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Made in us
Regular Dakkanaut




Smyrna, TN USA

I just started playing X-Wing last month and had some success with a dual Firespray build at the winter tourney a couple of weeks ago. But i want to try something different for the the store tournament coming up in a couple of weeks. I'd appreciate any advice or feedback on the following lists.

#1 - 100 points - Rebel Aces 1

Wedge Antilles (X-Wing) + R5-D8 + Ion Torpedoes + Outmaneuver + Engine Upgrade (44)
Ello Asty (T-70 X-Wing) + R2 Astromech + Marksmanship + Shield upgrade (38)
Prototype Pilot (A-Wing) + Chardaan Refit + Stealth Device (18)

#2 - 99 points - Rebel Aces 2

Jake Farrell (A-Wing) + A-Wing Test Pilot + Chardaan Refit + Outmaneuver + Shield Upgrade + Expose (33)
Etahn A-baht (E-Wing) + R2-D2 + Ion Torpedoes + Marksmanship + Fire-Control System + Shield Upgrade (50)
Bandit Squadron Pilot (Z-95) + Advanced Homing Missiles + Munitions Failsafe (16)

#3 - 100 points - Rebel Aces 3

Poe Dameron (T-70 Xwing) + Veteran Instincts + R2-D2 + Stealth Device (39)
Ello Asty (T-70 Xwing) + Marksmanship + BB-8 + Integrated Astromech (35)
Jake Farrell (A-Wing) + A-Wing Test Pilot + Veteran Instincts + Marksmanship + Chardaan Refit (26)

#4 - 100 points - Punishing Vader Maul

Redline (Tie Punisher) + Fire Control System + Extra Munitions + Assault Missiles + Cluster Missiles (40)
Darth Vader (Tie Advanced) + TIE/x1 + Marksmanship + Cluster Missiles + Shield Upgrade + Fire Control System (40)
Mauler Mithel (Tie Fighter) + Predator (or swap for Marksmanship) (20)

Any thoughts or constructive criticism would be appreciated.

I am the one you warned me of 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

 Imaginos wrote:
I just started playing X-Wing last month and had some success with a dual Firespray build at the winter tourney a couple of weeks ago. But i want to try something different for the the store tournament coming up in a couple of weeks. I'd appreciate any advice or feedback on the following lists.

#1 - 100 points - Rebel Aces 1

Wedge Antilles (X-Wing) + R5-D8 + Ion Torpedoes + Outmaneuver + Engine Upgrade (44)
Ello Asty (T-70 X-Wing) + R2 Astromech + Marksmanship + Shield upgrade (38)
Prototype Pilot (A-Wing) + Chardaan Refit + Stealth Device (18)

r5-d8 is a dicey astromech, since you only have two hulls before you actually explode. I would also ditch the torpedoes on Wedge, and use Predator instead of Outmaneuver.
Bump Ello to PS9 with Veteran Instincts, instead of super-focus. Then upgrade his mech. If you want to keep the shield upgrade, use r2-d2 to make use of that greater pool of shields. Ello only has a single red maneuver, you don't need as many greens.
I think you're better off with Autothrusters than a Stealth Device, mathematically speaking. And if you have the points, invest in Proton Rockets. Fun for the whole family.

#2 - 99 points - Rebel Aces 2

Jake Farrell (A-Wing) + A-Wing Test Pilot + Chardaan Refit + Outmaneuver + Shield Upgrade + Expose (33)
Etahn A-baht (E-Wing) + R2-D2 + Ion Torpedoes + Marksmanship + Fire-Control System + Shield Upgrade (50)
Bandit Squadron Pilot (Z-95) + Advanced Homing Missiles + Munitions Failsafe (16)

Love Jake Farrell. Veteran Instinct keeps him alive and Push the Limit mitigates his 2 dice attack. Give him Rocket and Autothrusters.
I don't like E-wings. I think his ability pairs well in Epic play, but he's very expensive for what he does at 100 pts. And he is obviously the linchpin of this build.
I would advise to keep your Zs cheap.

#3 - 100 points - Rebel Aces 3

Poe Dameron (T-70 Xwing) + Veteran Instincts + R2-D2 + Stealth Device (39)
Ello Asty (T-70 Xwing) + Marksmanship + BB-8 + Integrated Astromech (35)
Jake Farrell (A-Wing) + A-Wing Test Pilot + Veteran Instincts + Marksmanship + Chardaan Refit (26)

That Stealth Device on Poe will not last long. You are better off with Autothrusters, which won't go away after your first hit.
You really enjoy Marksmanship, don't you? Keep him alive by being at PS9 instead, methinks. Or a more aggressive EPT like Predator or Lone Wolf.
Jake, see above.

#4 - 100 points - Punishing Vader Maul

Redline (Tie Punisher) + Fire Control System + Extra Munitions + Assault Missiles + Cluster Missiles (40)
Darth Vader (Tie Advanced) + TIE/x1 + Marksmanship + Cluster Missiles + Shield Upgrade + Fire Control System (40)
Mauler Mithel (Tie Fighter) + Predator (or swap for Marksmanship) (20)

I'm not good enough with Imperials and the Punisher, so I can't help you there. BUt I'd say ditch the marksmanships

This message was edited 1 time. Last update was at 2016/01/25 18:15:56


 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in us
Regular Dakkanaut




Smyrna, TN USA

Thanks for the tips so far! I haven't used marksmanship before, just thinking about trying it out.

I am the one you warned me of 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

It's rarely worth 3% of your total list points. Sure, you'll get an extra crit, but aside from that it's the same as a focus. And a focus can be used defensively.

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in us
Regular Dakkanaut




Smyrna, TN USA

Okay, trying some different ideas here (following on what your were saying):

Aces AEZ list:
Jake Farrell - outmaneuver, chardaan, test pilot, autothrusters, push the limit (iffy on dropping outmaneuver for VI, but it is feasible) - 30 pts
Etahn - VI, R2D2, fire control system, Ion Torpedoes, shield upgrade - 48 pts
Lieutenant Blount - Assault missiles - 22 pts

Aces TTA:
Poe - VI, R2D2, Autothrusters
Ello - Outmaneuver, BB8, integrated astromech
Jake Ferrell - VI, chardaan, test pilot, outmaneuver

Aces TEA:
Poe - VI, R2D2, Autothrusters
Etahn - VI, fire control system
Jake Ferrell - VI, chardaan, test pilot, outmaneuver

Aces BYZed
Keyan Farlander - push the limit (to keep the stress token), fire control system, autoblaster, extra munitions, proton torpedoes, B-wing/e2, kyle katarn (extra munitions and torpedoes might be dropped)
Dutch Vander - twin laser turret, extra munitions, plasma torpedoes, R2 astromech, BTL-A4, Munitions Failsafe (may drop BTL-A4)
Bandit squadron - Adv homing missiles

Thoughts on these?

This message was edited 1 time. Last update was at 2016/01/26 19:50:50


I am the one you warned me of 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

AEZ:
Drop Chardaan on Jake, give him VI instead of Outmaneuver and give him prockets. You now have a high PS alpha strike.

Blount is ok, although you could save a few points with the likes of Ion Pulse Missile instead.

Again, I'm no expert with the E-wing. It feels like ordnance on it is a bit expensive.

TTA:
Love Poe.
Ello has a lot of maneuver options and can be nasty if you can get him into the right spot. Might not be optimal, but fun.
I'd downgrade Jake to a green squadron, change the EPT from VI to PTL and if you have enough points, add Autothrusters to Ello instead.

TEA:
Not much can be said about this that hasn't been said elsewhere.

BYZ
Dump the autoblaster and ordnance on Keyan. My personal take on it is that his dial has enough red in it that he doesn't need PTL per se, and turns into a good ace with VI. YMMV, of course. With the points saved, buy a HLC. Farlander now fires at 4 dice at all range bands.
Dutch - Extra munitions & Failsafe? Your insecurities are showing, mate. I'd run him (or Salm) with the TLT, no title and give him a bomb (a cheap Seismic Charge is amazing on a high PS pilot)for those edge cases. Something like this:

Horton Salm (25)
Twin Laser Turret (6)
Bomb Loadout (0)
R2 Astromech (1)
Seismic Charges (2)

Keyan Farlander (29)
Veteran Instincts (1)
Fire-Control System (2)
Heavy Laser Cannon (7)
Kyle Katarn (3)
B-Wing/E2 (1)

Green Squadron Pilot (19)
Push the Limit (3)
Chardaan Refit (-2)
Crack Shot (1)
Autothrusters (2)
A-Wing Test Pilot (0)

Total: 100

View in Yet Another Squad Builder


Automatically Appended Next Post:
That actually sounds like a fun list...

This message was edited 1 time. Last update was at 2016/01/26 21:10:08


 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in us
Regular Dakkanaut




Smyrna, TN USA

Thanks again for the feedback!

I'm hoping to get a few test runs of some of these in tomorrow (vacation day from work).

This message was edited 1 time. Last update was at 2016/01/26 21:41:47


I am the one you warned me of 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

If you can spare a bit of cash, I would lay hands on a Rebel Transport. The astromechs and pilots are nice.

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in us
Regular Dakkanaut




Smyrna, TN USA

Thanks to some credit at CSI, I've got a Rebel Transport and an Imperial Raider on order now (plus a YT-1300).

I am the one you warned me of 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

That's a potential tv show right there. CSI: Rebel Alliance.

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in us
Purposeful Hammerhead Pilot




Murrieta, CA

 Mathieu Raymond wrote:
That's a potential tv show right there. CSI: Rebel Alliance.


Of course the culprit will always be Tycho. He goes postal after returning to the rebel hangar with 12+ Stress tokens.

Space Marines (Anything but BA or GK): 6k
Tau: 3k

-Thaylen 
   
 
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