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[1850] - Imperial Knights / SM allies - Invisible knight fun times.  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Pewling Menial





Virginia

This is my new ITC list I'm trying out. I'll let you know my thoughts below.

Tripartite Lance - 1235

Knight Warden
• Meltagun
• Ironstorm Missile Pod

Knight Gallant
• Meltagun
• Ironstorm Missile Pod

Knight Crusader
• Meltagun
• Ironstorm Missile Pod
• Rapid Fire Battle Cannon

Librarious Conclave - 330 (Ultramarines)

Chief Librarian Tigurious

Space Marine Librarian
• Level 2
• Meltabombs
• Force Axe

Space Marine Librarian
• Level 1
• Meltabombs
• Force Sword

Combined Arms Detachment - 285 (Ultramarines)

Space Marine Librarian
• Level 1

Tactical Squad
• Rhino dedicated transport with dozerblades

Tactical Squad
• Rhino dedicated transport with dozerblades

This list is all about the Knights and keeping them alive. A unit of 3 invisible Knights is pretty hard to take down. With Tigurious it is pretty easy to get invisibility for my knights, so I typically use my other librarians to roll on divination primarily looking for 4++ invis for my knights and the primaris power for rerolls to hit. Let me know what you think.
   
Made in ru
Graham McNeil




Kaliningrad, Russia

Scouts with LA Storm are better for your scoring duties than Tacs.

ADLance is generally seen better, but I'm no expert at this point.

Other from that, looks solid. Put Libbys on bikes for T5 and you're good to go.

"It's called treachery, Roboute. It works very well." - Lorgar Aurelian. 
   
Made in us
Pewling Menial





Virginia

I use the tacs and rhinos to block drop melta from destroying my knights, would love the Libby's on bikes but points are hard to find.
   
Made in us
Painlord Titan Princeps of Slaanesh





Either
3 Paladin Adamantine Lance

or

3 Warden Baronial Court
   
Made in gb
Wicked Canoptek Wraith




The tripartite lance is 3 knights that operate as a single unit on the tabletop. Therefore you can cast invisibility once and all 3 knights become invisible. You also have to kill all 3 knights to get all 3 kill points.
   
Made in au
Longtime Dakkanaut




That's actually pretty brutal. Of course, if you don't get Invisibility then your tactic goes out the window as the Knight trio becomes incredibly vulnerable to Destroyer weapons. A Culexus in a Drop Pod will ruin your day provided he is backed up by the appropriate army. Of course, three Knights without buffs are a lot harder to kill than, say, a Centurion squad without buffs, but they are also a lot more expensive.

I would definitely change the Tactical Squads to Scouts in Land Speeder Storms, especially as you are going to be using your Troops for objective capturing anyway. Much cheaper and overall better for this list than Tactical Marines. Each squad you do this for saves you about 15 points to put elsewhere in your list.
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

Ahh the invis knights, I love them. I play chaos knights but they aren't so different to the imperial counterparts (however you do not have access to the grimoires +2 to the invulnerable save HAHA).
My advice to you is keep your librarians out of sight, the first thing that always happens is the enemy tries to kill your psycher to rob you of your invisibility. Also does the ultramarine army have a psycher that knows all telepathy powers? It is so annoying when you can't develop invisibility (but that is what Be'lakor is for filthy imperials).

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Pewling Menial





Virginia

No I have to roll to get invisibility, but that's why I have tiggy, he gets to reroll all his psychic powers for what he knows. 3 rolls with rerolls typically gets invis (plus 3 other psykers).
   
 
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