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![[Post New]](/s/i/i.gif) 2016/01/23 13:08:39
Subject: Change Twin-Linked
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Chaplain with Hate to Spare
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So I think Twin-Linked should be "Roll two dice and pick the better result". Certain things might be improved a bit though, such as TL Rending guns would be more likely to trigger the auto wound and it would lower the probability of getting Gets Hot on a TL weapon.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2016/01/23 13:14:16
Subject: Change Twin-Linked
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Repentia Mistress
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What is the mathematical difference of this method?
What about multiple twin-linked shots at once?
This seems to involve more dice and further counting.
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![[Post New]](/s/i/i.gif) 2016/01/23 14:11:47
Subject: Change Twin-Linked
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Terrifying Treeman
The Fallen Realm of Umbar
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You know rending isn't on the to hit roll right? There is literally no difference between this method and the current method.
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DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2016/01/23 14:17:10
Subject: Change Twin-Linked
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Chaplain with Hate to Spare
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Krellnus wrote:You know rending isn't on the to hit roll right? There is literally no difference between this method and the current method.
whoops, yeah. Still, gets hot would still be impacted. It would also save time as you don't roll twice, just two dice at once. It would affect Precision Strikes and Precision Shots though.
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This message was edited 1 time. Last update was at 2016/01/23 14:19:38
5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2016/01/23 14:20:33
Subject: Change Twin-Linked
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Repentia Mistress
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casvalremdeikun wrote: Krellnus wrote:You know rending isn't on the to hit roll right? There is literally no difference between this method and the current method.
whoops, yeah. Still, gets hot would still be impacted. It would also save time as you don't roll twice, just two dice at once.
But you re-roll the 1 already. So the chance is the same. Plus how would you deal with multiple shots?
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![[Post New]](/s/i/i.gif) 2016/01/23 14:24:31
Subject: Change Twin-Linked
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Chaplain with Hate to Spare
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ShaneTB wrote: casvalremdeikun wrote: Krellnus wrote:You know rending isn't on the to hit roll right? There is literally no difference between this method and the current method.
whoops, yeah. Still, gets hot would still be impacted. It would also save time as you don't roll twice, just two dice at once.
But you re-roll the 1 already. So the chance is the same. Plus how would you deal with multiple shots?
Roll two dice for each shot. And gets hot has a weird side effect that if you roll a two and reroll and get a one, gets hot is triggered.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2016/01/23 14:32:46
Subject: Re:Change Twin-Linked
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Stubborn Dark Angels Veteran Sergeant
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Twin linked ever since the change from 2nd edition to third has seemed like a con.
It should either be two shots at the same target, or it should be reroll on the wound as well.
How many vehicles would be instantly better and a more viable option due to this. Some would be scarier but heck, it's not a bad thing, it's so easy to take out vehicles, or impact their shooting in some way (Stunned etc).
Tau crisis suits could be a nightmare though
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My hobby instagram account: @the_shroud_of_vigilance
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![[Post New]](/s/i/i.gif) 2016/01/25 18:41:31
Subject: Re:Change Twin-Linked
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Khorne Veteran Marine with Chain-Axe
Bodt
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Let me give an example of why this is a bad idea: Hive Tyrants with Twin Linked Devourers have 12 twin linked shots. Right now they can be rolled all at once, reroll if necessary. 2 dice rolls. You're suggesting 12 separate dice rolls to end up with the exact same result as rerolling the misses as is.
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4000 pts
4700+ pts
2500 pts Hive Fleet Gungnir
St. Peter don't you call me 'cause I can't go. I owe my soul to GW's store. |
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![[Post New]](/s/i/i.gif) 2016/01/25 18:52:59
Subject: Re:Change Twin-Linked
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Fixture of Dakka
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KharnsRightHand wrote:Let me give an example of why this is a bad idea: Hive Tyrants with Twin Linked Devourers have 12 twin linked shots. Right now they can be rolled all at once, reroll if necessary. 2 dice rolls. You're suggesting 12 separate dice rolls to end up with the exact same result as rerolling the misses as is.
This. Also, assuming we did something similar for units under the effects of other reroll rules, it gets even worse. 20 man squad of guardians firing 40 shots while guided?
@endlesswaltz123: What you're proposing would probably be fine as its own rule. Twin-linked as it is fills a mechanical niche the same way preferred enemy does. Sometimes you don't want twin-linked+ when you're designing a weapon option. Sometimes you just want twin-linked.
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ATTENTION. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
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![[Post New]](/s/i/i.gif) 2016/01/25 19:15:39
Subject: Change Twin-Linked
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Ultramarine Land Raider Pilot on Cruise Control
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@Wyldhunt, to be fair, what endlesswaltz123 is proposing is the original Twin Linked rule. The current incarnation should be called "Accurate" or some such, and twin weapons should go back to firing twice as many shots. Then only weapons that are really Twin Linked should retain the Twin Linked rule.
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Battlefleet Gothic ships and markers at my store, GrimDarkBits:
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![[Post New]](/s/i/i.gif) 2016/01/25 19:33:34
Subject: Change Twin-Linked
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Battlewagon Driver with Charged Engine
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Doubling the dice and rolling all at once improves TL.
Mathhammer:
12 shots TL, BS3
(Old way): First roll (avg) 6 hits, 6 misses. Reroll the 6 misses, generates 3 more hits, for a total of 9 hits.
(new way): 24 dice rolled, 12 hits (avg).
12 hits > 9 hits.
The reason this is so is that currently you don't get extra rolls on the 6 first-roll hits. You only roll 18 dice total as it currently stands, as opposed to 24 in your method.
Makes TL more powerful...as an Ork, that's bad for me, so I "vote" no.
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![[Post New]](/s/i/i.gif) 2016/01/25 19:58:16
Subject: Change Twin-Linked
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Longtime Dakkanaut
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What I'm doing w/ Forgehammer and Twin-Linked is using an exploding mechanic:
After rolling to-hit with a twin-linked weapon, keep track of all the rolls that hit. You may roll to-hit with these dice again, to confirm a second round of hits.
Example: 5 Marine Bikers each armed with Twin-Linked Bolters fire 10 shots. Of those, 6 shots hit. They may now roll 6 more dice to see if they score additional hits.
Blast Weapons use rules similar to the current ones for multiple-barrage for scattering from the original blast.
Note: Flamers roll to-hit now
Linked has 4 levels max, like most other USRs. So a weapon like a Rak'Gol Howler Cannon would effectively be a Heavy Stubber with Linked (2) (as it has 3 guns/barrels pretty much taped to each other).
It's pretty simple in practice, especially since a *lot* of reroll abilities are also gone.
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![[Post New]](/s/i/i.gif) 2016/01/25 20:18:16
Subject: Change Twin-Linked
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Dakka Veteran
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MagicJuggler wrote:What I'm doing w/ Forgehammer and Twin-Linked is using an exploding mechanic:
After rolling to-hit with a twin-linked weapon, keep track of all the rolls that hit. You may roll to-hit with these dice again, to confirm a second round of hits.
Example: 5 Marine Bikers each armed with Twin-Linked Bolters fire 10 shots. Of those, 6 shots hit. They may now roll 6 more dice to see if they score additional hits.
Blast Weapons use rules similar to the current ones for multiple-barrage for scattering from the original blast.
Note: Flamers roll to-hit now
Linked has 4 levels max, like most other USRs. So a weapon like a Rak'Gol Howler Cannon would effectively be a Heavy Stubber with Linked (2) (as it has 3 guns/barrels pretty much taped to each other).
It's pretty simple in practice, especially since a *lot* of reroll abilities are also gone.
For God's sake man, how do you come up with these ideas? Statistically distinct mechanics for every nook and cranny. Tell me, do you sleep?
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I went to Hershey Park in central PA this year, and I have to say I was more than a little disappointed. I fully expected the entire theme park to be make entirely of chocolate, but no. Here in America, we have "building codes," and some other nonsense about chocolate melting if don't store it someplace kept below room temperature. |
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