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There's a lot of reasons why such a list could be meaningless, but at the end of the day, if AoS isn't successful, GW will make it successful. Better prices, more factions, a greater variety of ways to play, new rules - there's nothing in AoS that couldn't be retroactively fixed to be more appealing to non-players. So, neither concern nor schadenfreude are called for at this point. We're only in the first mile of this marathon.
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