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Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

A revised version of a list I'm currently working on for a friendly game later this year in the UK, where I'll be going up against Tyranids in all likeliness. There's no need to worry about formations, unbound or the like, my opponent dislikes them as much as I do thankfully.

I'm using the stuff I got lying about for this list, turning it into a compact mechanized army led by a punchy Rogue Trader (Eternal Warrior warlord trait) backed by a pair of Household Retinue squads, who along with the flamers, command squad and a medic for each squad, will all be bundled up inside the Stormlord (commanded by the tank commander, probably with monster hunter), no doubt leading from the front and charging into the thick of it. They'll be backed by a pair of Lasrifle sections, who will each have a transport of their own to drive around in, along with a pair of Executioners, in the same squadron of course for that BS boost. The Thunderbolt is mostly there for anti-flyer duties, however the ground-tracking auguries should give that extra bit of punch should no enemy flyers show up.

HQ
Lord Marshal - Archeotech pistol, master-crafted Paragon Blade, digital lasers, displacer matrix, artificer armour, grav-wave generator, psi-jammer - 180

Auxilia Tactical Command Section - 2x grenade launcher - 85

Auxilia Tank Commander - 55

ELITES
Household Retinue - power fist - 130

Household Retinue - 115

Auxilia Medicae detachment (4) - 75

TROOPS
Auxilia Lasrifle Section - Blast chargers - 125
Dracosan armoured transport - auxiliary drive - 145

Auxilia Lasrifle Section - Blast chargers - 125
Dracosan armoured transport - auxiliary drive - 145
Auxilia Flamer Section - power axe - 135

FAST ATTACK
Auxilia Thunderbolt Heavy Fighter - Ground-tracking auguries - 210

HEAVY SUPPORT
Auxilia Leman Russ Assault Squadron (2) - Executioners w. extra armour - 420

LORD OF WAR
Auxilia Stormlord Super-heavy Assault Tank - Sponsons, pintle-mounted heavy bolter - 555

Total: 2500



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Veteran Inquisitor with Xenos Alliances






For the Dracosans are you just keeping them to the basic twin-lascannons and multi-lasers?

I think it looks like a good balanced list; you've managed to spend your points on a good mix of tanks and bodies with the minimally mecessary air support.
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

The Dracosans just have the twin-linked lascannon, nothing else offensive wise. I thought about tacking on a multi-laser each, but in the end I went with the auxiliary drives, because (perhaps foolishly?) I'm more worried about these bricks becoming immobilized.

I can always swap the drives out for a pintle-mounted multi-laser, I'm not sure how often vehicles get immobilized these days.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in gb
Rampaging Reaver Titan Princeps






No thought to the Malcador Infernus? I'd have thought that would be considerably effective against Tyranids. Especially Chem Munitions.
   
Made in us
Veteran Inquisitor with Xenos Alliances






I like the list, there are enough tough relatively survivable threats that you can keep your opponent on their toes. With almost 80? infantry your opponent will need a good balance of firepower to deal with your whole army effectively.
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

 zedmeister wrote:
No thought to the Malcador Infernus? I'd have thought that would be considerably effective against Tyranids. Especially Chem Munitions.
If I had the model, I would certainly put it in there, the first few drafts certainly had one in there as a deterent to hordes of critters protected by Venomthropes(?), but right now I'm mostly fielding what I have, minus the Stormlord.

 aka_mythos wrote:
I like the list, there are enough tough relatively survivable threats that you can keep your opponent on their toes. With almost 80? infantry your opponent will need a good balance of firepower to deal with your whole army effectively.
That is my intention and also why I decided to go all out and get the blast-chargers for my troops, should he toss one or two Distraction Carnifexes my way.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in gb
Battleship Captain




Against tyranids, hould work handsomly. Against anyone else, you really want more antitank, but for dealing with T6 monsters you'll be fine.

The household retinue is utterly disgusting against light infantry, and should erase gaunt units without even trying.

my one comment - I'm not sure the lasrifle section can fit in a dracosan if you attach a medic to them.

Termagants expended for the Hive Mind: ~2835
 
   
Made in us
Fiery Bright Wizard






Idaho

Looks interesting enough, however, I think you have 1 to many household retinue squads then is allowed (1 per Lord Marshal, unless I read wrong, yes?)
One thing that I would personally change is I would find a way to fit in an aegis line + quad gun. since your up against nids, there will probably be at least 1 or 2 FMCs running about. Alternatively, an aegis + comms relay would help your fighter come in to start picking stuff off earlier. IIRC 'Nids aren't to heavy on the whole "2+ armor" so maybe swap the executioners for battle tanks with outflank if you have the models?

Beyond that, the PE:(Infantry) Volkite will chew through gaunt blobs like nothing, and so long as you don't get bogged down in CC (it may be worth it to upgrade the dracosans with demolishers, and start with the lasrifles deployed next to it)

I'll never be able to repay CA for making GW realize that The Old World was a cash cow, left to die in a field.  
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

You should easily roll over the nids with this list, between volkites and Str 6 Las shots, it should be a breeze, add to that the lascannons on the tanks, the russ's, should be easy, post a rep about it after.
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

locarno24 wrote:
my one comment - I'm not sure the lasrifle section can fit in a dracosan if you attach a medic to them.
The medics are attached to the Household Retinue squads, command squad and the Flamer squad, who are all trucking around in the Stormlord along with the Lord Marshal.

 Brennonjw wrote:
Looks interesting enough, however, I think you have 1 to many household retinue squads then is allowed (1 per Lord Marshal, unless I read wrong, yes?)
One thing that I would personally change is I would find a way to fit in an aegis line + quad gun. since your up against nids, there will probably be at least 1 or 2 FMCs running about. Alternatively, an aegis + comms relay would help your fighter come in to start picking stuff off earlier. IIRC 'Nids aren't to heavy on the whole "2+ armor" so maybe swap the executioners for battle tanks with outflank if you have the models?

Beyond that, the PE:(Infantry) Volkite will chew through gaunt blobs like nothing, and so long as you don't get bogged down in CC (it may be worth it to upgrade the dracosans with demolishers, and start with the lasrifles deployed next to it)
So, change just about everything? I kid.

There is no limit on the Household Retinue as far as I can see though, so they're there to stay.

I had thought about an Aegis and quad gun, but decided against it, I want an all mechanized army, plus again, this list is using what I have on the shelf right now. Plus, the Thunderbolt gets a re-roll on its reserve rolls when enemy flyers are already on the table and my opponent mentioned that his sole FMC usually begins the game gliding. So worst case scenario I have to weather it for a turn, best case scenario he glides around and I gun him down with the Stormlord.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in gb
Battleship Captain




Oh - one other warning re the thunderbolt:

1) I'm not sure if the Intercept rule covers swooping monsters or not (best to check) but regardless, you may find the Thud not as terrifying as it might be against a flyer. Kinetic Piercer missiles are terrifying to something like a fire raptor, but armourbane is irrelevant, and AP2 means nothing (at least, nothing more than AP3).

I'd recommend coming in and firing the kinetics off two-by-two with your normal guns; fire all four in one volley (which you can) and there's no reason for your target to jink. Throw the lascannons in as well as two missiles and the a/c and he's stuck with a tricky choice - does he really want to jink against just the one lascannon shot?

Termagants expended for the Hive Mind: ~2835
 
   
 
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