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Made in jp
[DCM]
Incorporating Wet-Blending





Japan

Almost every time I read a thread on dakka or FB post or whatever about orcs in KoW, someone always says something about having to compensate for their low Nerve rating. However, Ax have the same nerve rating as a KoM shield wall, and Morax and Greatax have the same numbers as KoW foot guard. I admit that my knowledge of KoW is purely theoretical, but that doesn't seem to be particularly low to me. What am I missing?

Now showing Wasteland Weirdos for TNT and zombies for Dungeon Saga!

Painting total as of 22 July 2025: 99 plus a Deva King statue

Painting total as of 12/31/2024: 107 plus a set of modular spaceship terrain and two walkers and a quad mech and five giants



 
   
Made in jp
Heroic Senior Officer




New Zealand

They do have 1 less point of nerve on their basic troops but they are mostly average on their nerve. This isn't terrible at all, especially when you got units with rally in the army (war drum).
   
Made in us
Fixture of Dakka






War Drums and Flaggers make them rise to the occasion.

"The Omnissiah is my Moderati" 
   
Made in jp
[DCM]
Incorporating Wet-Blending





Japan

That's valuable information. That said, orcs have the same Nerve ratings as most Kingdoms of Men troops and I don't recall anyone commenting on KoM being so fragile. Is there some sort of synergy I'm missing in either list?

Now showing Wasteland Weirdos for TNT and zombies for Dungeon Saga!

Painting total as of 22 July 2025: 99 plus a Deva King statue

Painting total as of 12/31/2024: 107 plus a set of modular spaceship terrain and two walkers and a quad mech and five giants



 
   
Made in nz
Heroic Senior Officer




New Zealand

 JoshInJapan wrote:
That's valuable information. That said, orcs have the same Nerve ratings as most Kingdoms of Men troops and I don't recall anyone commenting on KoM being so fragile. Is there some sort of synergy I'm missing in either list?


KOM have what I would also call average nerve too, however they are not cannons compared to orcs. KOM also have 9" inspiring which is surprisingly helpful to keep everyone in check.

Again though, nerve changes rapidly depending on the unit AND faction.

In short, the claims of glass cannon are very exaggerated. Armies that rely on regiments of high attack units are glass cannons.
   
Made in us
Posts with Authority






The orc player that I play against most does not seem to have a huge problem with Nerve - but she also is very good with how she positions her Inspiring characters.

She came in second in the league that we just finished, and third in the Drunken Kings league, swapping places with my good lady, who came in third for the main league and second in the Drunken Kings.

*EDIT* Drunken Kings is just what it sounds like - Kings of War with a drink after you finish each turn.

The Auld Grump

This message was edited 1 time. Last update was at 2016/01/11 22:20:55


Kilkrazy wrote:When I was a young boy all my wargames were narratively based because I played with my toy soldiers and vehicles without the use of any rules.

The reason I bought rules and became a real wargamer was because I wanted a properly thought out structure to govern the action instead of just making things up as I went along.
 
   
 
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