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![[Post New]](/s/i/i.gif) 2016/01/23 19:09:18
Subject: Are Psilencers underrated?
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Dakka Veteran
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I have hardly seen any Grey Knights player use these wargear. I do use them mostly for fun. There are actually pretty decent, actually, at least from where I am seeing it. Here are my takes on them:
The Incinerator and Heavy Incinerator are arguably the best wargear for your Grey Knights because you will be Deepstriking most of them. The Heavy Incinerator is nearly broken and must have for the Dreadknight. You should only consider alternative if you are going for a more foot-slogging army or if you are going for a second range weapon on the Dreadknight.
Psilencer is a no go for all Power Armor units because it is a Heavy Weapon. However, for units with Relentless, this weapon does exactly as much wound against T3 models as the Heavy Psicannon, with no AP4 nor Rending. Against tougher foe, the Psicannons do more wounds. What sells the Psilencers and Gatling Psilencers are the fact they are 5 points cheaper than the Psicannon and have Force. Psicannons are more versatile and able to take on any kind of target, but Psilencers can also be extremely powerful in certain contexts. Units like Zoanthropes and Tyrannid Warriors are easy kills for both the Psylencer (2/3 and 1 on average) and Gatling Psilencer (4/3 and 2 on average). Blood Crushers and Plague Drones can also fall victims quickly to these guns.
The Psilencer has a 2/9 chance of Instant Killing a MC with T6 and 3+ and the Gatling Psilencer has 4/9 chance. 2 Gatling Psilencers cost 70 points and you stand a 8/9 chance of killing a MC with those stats. Tervigons, unguarded Hive Tyrants, Bloodthirsters and Excocrines are your most prioritized target. MC with lower T or saves can be taken down more easily. With Psychic Powers such as Misfortune and Prescience and even Doom, Reveal and Jink from your Eldar allies and Enfeeble from Space Marines allies, your chance of nuking a MC increases. If you are risk-averse, do not use these weapons. However, if you can handle the risk, why not have a go at them?
So, what is your take on these two weapons? If you are playing Grey Knights, are you using them?
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![[Post New]](/s/i/i.gif) 2016/01/23 21:55:12
Subject: Are Psilencers underrated?
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Decrepit Dakkanaut
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That's assuming a successful Force cast, when you probably want Hammerhand, Sanctuary, or Force on your melee weapons. That's one strike right there.
You also make mention of potential wounds against T3, but Psycannons already ID those without needing Force. That's strike two.
In terms of Dreadknights, the Psycannon has a Blast and therefore can potentially hurt more models (assuming terrible spacing on the opponent's end) and you are going to want that Warp Charge for Sanctuary or Force on the sword.
If the Psilencer didn't require Warp Charges to make it function it might be mediocre, but Psycannons have more of what's needed in the army, simply because we already HAVE Force weapons and we're going to charge anyway.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2016/01/23 22:42:45
Subject: Are Psilencers underrated?
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Did Fulgrim Just Behead Ferrus?
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bibotot wrote:The Psilencer has a 2/9 chance of Instant Killing a MC with T6 and 3+ and the Gatling Psilencer has 4/9 chance. 2 Gatling Psilencers cost 70 points and you stand a 8/9 chance of killing a MC with those stats.
Your math is a bit off, there. You have to successfully cast Force, you have to successfully hit, you have to successfully wound, and they have to fail their save. All of which adds up to odds far less than you listed.
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"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me." - Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks |
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![[Post New]](/s/i/i.gif) 2016/01/24 03:17:30
Subject: Are Psilencers underrated?
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Stealthy Warhound Titan Princeps
Phoenix, AZ, USA
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The Psilencer on it's own is just a bad weapon design. S4, AP-, Heavy? It should have been salvo, should wound on a set roll regardless of toughness. Sure, it has Force, but against the only thbgs it can wound, Force is meaningless.
The Gatling Psilencer is a different story. It's on a relentless platform that most of the time moves 12" a turn, and backs up a primary weapon with the chance of ID'ing a MC or special character. It's a small chance, but its worth it given the right situation.
SJ
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“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
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![[Post New]](/s/i/i.gif) 2016/01/24 06:34:37
Subject: Re:Are Psilencers underrated?
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Discriminating Deathmark Assassin
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As a Necron Player, they're pretty irritating. The amount of ranged Force shots that GKs have access to is crazy. The penalty to RP hurts.
They share the same range as the majority of the Necron list, so we have to move into their gun range. While you do have to get Force off, it'll activate all Force weapons in the unit should it ever come to CC. Again with Overwatch you get quite a few shots. Even if you do have to move, you still get a decent amount of dice.
They're a good way to put pressure on Wraiths, even in a Harvest. I don't run Wraiths often and haven't run a Harvest yet, so take that at face value.
I think 1 unit of them isn't a bad idea. Maybe even a 2/2 Psycannon, to cover flexibility. Or put 2 in a unit, in a Rhino for protection. I've gone up against 4 in a Rhino where I have to deal with more shots after killing the Rhino. I think Purifiers have access to 4 as well, and you get the ML+ with them.
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Outside of that, I agree with everyone else. Not very flexible in TAC lists unless on Terminators, or the Heavy ones on Dreadknights. Very few other units where you'd want them, and that's if you're up against them. They can't touch T8, which seem to be the biggest complaints right now. Even if they are a threat, that unit gets a BIG target on its head.
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This message was edited 1 time. Last update was at 2016/01/24 06:36:32
Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)
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