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![[Post New]](/s/i/i.gif) 2016/01/08 20:14:20
Subject: [1850] - Ravenwing/Deathwing
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Chosen Baal Sec Youngblood
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Could this work?
Ravenwing Strike Force:
Libby:110
ML2
BIke
Ravenwing Command Squad x6:275
Apothecary
Champion
Ravenwing Black Knights x5:245
Melta Bombs
Ravenwing Black Knights x5:245
Melta Bombs
Ravenwing Support Squadron:305
x3 Landspeeders Heavy Bolters and Typhoon ML Launchers
x1 Darkshroud
Deathwing Redemption Force:
Int. Chaplian:180
Terminator Armour
Auspex
Combi-Melta
Mace of Redemption
DW Terminators x5:245
Cyclone ML launcher
x2 TH/SS (one on sarge)
DW Terminators x5:245
Cyclone ML launcher
x2 TH/SS (one on sarge)
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![[Post New]](/s/i/i.gif) 2016/01/09 17:54:47
Subject: [1850] - Ravenwing/Deathwing
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Focused Dark Angels Land Raider Pilot
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Looks good!
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![[Post New]](/s/i/i.gif) 2016/01/09 18:56:25
Subject: [1850] - Ravenwing/Deathwing
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War Walker Pilot with Withering Fire
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Looks legit to me. The only minor consideration I'd have would be giving the librarian Shroud of Heroes for FnP, as he's a little squishy base.
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![[Post New]](/s/i/i.gif) 2016/01/10 03:31:40
Subject: [1850] - Ravenwing/Deathwing
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Longtime Dakkanaut
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Replace one terminator squad with Deathwing Knights.
Replace another terminator squad with more Black Knights or bikers with grav.
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![[Post New]](/s/i/i.gif) 2016/01/10 05:27:45
Subject: [1850] - Ravenwing/Deathwing
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Chosen Baal Sec Youngblood
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Thanks dudes, im worried knoghts will be to easy to avoid after deepstrike? And im also just planing on hiding the libby in the command squad and maybe use interomancy to ruin peoples day?
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![[Post New]](/s/i/i.gif) 2016/01/10 05:49:28
Subject: [1850] - Ravenwing/Deathwing
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Longtime Dakkanaut
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You're right, they're slow. But that's what your fast moving bike squads are for: tie up the wraithknight for a turn until the Knights arrive.
And the value of normal terminators is their power fists, not shooting, so the same strategy applies.
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![[Post New]](/s/i/i.gif) 2016/01/10 05:49:36
Subject: Re:[1850] - Ravenwing/Deathwing
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Grim Dark Angels Interrogator-Chaplain
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In the DW Redemption Force, you have to take 2 regular squads of Termies, although you can add DW Knights if you want. I wouldn't though, as you said they are easy to avoid really and they just sit and take it for one turn. I wonder if you wouldn't be served better replacing one squad of Black Knights with a unit of Grav bikes (2x Grav, Combigrav), although Black Knights are quite good especially if they are near a Darkshroud (that rerollable 2+ jink really annoys people). Definitely take the Shroud for the Libby and possibly an Auspex as well if you can find the points.
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![[Post New]](/s/i/i.gif) 2016/01/21 04:36:48
Subject: [1850] - Ravenwing/Deathwing
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Nasty Nob
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Thanks for posting this list. Ive been looking for some inspiration for using terminators - this list nails it.
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A man's character is his fate.
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