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Made in us
Jovial Plaguebearer of Nurgle





West Bend, WI

I have reworked my list from last post after discussing the use of a Captain with JP and their load out. I decided to ally in some Blood Angels to provide my Iron Hands with a better FNP in the Assault Squad. I went for two scout squads for troops because they have Furious Charge and were cheaper. The assault squad will have a 4+ FNP, rerolls with hated/Doctrine, with Furious Charge and the Captain will have a 2+/3++/3+ FNP EW & IWND. I know my main weakness are flyers but I, for the most part, ignore them. The only issue I have is still no load out for the Captain and 80pts to spare. I'm looking for any advice on improving the list. Thanks!

Battle Demi-Company – 715pts
Captain – AA, Gorgon Chain, JP, & ??? – 170pts

Tactical Squad – PG – 85pts (Razorback)
Tactical Squad – PG – 85pts (Razorback)
Tactical Squad – PG – 85pts (Razorback)

Attack Bike Squad - MM – 50pts

Centurion Devastator Squad – Grav-cannon & Amp – 240pts

Battle Demi-Company – 665pts
Chaplain – JP – 105pts

Tactical Squad – MG & Combi-M – 90pts (Drop Pod)
Tactical Squad – MG & Combi-M – 90pts (Drop Pod)
Tactical Squad – MG & Combi-M – 90pts (Drop Pod)

Assault Squad - +5, +10 JP, & +2 F – 180pts

Devastator Squad - +4 HB – 110pts

10th Company Task Force – 170pts
Scout Squad – +5 Sniper Rifles – 60pts
Scout Squad – 55pts
Scout Squad – 55pts

Blood Angels Allied Detachment – 220pts
Sanguinary Priest – JP – 75pts

Scout Squad – 55pts
Scout Squad – 55pts

Drop Pod – 35pts
   
Made in ru
Graham McNeil




Kaliningrad, Russia

Power fist and Lighning claw is your loadout.
Here goes your +1attack for specialist weapons and a variable between hitting on Initiative and 8/2.

Dropping Grav Cents is a good idea. I'm glad you've found a suitable way to do it.

But your Regular Devs are almost naked. Take them their free Razorback and get some useful weapons like LasCannons.

And Flesh Tearers Strike Force (campaign book leviathan of memory serves me well) would be better for your BA needs. It's an alternative FOC with 1Mandatory HQ, 1 mandatory Troops and 1 FA, meaning you'll save yourself a squad of scouts.
Edit : misread your list. You have an allied detach already. That's OK. Scouts will free you some points for Dozer blades for example. Or a Land a speeder Storm.

This message was edited 3 times. Last update was at 2015/12/29 21:04:47


"It's called treachery, Roboute. It works very well." - Lorgar Aurelian. 
   
Made in us
Jovial Plaguebearer of Nurgle





West Bend, WI

I wish I could field the Flesh Tearers Detachment but I don't have the book and I see it costs $45 and I'm not willing to pay that much :/ Do you think this will hold up as a TAC list or is it to broad of a list and not focused enough?
   
Made in ru
Graham McNeil




Kaliningrad, Russia

It's less melta than I like personally, but you can take some games with it.GSF is strong and White Scars are double so, but IH will do too.

Anti-Air Strike Force instead of Scouts as Auxillary, if flyers will be that much of problem.

(Find that Flesh Tearers Book on the Internet. Why would you need a print copy?)

This message was edited 1 time. Last update was at 2015/12/30 21:27:37


"It's called treachery, Roboute. It works very well." - Lorgar Aurelian. 
   
Made in us
Jovial Plaguebearer of Nurgle





West Bend, WI

I believe I have now come up with the final list before I start play testing for the local campaign. What are your thoughts and are there any other gaping weaknesses that I'm not seeing? Thanks for the help.

Battle Demi-Company – 870pts
Captain – AA, Gorgon Chain, JP, & Axe of Medusa – 195pts

Tactical Squad – PG – 85pts (Razorback)
Tactical Squad – PG – 85pts (Razorback)
Tactical Squad – PG – 85pts (Razorback)

Centurion Assault Squad - +3 TL MG – 180pts

Centurion Devastator Squad – Grav-cannon & Amp – 240pts

Battle Demi-Company – 615pts
Chaplain – JP – 105pts

Tactical Squad – MG – 80pts (Drop Pod)
Tactical Squad – MG – 80pts (Drop Pod)
Tactical Squad – MG – 80pts (Drop Pod)

Assault Squad - +5, +10 JP, & +2 F – 180pts

Devastator Squad - +2 HB – 90pts

10th Company Task Force – 165pts
Scout Squad – 55pts
Scout Squad – 55pts
Scout Squad – 55pts

Flesh Tearers Strike Force – 200pts
Sanguinary Priest – JP – 75pts

Scout Squad – 55pts

Drop Pod – 35pts
Drop Pod – 35pts
   
Made in ru
Graham McNeil




Kaliningrad, Russia

All Tacs in pods need their combi weapons to be effective.

Axe of medusa is overpriced version of power fist. I'm not sure you can't take 2 relics on one character in that supplement either.

Some points for razorback weaponry is a must too - their HB are just not doing a thing.

Centurion Assault squad is lackluster. Regular Devastators don't have their free transport.

"It's called treachery, Roboute. It works very well." - Lorgar Aurelian. 
   
Made in us
Jovial Plaguebearer of Nurgle





West Bend, WI

I get what you are saying but I'm ultimately not going for super competitive and more of a rule of cool. I really wanted to play the Assault Centurions and you helped find a way to bring them in with that supplement I was unaware of. I have terrible luck with Combi-meltas and needed to find the points somewhere. I actually have ran out of transports and plan on getting a couple more in the future.
   
Made in ru
Graham McNeil




Kaliningrad, Russia

This looks like somewhat optimized version IMO.
Spoiler:
+++ Raukaan Demicompany (1850pts) +++

++ Space Marines: Supplement - Clan Raukaan (2013) (SM Gladius Strike Force) (1650pts) ++

+ Core (1485pts) +

"Battle Demi-Company" (910pts)
Centurion Assault Squad (180pts)
2x Centurion (120pts) [2x Hurricane Bolters, 2x Twin-linked Meltagun (10pts)]
Centurion Sergeant (5pts) [Hurricane Bolter, Twin-linked Meltagun (5pts)]
Centurion Devastator Squad (250pts)
2x Centurion (160pts) [2x Grav-cannon and Grav-amp (50pts), 2x Hurricane Bolter]
Centurion Sergeant (35pts) [Grav-cannon and Grav-amp (25pts), Hurricane Bolter, Omniscope (10pts)]
Demi-Company Captain (210pts) [Captain, Gift: The Gorgon’s Chain (45pts), Jump Pack (15pts)]
Artificer Armour (60pts) [Lightning Claw (15pts), Power Fist (25pts)]
Tactical Squad (90pts) [3x Space Marine w/ Bolter (42pts), Space Marine w/ Meltagun (24pts)]
Drop Pod [Storm Bolter]
Sergeant (10pts) [Bolt Pistol, Combi-melta (10pts)]
Tactical Squad (90pts) [3x Space Marine w/ Bolter (42pts), Space Marine w/ Meltagun (24pts)]
Drop Pod [Storm Bolter]
Sergeant (10pts) [Bolt Pistol, Combi-melta (10pts)]
Tactical Squad (90pts) [3x Space Marine w/ Bolter (42pts), Space Marine w/ Meltagun (24pts)]
Drop Pod [Storm Bolter]
Sergeant (10pts) [Bolt Pistol, Combi-melta (10pts)]

"Battle Demi-Company" (575pts)
Assault Squad (145pts) [8x Space Marine (112pts), Space Marine w/ Flamer (19pts)]
Sergeant [Bolt Pistol, Chainsword]
Demi-Company Chaplain (105pts) [Jump Pack (15pts)]
Power Armour [Bolt Pistol]
Devastator Squad (70pts) [4x Space Marine (56pts)]
Sergeant [Bolt Pistol, Bolter]
Tactical Squad (85pts) [3x Space Marine w/ Bolter (42pts), Space Marine w/ Plasma Gun (29pts)]
Razorback [Twin-linked Heavy Bolter]
Sergeant [Bolt Pistol, Bolter]
Tactical Squad (85pts) [3x Space Marine w/ Bolter (42pts), Space Marine w/ Plasma Gun (29pts)]
Razorback [Twin-linked Heavy Bolter]
Sergeant [Bolt Pistol, Bolter]
Tactical Squad (85pts) [3x Space Marine w/ Bolter (42pts), Space Marine w/ Plasma Gun (29pts)]
Razorback [Twin-linked Heavy Bolter]
Sergeant [Bolt Pistol, Bolter]

+ Auxiliary (165pts) +

"10th Company Task Force" (165pts)
Scout Squad (55pts) [4x Scout w/ Bolter (44pts)]
Scout Sergeant [Bolt Pistol, Bolter]
Scout Squad (55pts) [4x Scout w/ Bolter (44pts)]
Scout Sergeant [Bolt Pistol, Bolter]
Scout Squad (55pts) [4x Scout w/ Bolter (44pts)]
Scout Sergeant [Bolt Pistol, Bolter]

++ Blood Angels: Codex (2014) (BA Flesh Tearers Strike Force) (200pts) ++

+ HQ (75pts) +

Sanguinary Priest (75pts) [Chainsword, Jump pack (15pts)]

+ Troops (55pts) +

Scout Squad (55pts) [4x Boltgun, 4x Scouts (44pts)]
Scout Sergeant (11pts) [Bolt Pistol]

+ Fast Attack (70pts) +

Drop Pod (35pts) [Storm Bolter]

Drop Pod (35pts) [Storm Bolter]


I looked over Assault Centurions - their Dakka package is pretty cool though. Also IWND on sarge is sweet
Let me know how it went.

This message was edited 1 time. Last update was at 2016/01/02 00:59:20


"It's called treachery, Roboute. It works very well." - Lorgar Aurelian. 
   
Made in us
Jovial Plaguebearer of Nurgle





West Bend, WI

After verifying with the campaign organizer I had received the wrong information for points and now I have 150pts to play with on the current list. I have already toyed with the idea of playing Stormwing and found I would compromise the idea of the original list just to squeeze it in. Do you have any ideas with what to expand upon with the current units or what to add to give it that extra edge? My main point I keep coming back to is to add another Sang Priest to the DP of Assault Centurions which would give them 2+ & 4+ FNP on a T5 unit...seems pretty scary to me! Thanks!

Mr. Raynor
   
 
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