I thought about using a Gorepack, but in a Grav Dev Cent meta, they dont make alot of sense. You cant jink, and the bikers will die every turn due to Ignores Cover. He also gets to choose when and where to deploy his Cents via Droppod, which doesnt help the bikers at all, not to mention Scatter bikes kill Bikers, but Grinders are immune from the front and sides.
With the Soul Grinders, once he steps out, I get Daemonic Resilience saves, and he is likely in range from a charge or 2 or more Grinders, as he should be able to down 1 per turn. If I utilize summoned Daemons via Bloodtithe, and by turn 2 I should have minimum 3 points, and with good positioning 5+ (getting my characters killed in shooting first), that should be enough to tips the scales in my favot, with the stacked buffs via the Slaughtercult.
Since the new squad comes in within 12", I can always reserve the non Instrument Bloodletter squad to deepstrike onto objectives as well, as the summoned Bloodletters will have an Instrument and Banner, and Blood Tithe spending comes before Reserves rolls.
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