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Made in us
Perfect Shot Dark Angels Predator Pilot






Just my second time playing and first time playing with wave 2. I wanted to try out all the new goodies so the synergy wasn't really there but there were some nasty things I was able to pull off. Like everyone says ackbar is a beast so no news there. I ran Ackbar on a mon cal, an assault frigate, and a scout frigate. The assault frigate was my meat shield and the other two got in pop shots with red when I actually got my crap together and got them in range. Nym in the Havoc was probably my favorite shenanagan to do all game. His blue ability to discard a defense token I pulled off 2 or 3 times on a victory class SD, and it when down quick after that. I was not all that impressed with Han but I didnt really support him well against other fighters. Him and an A wing squad did take out 4 tie squads before getting blown up though.

Any of you guys find any fun new strats to pull off?
   
Made in us
Lone Wolf Sentinel Pilot




PA Unitied States

I tend to play rebels 9/10 games and found a few things out.

Squadrons:
A-wings: I always find room for 4 or 3 if I include Tycho. these are necessary for locking down enemy squadrons
Han, Luke, Nym are my go to unique squadrons
Dutch, Wedge, Jan, Rendar, and Farlander are good but rarely have room for them in a fleet
ywings good anti-ship in a pinch
xwings are meh, low speed and non-versatility make them low value too me at least.
Bwings I hate there speed and never use them, Independence is excellent at making them a bit more viable.


Ackbar: is much stronger when coupled in a fleet of broadsides, Assault frigates and MC 80's. I generally run 3 nearly bare bones assault frigates or a MC80 with 2 assault frigate.

Reeikan: Is great at carrier fleets with boosted comms. Use alot of unique squadrons. A good trick with him is move a ship that is destroyed but still in play purposefully into a enemy ship; if you can' and deal a auto hull damage. Its going to die at the end phase anyway right, so who cares if it takes another damage might as well go with a blaze of glory "Helmsman ramming speed"

Mon Mothma; CR90's and MC30c are her bread and butter take long range versions and keep your distance to keep canceling those Red dice. She is best at objective grab games, she is not going to be doing a lot of damage. Focus on the small enemy ships and leave the big boys alone, until you attain a superior position.

Dodonna: I like his cheap cost, I find him a great all-a-rounder. Work him a lot with Luke and Dodonna's Pride to deal the best crits fast.

Gram Bel Iblis: also a no brainer and all-a-rounder, but in a fleet where ships have high command values he really does shine. couple ships with officers or other upgrades that spend command those tokens for special abilities and time their use well.

This message was edited 3 times. Last update was at 2015/12/28 17:46:01


22 yrs in the hobby
:Eldar: 10K+ pts, 2500 pts
1850 pts
Vampire Counts 4000+ 
   
 
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