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[1750] - Imperial Guard Melee Horde with allies (hopefully competitive)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Pyromaniac Hellhound Pilot






Here's an idea for a mainly defensive list designed to rush to objectives and sit on them until the game's end. It'd also be pretty nasty against most primarily infantry armies I imagine.

The main idea is to have a priest and inquisitor in each blob unit. The priest can give the inquisitor a 2+ re-rollable armour save or make the entire blob re-roll wounds as needed. They'll be buffed with telepathy psykers and orders as needed as they advance. The ravenwing element is there to outflank and put some hurt on enemy super heavies and gargantuan creatures, and the wyverns and CCS will lurk out of line of sight if possible. I'll aim for the scouting warlord trait and to steal the initiative with Coteaz's re-roll if possible. Thoughts?

CCS with MOO 80pts

PCS with autocannon 40pts
PCS with autocannon 40pts

4 combined infantry squads, including 4 melta bombs, one set of krak grenades, 4 bolters and attached priest 255pts (coteaz here)
4 combined infantry squads, including 4 melta bombs, one set of krak grenades, 4 bolters and attached priest 255pts (inquisitor here)
40 conscripts and attached priest 145pts (inquisitor here)
38 conscripts 114pts (inquisitor here)

Wyvern 65pts
Wyvern 65pts

Inquisition (in 2 inquisitorial detachments)

Coteaz 100pts
Inquisitor with Terminator armour and Daemonhammer and 3 servo skulls 74pts
Inquisitor with Terminator armour and Daemonhammer 65pts
Inquisitor with Terminator armour and Daemonhammer 65pts

Henchmen warband - psyker, 3 acolytes with bolters and one acolyte with plasma gun 39pts
Henchmen warband - psyker, 3 acolytes with bolters and one acolyte with plasma gun 39pts
Henchmen warband - psyker, 3 acolytes with bolters and one acolyte with plasma gun 39pts
Henchmen warband - psyker, 3 acolytes with bolters and one acolyte with plasma gun 39pts

Ravewing support squadron

LS with 2 multi meltas 75pts
3 Bikers with 2 grav guns 105pts


Ravewing support squadron

LS with 2 multi meltas 75pts
3 Bikers with 2 grav guns 105pts

Stats: 210 models (most obsec fearless), 6 mastery levels, very minimal power to kill MCs, vehicles and super heavies!

This message was edited 6 times. Last update was at 2016/01/06 15:00:35


Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights  
   
Made in gb
Storm Trooper with Maglight





I've always wanted to go for an infantry heavy Guard army, I like transports too much though

Overall your list looks like a good attempt for what you're trying to achieve. You won't win any tournaments with it but I guess you know that. While I think it's worth trying it as it is I do have some comments:

The first thing that jumps out at me is your lack of anti tank. Maybe upgrade your two PCS's to a lascannon instead of an autocannon. This certainly won't give you reliable anti tank though.

Linked to the above point, do you really need Wyverns? I know they're one of the best units in the codex, I would spend the points on anti tank options myself though. I'm not sure they add much value to this particular list.

Your anti tank options are basically two Land Speeders. Your opponent will notice this straight away and they won't last long.

I'm not sure that Terminator armour for your Inquisitors is worth it. Personally I'd spend the points on making them psykers. If you are intent on keeping the Terminator armour I'd try and find points for psycannons, definitely worth it.

I'm not sure what your Henchmen are going to achieve. I'd have fewer and load up on more plasma guns. Makes them more dangerous and harder for your opponent to ignore them.
   
Made in gb
Pyromaniac Hellhound Pilot






Thanks for the quick feedback!

Not sure I could stomach putting lascannons in the PCSs - they're just so expensive and unreliable. In previous lists I've used lascannons in blob squads to benefit from tank hunter orders and prescience from psykers, and I was trying to make a list that didn't waste all the lasguns in the unit as much and left them free to advance and charge. I could try and cram in another ravenwing squadron perhaps? They aren't that squishy as they get re-rolls when jinking plus they should get an alpha strike when outflanking.

I think wyverns are too good to leave home without one or two. At a recent tournament I brought one in a very similar list and it was the MVP of the games for me - put plenty of wounds on centurions over the games. I could possibly drop one but they are very useful for clearing out units that my lasguns can't reach in early turns.

The termi armour is mainly to guard against stomps. At the previous tournament I mentioned coteaz and his blob managed to hold up an imperial knight for 3 turns thanks to his termi armour, protecting him from its stomp attacks. The intention was to make any unit capable of tying up a knight (wraith or imperial) for a long time. I could drop it to free up 90pts though if there's something more worthwhile...

I personally find mastery levels to be slightly diminishing returns after the first few. If I wanted more I'd get more henchmen warbands (its either 30pts to make an inquisitor a psyker, or 39pts to get another mastery level plus a five man henchmen band!)

My henchmen are great little units - dirt cheap psyker buff squads that sit in cover as the main blobs advance. They have decent firepower for their points cost, and the psykers roll on telepathy. This means they all have psychic shriek if they need it, and I hope for invisibility or shrouding to increase the survivability of the blobs.

I agree that all of the criticisms are valid though, and this list probably won't win tourneys. The main thing it'll aim for is to get lots of objectives at the end of the game. It won't be tabling anyone but it's very unlikely to get tabled itself! Perhaps I should make some more cuts to get another ravenwing squadron perhaps?

This message was edited 3 times. Last update was at 2016/01/06 15:55:09


Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights  
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

You seem to be very vulnerable to blast/large blast/template weapons and flyers. I do not know about the IG codex so all I can make is an observation.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Enginseer with a Wrench






DO you plan to have these blobs moving around a lot? If not, an aegis may be a wise investment
   
Made in gb
Pyromaniac Hellhound Pilot






Yeah, horde armies are always going to have blast and template problems. On the other hand, they don't really care about high strength weaponary. The best a D weapon can do in this list is kill a 65pt wyvern.

Hive tyrants and heldrakes might be a bit nasty, but most fliers could probably be largely ignored for the same reason.

I'd aim to move up with two blobs if not more to try and capture objectives. An ADL would probably get in the way a bit too much.

Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights  
   
 
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