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![[Post New]](/s/i/i.gif) 2015/12/28 00:42:19
Subject: Farseer joining Vauls support using Gate of Infinity
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Been Around the Block
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So a farseer that has joined a battery of Dcannons can move it with Gate of Infinity and have the battery shoot to full effect in the shooting phase? I can't see why this wouldn't work and it seems like a pretty strong combo, counteracting the Dcannons short range and repositioning when assault units get close.
Is this legal? Automatically Appended Next Post: Ah hell, never mind. Sorry. Apparently that has changed in 7th. ICs can't join artillery units now. Drat. Not near my rulebook but a friend clarified the change for me.
I wanted to add Eldrad to Dcannons and shoot-n-scoot all game. Ah well. Automatically Appended Next Post: Delete post I guess.
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This message was edited 3 times. Last update was at 2015/12/28 00:54:03
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![[Post New]](/s/i/i.gif) 2015/12/28 01:22:38
Subject: Farseer joining Vauls support using Gate of Infinity
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Auspicious Daemonic Herald
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ICs totally can join Artillery units. That has never been a rule
As for your combo the thing you have to remember is Gate of Infinity counts as deep striking and a unit that deep striked counts as having moved that turn so you would have to snap fire heavy weapons and such (which I believe D-cannons are)
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![[Post New]](/s/i/i.gif) 2015/12/28 01:30:08
Subject: Farseer joining Vauls support using Gate of Infinity
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Lieutenant General
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PsycicSpaceElf wrote:Ah hell, never mind. Sorry. Apparently that has changed in 7th. ICs can't join artillery units now. Drat. Not near my rulebook but a friend clarified the change for me.
That would make the statement that Independent Characters that join the unit do not count as crew and can't operate the guns a bit pointless. As CrownAxe properly pointed out, Independent Characters are indeed able to join units with the Artillery unit type.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2015/12/28 01:32:31
Subject: Farseer joining Vauls support using Gate of Infinity
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Not as Good as a Minion
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Why can't ICs join Artillery? IC rules do not deny them. Artillery rules do not deny them. Is it specific to Craftworlders or Eldrad?
And is Deep Striking Heavy Weapons useful? The Support Batteries don't seem to carry Relentless like the Heavy Weapon Platforms do.
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Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right. |
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![[Post New]](/s/i/i.gif) 2015/12/28 01:39:33
Subject: Farseer joining Vauls support using Gate of Infinity
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Been Around the Block
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Ok, nice. Yeah I did forget that deepstrike counted as moving. Only useful to save the unit from being assaulted, which is the biggest weakness for artillery. So there is still value in the strategy in my opinion. Lose a round of shooting but gain good positioning to hit anything you need to in following turns. Automatically Appended Next Post: Because D cannons are only 24" range players who use them often have to spend a round moving them to get into prime firing positions.
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This message was edited 1 time. Last update was at 2015/12/28 01:40:43
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![[Post New]](/s/i/i.gif) 2015/12/28 11:53:32
Subject: Farseer joining Vauls support using Gate of Infinity
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Agile Revenant Titan
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OP: You mentioned attaching Eldrad to D-Cannons in your first post. If Eldrad is your Warlord, his Warlord ability is to give Scout to d3 units. Give the D-Cannons Scout. You position them on your deployment line, Scout 6" forward and you may be in range at the beginning of the game. From my experience, however, a single unit of D-Cannons do not last very long as folks don't want D-weapons on the table.
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No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. |
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![[Post New]](/s/i/i.gif) 2015/12/28 12:14:03
Subject: Farseer joining Vauls support using Gate of Infinity
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Regular Dakkanaut
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Sarigar wrote:OP: You mentioned attaching Eldrad to D-Cannons in your first post. If Eldrad is your Warlord, his Warlord ability is to give Scout to d3 units. Give the D-Cannons Scout. You position them on your deployment line, Scout 6" forward and you may be in range at the beginning of the game. From my experience, however, a single unit of D-Cannons do not last very long as folks don't want D-weapons on the table.
This. I don't use D-Cannons much outside my Storm Guardian Warhost army where in most games they get shot down in one or two turns which is fine because that means my guardian squads are not getting shot and the one game I went first and got the warlord trait for scout they did pretty amazing (though it was mostly due to my opponent setting up his swarmlord and and company directly across from them even though I told him I would be scouting my D weapons into range)
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![[Post New]](/s/i/i.gif) 2015/12/28 14:46:43
Subject: Farseer joining Vauls support using Gate of Infinity
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Been Around the Block
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Sarigar wrote:OP: You mentioned attaching Eldrad to D-Cannons in your first post. If Eldrad is your Warlord, his Warlord ability is to give Scout to d3 units. Give the D-Cannons Scout. You position them on your deployment line, Scout 6" forward and you may be in range at the beginning of the game. From my experience, however, a single unit of D-Cannons do not last very long as folks don't want D-weapons on the table.
True, but with Eldrad joining there are ways to help it survive a while. Eldrad casts sanctuary and tanks the first two wounds at t7 with 2++ and LoS the next 3 before the unit starts losing firepower. I forgot that Eldrad did not have eternal warrior so having him tank anything higher than str 7 is kinda scary even with a 2++. Guaranteed 12" scout move for D3 units is awesome for DCannon batteries but if you only get to scout one unit you wouldn't be able to scout the two together.
If Eldrad ran Telepathy he stands a good chance of getting shrouded or invisibility. Scout move into cover and enjoy some fairly nice board control. Trying this next week in a 2k list with a Dknight and a few other things that should mess with my opponents target priority enough that the DCannons should survive long enough to make an impact.
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This message was edited 2 times. Last update was at 2015/12/28 14:47:55
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![[Post New]](/s/i/i.gif) 2015/12/28 19:30:28
Subject: Farseer joining Vauls support using Gate of Infinity
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Regular Dakkanaut
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PsycicSpaceElf wrote: Sarigar wrote:OP: You mentioned attaching Eldrad to D-Cannons in your first post. If Eldrad is your Warlord, his Warlord ability is to give Scout to d3 units. Give the D-Cannons Scout. You position them on your deployment line, Scout 6" forward and you may be in range at the beginning of the game. From my experience, however, a single unit of D-Cannons do not last very long as folks don't want D-weapons on the table.
True, but with Eldrad joining there are ways to help it survive a while. Eldrad casts sanctuary and tanks the first two wounds at t7 with 2++ and LoS the next 3 before the unit starts losing firepower. I forgot that Eldrad did not have eternal warrior so having him tank anything higher than str 7 is kinda scary even with a 2++. Guaranteed 12" scout move for D3 units is awesome for DCannon batteries but if you only get to scout one unit you wouldn't be able to scout the two together.
If Eldrad ran Telepathy he stands a good chance of getting shrouded or invisibility. Scout move into cover and enjoy some fairly nice board control. Trying this next week in a 2k list with a Dknight and a few other things that should mess with my opponents target priority enough that the DCannons should survive long enough to make an impact.
Scout only allows you to move 6 inches with the D-cannons. It's 12 for anything that normally moves 12 or vehicles. Aslo you can guarantee shrouded if you add a 35 pt warlock to the D-cannon squad, but that requires you to find the points (don't know how hard that would be) and of course you would obviously rather have invisibility.
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![[Post New]](/s/i/i.gif) 2015/12/28 20:05:29
Subject: Farseer joining Vauls support using Gate of Infinity
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Lord Commander in a Plush Chair
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Just a nitpick: scouting is not moving, it is redeploying.
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This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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