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I could see "Narrative Cards" as a cool toy in general, not necessarily for tournament play but something to add for general entertainment.
For standard games, "Narrative Cards" could control the AI "NPC" units, be they a Daemonic incursion, or carnivorous sand-clams. Draw a random card each turn to determine what happens.
For stuff like kill-teams, such cards could manipulate sentries and other un-activated models.
And of course, you could run games like a "Race to the finish" (Two squads from rival Guard regiments have orders to take a hill. Good luck!).
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