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![[Post New]](/s/i/i.gif) 2015/12/31 01:15:58
Subject: [1850] - Necrons - 1850 Decurion
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Revving Ravenwing Biker
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Reclamation Legion
Overlord (Staff of Light) - 80 {Attached to the Lychguard}
Lychguard (Night Scythe, 5 Lychguard, Hyperphase Swords & Dispersion Shields) - 280
Immortals (5 Immortals, Gauss) - 85
Immortals (5 Immortals, Gauss) - 85
Warriors (Ghost Ark) - 235
Warriors (Ghost Ark) - 235
Warriors (Ghost Ark) - 235
Tomb Blades (3 Tomb Blades, Shield Vanes, Tesla) - 60
Judicator Battalion
Triarch Praetorians (5 Praetorians, Rod of the Covenant) - 140
Triarch Praetorians (5 Praetorians, Rod of the Covenant) - 140
Triach Stalker (2 Triarch Stalkers, Twin-linked Heavy Gauss Cannon) - 270
I Could not afford a warscythe on the lord and take the second unit of immortals, so I went with the immortals. I figure that the immortals can sit backfield on objectives while the rest of the army moves forward as a group.
Thoughts?
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This message was edited 1 time. Last update was at 2015/12/31 02:28:52
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![[Post New]](/s/i/i.gif) 2015/12/31 03:47:20
Subject: Re:[1850] - Necrons - 1850 Decurion
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Discriminating Deathmark Assassin
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It's refreshing to see a different list! A few things to consider / be aware of:
1) Switch the Gauss on the Immortals for Tesla if you're going to leave them backfield. Unless you're up against fast moving, or Deep Strike heavy opponents, you'll find the Tesla might be a better option for you since you're planning on leaving them in the rear. Gauss doesn't really outshine the Tesla until you get into Rapid Fire range, and if you're not doing that consistently, then I recommend switching them.
2) For the same reason in reverse, switch out the Tomb Blades to Gauss, since they CAN get into Rapid Fire range more consistently. Nebuloscopes are worth it, but with a small 3 man unit, you're probably using them as objective takers more than the damage output. You seem to be pretty tight on points as well, so no big deal if you can't get them.
3) IIRC, the Triarch Stalker doesn't benefit vehicles. I don't run other vehicles when I run them so don't know off the top of my head. While I like the AV13 thing you've got going, you've got ~1/3rd of your list not benefiting from them. (Unless I'm wrong, then ignore this.) Another thing to remember with them is that they have a 4" Coherency. Personally, took me a while to get used to spreading them out, and spreading the bonus.
4) Be prepared to deal with the 'Not on the table...' players. It won't happen often, but you'll run into some players who will tell you that since the Warriors are in the Arks, they aren't 'On the table' and won't benefit from the Stalkers while embarked. You can find the relevant rules discussions around, all that needs to be said here is that not everyone is on the same page.
5) Unless you're getting hit with Flamers on those Arks, you're not really making use of their repair ability. While I do think Warrior squads are best in units of 3, If you find that you're not having luck with this setup, drop the 3rd Ark and put a large blob on the ground between the 2 Arks. This will also get you more guns to benefit from the Stalkers if they don't benefit vehicles. Also might free up points for Nebuloscopes/Warscythe if you need to.
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Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)
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![[Post New]](/s/i/i.gif) 2015/12/31 05:18:27
Subject: Re:[1850] - Necrons - 1850 Decurion
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Revving Ravenwing Biker
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Thanks for the advice so far,
With the warriors in the arks, a tactic that I have seen is keep the arks and stalkers together and turn 2-3 when melta/haywire units get close range disembark them to bubble wrap your av. This allows for the arks to use the repair function, gives them extra mobility when needed, and negates the rules issue for the stalkers.
Any other thoughts?
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![[Post New]](/s/i/i.gif) 2015/12/31 07:10:45
Subject: Re:[1850] - Necrons - 1850 Decurion
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Discriminating Deathmark Assassin
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It's a decent tactic, which is why I didn't say 'Don't do it'. I only provided an alternative if you find it not working out while trying to maintain the feel of your force, and give you a little more flex in your force by dropping a Warrior or two if you need.
My experience has been that there are two main ways for opponents to deal with Ghost Arks. There are others, but these are the two most basic ones. They can either kill more than the Ghost Arks can replace, or kill the Ghost Arks themselves. With this setup, you're forcing your opponent to deal with the Arks, then switching to the Warriors. The gamble is not running into an opponent who can crack one open, then pour the rest of the army into the Warriors.
Not implying one way is better than the other, but this the problem I had when I ran mine without any Warriors on the ground. Force the Warriors out, either by threatening or destroying the Arks. Once the Warriors were exposed, focus them down then go back to the Arks. It didn't take long for my opponents to take me apart piecemeal. Great when it worked, frustrating when it didn't. Note that this was only with two, so with three, you'll still have two Arks to back up the one unit on the ground if it happens, so it should still work.
Once I started running a unit between them it 'allowed' my opponent to decide which way, often times dividing the firepower between the unit on the ground and the Arks, never really killing either of them. I also ran my Warlord in the unit on the ground for the re-roll 1s on the RP, which you aren't doing from the looks of it, so it gains a slight edge there. That's why I recommended it IF you find that it's not working out.
In the end, I just ended up dropping the Arks altogether when I run a Decurion. I've used the tactic above against other Necrons who run the Arks and come out ahead, even forcing one to assault me because he was so outgunned. In a CAD, where you don't have the free RP buff and MTC, then I feel the Arks value goes up, because you need them more to cover the loss of the RP and get around.
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As for other thoughts. I love my Stalkers, and won't run them w/o HGC. I'll occasionally play an 'Unbound' List with just a Rec Legion and 2 Independant Stalkers. The loss of the RP disarms my opponents that they don't mind so much. For me, I do just fine as long as I can keep MTC and Relentless. I've got two boxes of Praetorians with a 3rd on the way so I'll be able to do a Decurion with Judicator one day.
No experience with it, but if you're going to start the Lychguard on the Table, then you could keep the NS as a Ded. transport for one of the Praetorians. That way they can benefit from the formation bonus. Something to try out is all, and it won't force you to adjust points.
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This message was edited 2 times. Last update was at 2015/12/31 07:14:24
Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)
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![[Post New]](/s/i/i.gif) 2015/12/31 15:54:26
Subject: Re:[1850] - Necrons - 1850 Decurion
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Revving Ravenwing Biker
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Any thoughts on how effective the canoptek formation would be instead of running the battalion? I'm at the point where I am up'ing my necrons to 1850 and on the fence of which way to fill them out. I really enjoyed playing the av wall in 5th/6th (i also have 1 ccb and 3 ab's) but wraiths with RP right now look hard as nails, but I think most people won't expect a battalion and the av saturation (and prats look surprisingly effective for downing elite cc units).
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![[Post New]](/s/i/i.gif) 2015/12/31 17:23:06
Subject: Re:[1850] - Necrons - 1850 Decurion
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Discriminating Deathmark Assassin
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I'll be honest, I'm the wrong person to ask when it comes to Canoptek Harvests. I'm in that small group of Necron players who think that Wraiths really needed the buff to T5, and that they're still just a mediocre unit. Their role hasn't changed since they came out, and for me, they don't reliably justify their cost. Harvests make them tougher, but don't really increase the damage that they put out. In addition to keeping them tethered to the Spyders, Im still not impressed with them, and would rather put points elsewhere. This is my opinion.
That said, they are very popular. Like me, your list focuses on the Rec Legion, which is the strongest part of a Decurion. So anything that I choose will support that. Far too many lists out there run a min Rec Legion for the bonuses to whatever else you take. It's really up to you to decide how you want to support the Rec Legion. Wraiths/Scarabs are great Tarpit units, and work well holding up stuff that you're not ready to shoot. Up to you to decide if you have enough shooting.
As above, I've already seen how well the Stalkers support a Rec Legion. What I don't know, is how well the Praetorians work as the assault element in the force. Simply because I haven't done it. The increase of shooting from the Stalkers has worked really well for me, so I think it'll be fine. Haven't said much about it here because I've built my list differently than you did, and only gave advice for what I thought was applicable. This is about your list, not mine.
So I'm sure someone else will chime in about how Wraiths are 'Tough as nails' at this point. Probably going so far as to say they're an auto-include, or you can't win without them, or sell you some BS about how they're the best unit in the Dex. I've put in my 2 cents worth and you can make the decision on your own.
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This message was edited 1 time. Last update was at 2015/12/31 17:24:38
Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)
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![[Post New]](/s/i/i.gif) 2016/01/03 03:26:08
Subject: Re:[1850] - Necrons - 1850 Decurion
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Revving Ravenwing Biker
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Any other feedback
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![[Post New]](/s/i/i.gif) 2016/01/04 11:21:39
Subject: [1850] - Necrons - 1850 Decurion
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Proud Triarch Praetorian
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Depends, have you updated your list?
If so, please post so we can re-review.
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![[Post New]](/s/i/i.gif) 2016/01/04 15:50:42
Subject: Re:[1850] - Necrons - 1850 Decurion
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Hellacious Havoc
Kansas City
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Akar wrote:5) Unless you're getting hit with Flamers on those Arks, you're not really making use of their repair ability. While I do think Warrior squads are best in units of 3, If you find that you're not having luck with this setup, drop the 3rd Ark and put a large blob on the ground between the 2 Arks. This will also get you more guns to benefit from the Stalkers if they don't benefit vehicles. Also might free up points for Nebuloscopes/Warscythe if you need to.
I agree with this completely. Creating a wall of Gauss yields outstanding results, especially because the blob benefits from both repair barges. Nothing makes plays QQ more than losing their Lemans, Land Raiders, etc to basic infantry blobs.
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Chaos Army Totals
~6000
~2000 |
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![[Post New]](/s/i/i.gif) 2016/01/04 18:47:20
Subject: Re:[1850] - Necrons - 1850 Decurion
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Loyal Necron Lychguard
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I would consider dropping the Lychguard, I find them to be somewhat situational.
Doing this would give you the points you need to bring in another unit TB's, kit out your overlord and maybe even give your immortals and praetorian units more models.
I really like this list, refreshing to see people not use the Harvest so much, hope this advice does you well.
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<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator
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![[Post New]](/s/i/i.gif) 2016/01/09 03:12:12
Subject: Re:[1850] - Necrons - 1850 Decurion
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Revving Ravenwing Biker
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Reclamation Legion (Revised
Overlord (Warscythe, Nightmare Shroud, Phaseshifter) - 160 {Attached to the Lychguard}
Lychguard (Night Scythe, 5 Lychguard, Hyperphase Swords & Dispersion Shields) - 280
Immortals (5 Immortals, Gauss) - 85
Warriors (Ghost Ark) - 235
Warriors (Ghost Ark) - 235
Warriors (Ghost Ark) - 235
Tomb Blades (3 Tomb Blades, Shield Vanes, Nebuloscope, Tesla) - 66
Judicator Battalion
Triarch Praetorians (5 Praetorians, Rod of the Covenant) - 140
Triarch Praetorians (5 Praetorians, Rod of the Covenant) - 140
Triach Stalker (2 Triarch Stalkers, Twin-linked Heavy Gauss Cannon) - 270
=1846
Went through and dropped the second unit of immortals and kitting out the overlord & added nebscopes to the tombs, my main issue with this version is that the overlord/lychguard unit is alot of points in reserve.
Any Thoughts?
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![[Post New]](/s/i/i.gif) 2016/01/09 03:37:46
Subject: Re:[1850] - Necrons - 1850 Decurion
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Discriminating Deathmark Assassin
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- There are VERY few reasons to ever put Tesla on Tomb Blades. Switch back to Gauss.
- You could probably get away with just one Stalker with this setup. They don't benefit Vehicles, so you've got quite a few points invested into things that won't benefit from them. You could use the points to bulk out the Immortals (Recommended), the Lychguard or Praetorians.
- Your Lychguard are still a bit out of place, but you've got them setup well with the rest of your list. I agree with the above statement, but also see a problem of where to put your HQ should you drop them.
In any case, I think you're at a point where you know what you want to do, and it's time to get off the theoryhammer couch, and start playing. You've long reached the point where any suggestions we make are going to be minor, and the impact on gameplay won't make much of a difference as you evolve the list based on your own play experience.
Looks like fun, not a copy net list, and will do just fine!
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Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)
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![[Post New]](/s/i/i.gif) 2016/01/09 04:31:58
Subject: [1850] - Necrons - 1850 Decurion
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Proud Triarch Praetorian
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Agree with many of the above points (though Tesla Tomb Blades aren't as bad as people make them out to be. They're twin linked, which Tesla LOVES, and if you're trying to keep them away from being attacked, Tesla is better at range than Gauss).
The problem with the list is it doesn't look like it has any clear purpose.
Are the Lychguard there only as a bodyguard for the Overlord?
Are the Stalkers there only as Heavy Gauss Cannon platforms?
Are there three Ghost Arks because you intend to use them as objective chasers?
I could make some suggestions on how I would change things if I were playing this list, but yeah, you're going to have to play a test game or two before you can figure out which direction you want to take this thing in.
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![[Post New]](/s/i/i.gif) 2016/01/09 06:35:06
Subject: [1850] - Necrons - 1850 Decurion
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Discriminating Deathmark Assassin
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skoffs wrote:Tesla Tomb Blades aren't as bad as people make them out to be.
Agree with this. There are reasons to take Tesla Tomb Blades. I'm sure we could both come up with a list of when or why to take them. Until you start playing them, it won't matter what we say.
I just think with this current setup, Tesla isn't the way to go. Outside of the Vehicles, they're the best shot that your opponent will get First Blood. Youll more than likely be Jinking, losing the Tesla bonus. As your fastest unit, I easily see these going after objectives, so will be closer to the enemy more often than not. That's why I think you will be better off with Gauss for the meantime.
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This message was edited 1 time. Last update was at 2016/01/09 06:36:03
Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)
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