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Made in gb
Stubborn Eternal Guard







Hey, I'd just like some feedback on this list, any help would be much appreciated. I will be up against ultramarines, ad mech, necrons, imperial guard and chaos space marines (khorne)

2000 points mono GK

Hq
WARLORD:Librarian ML 3 w/ storm bolter and Domina Liber Daemonica (my gaming group has a house rule where we can choose our warlord trait and I will give my libby lore master)
165 points

Troops
2x 5 manTerminator Squad w/ hammer (on justicar) 2 falchions 1 halberd and psycannon
205 points each
Dedicated transport for 1 terminator squad
Land Rader Crusader w/ multi-melta, hunter-killer missile and extra armour

Elites
10 man purifier squad w/ 2 hammers (one on knight of the flame) 4 falchions and 4 incinerators
Dedicated transport is a rhino
341 points

Fast Attack
Stormraven Gunship w/ assault cannon, multi-melta, extra armour, searchlight and locator beacon
216 points
Interceptor Squad w/ hammer (on justicar) 2 falchions, a halberd and a incinerator
155 points

Heavy Support
Nemesis Dreadknight w/ greatsword, heavy psycannon, heavy incinerator and personal teleporter
225 points
Purgation Squad w/ 4 psycannons
Dedicated transport is a rhino
205 points


1997 points total


Tactics: librarian will go with a terminator squad and go in the land raider, trying to rack up some early objectives and start shooting/ assaulting the enemy's line while the other terminator squad will deepstrike to counter any hard hitting infantry if I go fist, if second to help out any part of the table that is struggling. The purifier's rhino will be placed in the centre and will cruising speed then maybe flat-out (depending on Don of War deployment or not) and then combat squad them, disembarking them separate ways and get a couple of cleansing flames off. If they survive my enemy's next turn they will do the same thing but try to maybe tie up some things in close-combat, depending on the likely hood of them surviving the turn after that and whether I can do any damage with them.Stormraven will try to bust some tanks and kill some elite infantry and provide a focal point for the opposition, while interceptors try to capture some objectives. Purgation squad will use the rhino to get to about the midfield, and try to sit on an objective in cover, with the rhino either sitting behind them so they can back in if needs be, or going in front to provide cover if their is no objective in cover (or it is held by my opponent and so forth). And my dreadknight will go about doing what dreadknights do, busting tanks and things I want dead.

Please give some feedback on my army list and tactics and could you please answer this question:
Should I replace the assault cannon on my stormraven for a lascannon and use it as a pure tank hunter/ heavy armour killer/

Many thanks,
The_Grey_Knight

This message was edited 1 time. Last update was at 2016/01/03 15:58:51



 
   
Made in ru
Graham McNeil




Kaliningrad, Russia

4 specials in squads who have rhinos. Are you really going to fire all of them out of 2 firepoints?

1 NDK. Bad. 2+ Of those are mandatory if you ever dream of having at least a draw.

Purgation squad is bad. Never take it.

Purifiers in rhino? 341 point of 3+ guys in 11av box?
Oh boy you will be very sad one.

Regarding StormRaven - TL AssCan is God.

Use nemesis strike force to lesser your taxes.
Take good units and don't take bad if you want to stay monoGK(why would you though).

DIXI

This message was edited 1 time. Last update was at 2016/01/03 16:50:56


"It's called treachery, Roboute. It works very well." - Lorgar Aurelian. 
   
Made in us
Sinister Chaos Marine






Second what cabal says!

You need dread Knights to stand a chance. Definitely two if not three!

BLACK LEGION  
   
 
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