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Made in us
Stealthy Grot Snipa






New England

Miranda Doni
--------------
x2 Extra Munitions
X1 Munition Failsafe
Cluster Missiles
Autoblaster Turret
R2-D2 (Either)

Lieutenant Blount
---------------------------
Ion Pulse Missiles

Ten Numb
--------------
Autoblaster


Description:
-Basically Miranda can unload a devastating amount of firepower and pretty much erase 3 ships unless she makes the missiles last. Meanwhile she has an Autoblaster Turret to hold off enemy ships while R2-D2 recharges her for another volley.
-Blount allows Miranda to catch up or sets up a shot for her.
-Ten Numb's shots cannot virtually be unstoppable with a good Focus Token, so he can help combat Phantoms and fly general escort.

I played a single game with it so far, I faced Soontir Fel, Whisper, and the new Inquisitor. Basically that squadron was a min-max for maximum firepower with "Expose" while arc-dodging list. I lost after losing the K-Wing to 1.5 turns of combined firepower but the K-Wing did manage to strip the Inquisitor down to 1 hull. After losing half my squadron it got difficult for Ten Numb to carry Blount. It was in fact my second game of X-Wing where I kinda knew what I was doing, so I am not judging the list that harshly.

Has anyone had good/bad experiences with K-Wings or know if I loaded Miranda correctly? Is Miranda just a mere point-sink? I think she dishes a lot out and can take some heat, but her escort needs to be crackin'.

   
Made in us
Douglas Bader






WAY too many points into Miranda for what you're getting. She's a turret/bomb ship that only has missile/torp slots for fluff reasons (and to take extra munitions). The k-wing isn't all that maneuverable if you have to point your arc at your target and your only maneuvering action takes away your ability to shoot, so you're going to have a hard time getting those missiles off before she dies. And even if you do you don't have any ability to modify your dice without taking multiple turns to set up a focus + TL stack. But as a TLT platform she's amazing. You take a 3-dice shot for damage and still have a second shot to recover a shield. Lose the cluster missiles and failsafe, drop one extra munitions since they're limited to one per ship, upgrade the turret to a TLT, and change R2-D2 to C-3P0 or Chewbacca. I've had some luck with the following:

Miranda (51)
TLT
Advanced SLAM
Conner net x2
Extra munitions
Chewbacca

Corran (48)
PTL
FCS
R2-D2
Engine upgrade

Also, autoblaster b-wings are garbage. The only ships where an autoblaster shot is meaningfully better than a 4-dice primary shot are high-PS arc dodgers that you'll never get an autoblaster shot at. Ten Numb wants veteran instincts and a mangler cannon, with advanced sensors if you can spare the points. It's a niche role ship, but as long as you can roll one hit (or eye with a focus token) you're getting that crit through. Soontir Fel cries when Ten Numb shows up with a mangler cannon, and Vader/Corran/etc have to make him a top priority.

This message was edited 1 time. Last update was at 2016/01/13 10:21:00


There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

I had mitigated success with this list:

Miranda Doni (29)
Twin Laser Turret (6)
Extra Munitions (2)
Seismic Charges (2)

Poe Dameron (31)
Veteran Instincts (1)
R5-P9 (3)
Autothrusters (2)

Blue Squadron Pilot (22)
Fire-Control System (2)

Total: 100

View in Yet Another Squad Builder

Miranda just circles the battle, doing that 3 bank turn of hers, if anyone starts chasing her, seismic charges make them reconsider it. The B-wing is a sacrificial lamb, but a nasty one. Poe is Poe. Alternatively, you can replace extra munitions with Advanced SLAM, as I figure you pull that trick only once before people wise up to it.

This message was edited 1 time. Last update was at 2016/01/13 14:43:42


 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in us
Stealthy Grot Snipa






New England

Thank you for your input; Peregrine, nice to see you around.

The only reason to take the, Twin Laser Turret I presume, is because on the defensive she can regain a lot of shields and she will never want to be spending shields?

I was able to get shots off with the Autoblaster and I liked that it pretty much means that the opponent doesn't need to roll defense dice since the shots ignore hits and the one crit that is rolled gets through as well. However the Mangler is a 1 shield or 1 crit card insurance. I will try it out.

I am assuming that Lieutenant Blount's need is lessened, he has been a take in each of my lists I have made because he is so useful for setting up a shot. Since Miranda will be 360noscoping, blount can be dismissed in favor of another attacking (Arc-Dodging I think?) ship.

I am using my opponents collection for models and I will be buying the TFA Core Set to get all the necessary gubbins for play in general.

Why Corran?

This message was edited 4 times. Last update was at 2016/01/13 19:08:11


   
Made in us
Colonel





This Is Where the Fish Lives

 Da Kommizzar wrote:

Why Corran?

Because he's one of the best pilots in the game.

 d-usa wrote:
"When the Internet sends its people, they're not sending their best. They're not sending you. They're not sending you. They're sending posters that have lots of problems, and they're bringing those problems with us. They're bringing strawmen. They're bringing spam. They're trolls. And some, I assume, are good people."
 
   
Made in us
Stealthy Grot Snipa






New England

Miranda Doni
Twin Laser Turret (TLT)
Advanced SLAM
Intelligence Officer
-38

Ten Numb
Veteran Instincts
"Mangler" Cannon
-36

Jake Farrell

Push the Limit
Chardaan refit
A-Wing Test Pilot
Veteran Instincts
-26

I'll have to try out Corran. In the mean time, how does this look? Jake is a weaker Soontir "Arc Dodger?" and can get some steady fire going.

   
Made in us
Colonel





This Is Where the Fish Lives

You're going to have a hard time getting Jake to push any damage through without Prockets, especially against high agility ships.

This message was edited 1 time. Last update was at 2016/01/13 19:48:51


 d-usa wrote:
"When the Internet sends its people, they're not sending their best. They're not sending you. They're not sending you. They're sending posters that have lots of problems, and they're bringing those problems with us. They're bringing strawmen. They're bringing spam. They're trolls. And some, I assume, are good people."
 
   
Made in us
Longtime Dakkanaut




Rochester, MN

 Da Kommizzar wrote:
The only reason to take the, Twin Laser Turret I presume, is because on the defensive she can regain a lot of shields and she will never want to be spending shields?

Miranda can regen 1 shield by lowering one of the TLT shots to 2 dice. That still leaves the second shot at full a full 3 dice, so the TLT doesn't lose very much effectivness. On the offense, if any ships stray into range 1 of miranda, you can spend 1 shield to give you a 4 dice attack. She's dangerous at all ranges.

This message was edited 1 time. Last update was at 2016/01/13 21:37:09


 
   
Made in us
Douglas Bader






 Da Kommizzar wrote:
The only reason to take the, Twin Laser Turret I presume, is because on the defensive she can regain a lot of shields and she will never want to be spending shields?


And because it can shoot out to range 3. You take lots of 3-speed maneuvers and SLAM to stay right on the edge of combat, minimizing the amount of red dice you're facing without losing any of your own dice. That range 2-3 area is huge, and even at range 1 you still have a decent primary weapon attack. It's really just win-win all around.

You do occasionally spend shields though. A 3-dice attack for damage followed by a 2-dice attack to repair a shield HP is great, but sometimes you need a 4-dice attack to get through the defense on a really tough target. Always remember that you have the option in case you need it.

I was able to get shots off with the Autoblaster and I liked that it pretty much means that the opponent doesn't need to roll defense dice since the shots ignore hits and the one crit that is rolled gets through as well.


The problem with the autoblaster is that you have two kinds of targets:

1) Low-agility targets where the autoblaster is wasted points. Against another b-wing, for example, they aren't evading much anyway so you're better off with the extra red die of a primary weapon attack. Against mid-agility ships like x-wings the autoblaster has (IIRC) a tiny advantage, but it's essentially a rounding error. So you're paying a ton of points for a weapon that is barely, if at all, better than the one you get for free.

2) High-agility targets that will never be in arc at range 1. A good Fel/Vader/etc player is just never going to let you get that shot. They can boost + barrel roll after you're committed to your position, either to get out to range 2+ or to slip out of arc entirely. So, again, the autoblaster is wasted points.

Why Corran?


Because Corran is really powerful, and because having two regenerating ships in a list makes them really hard to deal with. If they go for Corran you fly him away while Miranda TLTs them to death. If they go for Miranda you SLAM out of range while Corran murders them with range-1 double taps. If they split up and go for both you laugh and win easily because they can't break the tank on either ship without focused fire. Regen Poe is also an option now (he wasn't out yet when I was using that list), but I just prefer Corran over Poe in general.

This message was edited 1 time. Last update was at 2016/01/14 03:02:15


There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

 Peregrine wrote:
I just prefer Corran over Poe in general.


You're dead to me!

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
 
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