Interceptor Pack comes with a couple great pilots. Rebel Aces comes with good cards, but needs some cards from the Firespray in order for you to run the ships as anything other than their stripped-down versions. Firespray has Vet instincts (Which a lot of Aces love) as well as the Heavy Laser Cannon for a long-ranged gunship B-wing. It also has stealth Device, which is good on your interceptors and TIE's. I recomend the Starvipers simply because they come with Autothrusters, which are amazing. That said, if you are okay proxying cards I'd always recommend that first.
From here I'd suggest playing a game, seeing what others play, and buying ships you want.
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This message was edited 1 time. Last update was at 2015/12/26 02:06:26
Q: What do you call a Dinosaur Handpuppet?
A: A Maniraptor |
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![[Post New]](/s/i/i.gif) 2015/12/26 04:36:47
Subject: Re:What should a new player get next?
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Douglas Bader
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I'm going to have to disagree a bit with the previous advice. Don't get multiple copies of a ship just to get a card from it, buy a diverse selection of ships and proxy cards if you have to. You don't really need official copies of everything unless you're playing in tournaments, and you'll learn a lot more and have a lot more fun if you buy a bunch of interesting stuff instead of limiting yourself just to get the cards.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2015/12/26 06:38:19
Subject: What should a new player get next?
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Screaming Shining Spear
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Thanks for the advice!
Believe me, I intend to proxy plenty of cards (especially Integrated Astromech, as I hear it makes X-Wings a lot better). I won't be playing in tournaments anytime soon, so for now I'll just concentrate on expanding my collection and playing with what that gives me.
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~3000 (Fully Painted)
Coming Soon!
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![[Post New]](/s/i/i.gif) 2015/12/26 07:35:13
Subject: What should a new player get next?
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Resolute Ultramarine Honor Guard
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buy what you think looks cool. I love me some tie defenders and Darth Vader, and even if the list I make that combines the two ends up sucking, who cares, it's Darth Vader and a tie defender.
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warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
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![[Post New]](/s/i/i.gif) 2015/12/26 09:50:26
Subject: What should a new player get next?
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Esteemed Veteran Space Marine
UK
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I too got X wing from the fat man, I was thinking of getting rebel aces and the falcon.
As a complete newb to the game, what is a good source of cards?
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![[Post New]](/s/i/i.gif) 2015/12/26 11:13:52
Subject: What should a new player get next?
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Hacking Proxy Mk.1
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Interceptor, bomber, a wing and y wing seem like good options just to get a little more variety on tue table. Gives each side a lighter dogfighter and a heavier fighter/bomber.
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Fafnir wrote:Oh, I certainly vote with my dollar, but the problem is that that is not enough. The problem with the 'vote with your dollar' response is that it doesn't take into account why we're not buying the product. I want to enjoy 40k enough to buy back in. It was my introduction to traditional games, and there was a time when I enjoyed it very much. I want to buy 40k, but Gamesworkshop is doing their very best to push me away, and simply not buying their product won't tell them that. |
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![[Post New]](/s/i/i.gif) 2015/12/26 14:22:52
Subject: What should a new player get next?
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Is 'Eavy Metal Calling?
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General Kroll wrote:I too got X wing from the fat man, I was thinking of getting rebel aces and the falcon.
As a complete newb to the game, what is a good source of cards?
Either the X-wing Wikia or the squadron builder at http://xwing-builder.co.uk/build have details of all the cards.
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![[Post New]](/s/i/i.gif) 2015/12/26 15:07:22
Subject: What should a new player get next?
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Esteemed Veteran Space Marine
UK
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Thanks
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![[Post New]](/s/i/i.gif) 2015/12/26 15:41:27
Subject: What should a new player get next?
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Longtime Dakkanaut
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https://geordanr.github.io/xwing/
Does also. I find I actually like that builder better than the pretty one for some reason.
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![[Post New]](/s/i/i.gif) 2015/12/26 16:07:17
Subject: Re:What should a new player get next?
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Combat Jumping Rasyat
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Another X-mass X-Wing newb here; I have a Milenium Falcon and a starter and am willing to proxy cards. Would a Lambda, Firespray, or Decimator be closest in balancing things out? Alternatively which is the most forgiving of mistakes / actualy will work without support?
Also if I got the Scum box with the two Headhunters and a Y-wing and a Firespray would the Rebs need another 2 ships or could I run Falcon/X-wing/Headhunter Vs. Firespray/Y-wing/Headhunter?
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![[Post New]](/s/i/i.gif) 2015/12/26 18:41:19
Subject: What should a new player get next?
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Loyal Necron Lychguard
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If you are proxying, then the decimator balances with the falcon.
"Search your feelings... you know it to be true." Adding a T-65, T-70, TIE and TIE/FO are great ways to get more out of your core set. I also recommend getting a two T-70 and up to 3 of the regular TIE expansions. They are definitely worth it, and you get the experience of flying squadrons.
The Aces boxes are less useful without the single ship expansions, but are also good values.
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This message was edited 1 time. Last update was at 2015/12/27 04:33:45
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![[Post New]](/s/i/i.gif) 2015/12/27 21:46:22
Subject: What should a new player get next?
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Ragin' Ork Dreadnought
Monarchy of TBD
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For the Americans, I'd suggest going with an X-wing expansion and a Rebel Aces pack- largely because the X-wing pack is 9 bucks on amazon, and the Aces pack is 15.
For the Empire, the Punisher is 11, and probably a second FA Starter, or Imperial Aces. Aces is 20, and the Starter is 23. Empire does do a little more redundancy... but that's the Imperial way.
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Klawz-Ramming is a subset of citrus fruit?
Gwar- "And everyone wants a bigger Spleen!"
Mercurial wrote:
I admire your aplomb and instate you as Baron of the Seas and Lord Marshall of Privateers.
Orkeosaurus wrote:Star Trek also said we'd have X-Wings by now. We all see how that prediction turned out.
Orkeosaurus, on homophobia, the nature of homosexuality, and the greatness of George Takei.
English doesn't borrow from other languages. It follows them down dark alleyways and mugs them for loose grammar.
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![[Post New]](/s/i/i.gif) 2015/12/28 19:31:19
Subject: What should a new player get next?
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Esteemed Veteran Space Marine
UK
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So I have the force awakens starter kit, is it worth me picking up another one of those, or one of the original ones for a bit of variety?
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![[Post New]](/s/i/i.gif) 2015/12/28 19:41:51
Subject: What should a new player get next?
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Loyal Necron Lychguard
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General Kroll wrote:So I have the force awakens starter kit, is it worth me picking up another one of those, or one of the original ones for a bit of variety?
Back in the old days, it was common wisdom to buy two of the starter. There is just that much less of a need... TIE/ FO aren't run in as large of numbers as the old TIE. I'd definitely pick up one of each of the expansions... maybe two of the TIE/ FO. From there, you can't go wrong with the old starter and what ever else you are interested in running. There aren't really bad ships (except for the Tie Advanced and Scyk).
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![[Post New]](/s/i/i.gif) 2015/12/28 20:17:07
Subject: What should a new player get next?
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Esteemed Veteran Space Marine
UK
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Anpu-adom wrote: General Kroll wrote:So I have the force awakens starter kit, is it worth me picking up another one of those, or one of the original ones for a bit of variety?
Back in the old days, it was common wisdom to buy two of the starter. There is just that much less of a need... TIE/ FO aren't run in as large of numbers as the old TIE. I'd definitely pick up one of each of the expansions... maybe two of the TIE/ FO. From there, you can't go wrong with the old starter and what ever else you are interested in running. There aren't really bad ships (except for the Tie Advanced and Scyk).
Thanks
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