I just picked up the book and I'm flipping through the rules, trying to get a feel for the game.
The points values throughout seem kind of odd to me, but I came across a particularly confusing comparison, and I'm hoping that someone can explain this to me to make these numbers seem less arbitrary and... wrong.
Kindred Tallspears vs. Palace Guard, both basic infantry from the Elf Armies.
Tallspears troops have Phalanx, 4+ Me, and 10/12 Ne.
Guard troops have Crushing Strength (1), 3+ Me, and 11/13 Ne.
They are otherwise identical.
Guard seems *significantly* better. Crushing Strength is helpful in every single combat, while Phalanx is only useful in a single very specific situation (noted: when getting thundering charged from the front, phalanx>crushing strength). +1 to hit is a big deal to begin with, but is even bigger when considering they both have elite. +1 Nerve is nothing to sneeze at. All of that for only 5 more points at the troop level? I feel like I must be missing something, but I don't know what.
And even if that could be explained... then the regiment comparison gets thrown off. The percentage cost of the upgrade from troop-> regiment is higher for guard, even though they gain less attacks than the tallspears. The extra attacks for the tallspears make the points comparison at the regiment level seem closer to being correct, and I could even see taking them if I needed a regiment and I needed cavalry protection, but then it doesn't jive with the comparison at the troops level.
Anyway, I realize this is EXTREMELY nitpicky for a newbie, but I'm used to playing somewhat competitive WFB and
40k. I've accepted that things aren't very balanced in those game systems, but one of the things that tempted me into getting the
KoW book was the idea that a simpler ruleset would also lend itself to more balanced gameplay. This one little random comparison kind of gets to the heart of whether I want to get into
KoW. So please... someone explain to me why I'm stupid, and what I'm missing