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![[Post New]](/s/i/i.gif) 2016/01/25 17:13:56
Subject: [1750] - Space Marines - Centurions and Skyhammer
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Pyromaniac Hellhound Pilot
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Enough grav for you? Space Marine CAD – Ultramarine tactics 11130pts Tigurius 165pts Scouts 55pts Scouts 55pts Drop Pod 35pts Drop Pod 35pts Drop Pod 35pts Centurions x3 with Grav Cannons, amp and omniscope 250pts Centurions x3 with Grav Cannons, amp and omniscope 250pts Centurions x3 with Grav Cannons, amp and omniscope 250pts Skyhammer Annihilation Force – Ultramarine tactics 620pts Devastators x 10 with 4 multi meltas in drop pod 215pts Devastators x 10 with 4 multi meltas in drop pod 215pts Assault marines with flamer and melta bomb 95pts Assault marines with flamer and melta bomb 95pts
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This message was edited 1 time. Last update was at 2016/01/26 18:04:54
Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights |
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![[Post New]](/s/i/i.gif) 2016/01/25 17:24:10
Subject: [1750] - Space Marines - Centurions and Skyhammer
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Frenzied Juggernaut
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Do you plan to put the cents in pods?
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37,500 pts Daemon Army of the Gods
35,000 pts - X - Iron Tenth
15,000pts - Firehawks
7,000 pts - Nighthaunt
 
Dkok - 1850
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![[Post New]](/s/i/i.gif) 2016/01/25 18:22:28
Subject: [1750] - Space Marines - Centurions and Skyhammer
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Pyromaniac Hellhound Pilot
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yep
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Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights |
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![[Post New]](/s/i/i.gif) 2016/01/25 18:31:25
Subject: [1750] - Space Marines - Centurions and Skyhammer
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Been Around the Block
brighton
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obviously he does Automatically Appended Next Post: Looks like some pretty good cheese to me, about as good as vanilla marines can get bar white scar Gladius.
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This message was edited 1 time. Last update was at 2016/01/25 18:32:03
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![[Post New]](/s/i/i.gif) 2016/01/25 21:38:43
Subject: [1750] - Space Marines - Centurions and Skyhammer
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Frenzied Juggernaut
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How? They arent allowed to take a pod as a dedicated transport.
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37,500 pts Daemon Army of the Gods
35,000 pts - X - Iron Tenth
15,000pts - Firehawks
7,000 pts - Nighthaunt
 
Dkok - 1850
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![[Post New]](/s/i/i.gif) 2016/01/25 22:33:21
Subject: [1750] - Space Marines - Centurions and Skyhammer
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Pete Haines
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Fast attack drop pods. Transports don't have to be dedicated.
Edit: @ The list, i'd suggest a combi Grav or Melta on the Dev sergeants, rathern than the flamers and melta bombs in the assault squads. Pretty marginal call though. Do Skyhammer drop pods count towards the drop pod total count for the list? (.ie. so all 3 cent squads can drop first turn).
I'd personally go White Scars for the CAD, with a librarian W/Hunters eye and use the saved points to grab an inquisitor with 3 servo skulls and use any leftover points to grab a power axe or two on the assault squad sarges.
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This message was edited 1 time. Last update was at 2016/01/25 22:39:53
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![[Post New]](/s/i/i.gif) 2016/01/26 00:21:31
Subject: [1750] - Space Marines - Centurions and Skyhammer
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Pyromaniac Hellhound Pilot
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Cheers for the advice!
The skyhammer pods are treated separately to the rest of the pods - you can either decide on bringing them in turn one or turn two. This would be pretty powerful, giving a potential alpha strike of 2 cent squads and all the skyhammer!
You know, I originally had the CAD as white scars with the hunters eye, but switched it out to spend the last few points. Thought tigurius could most likely get ignores cover if it was desperately needed, plus some other goodies...
Do you reckon an inquisitor with skulls is worth the 34pts? I guess they could help some drop pods land more accurately
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Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights |
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![[Post New]](/s/i/i.gif) 2016/01/26 00:55:15
Subject: [1750] - Space Marines - Centurions and Skyhammer
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Pete Haines
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34 pts stops infiltrators and scout moves effectively. The reduced deep strike is a nice added bonus I guess.
If the skyhammer pods are treated separately, it could be nice to run two 5 man tactical squads in pods as the min troops instead of scouts, just so all the cents can come down turn 1. I think you can do it by dropping tiggy down to a naked librarian with hunters eye, and getting rid of the extra gear on the assault marines. If you wanted some melta on them, you could do it by dropping some omni scopes.
Or just leave them bare bones for obsec.
Just a wee idea, I think your list is already pretty hardcore, the above ideas would just be my slant on it.
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This message was edited 2 times. Last update was at 2016/01/26 00:55:53
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![[Post New]](/s/i/i.gif) 2016/01/26 01:13:56
Subject: [1750] - Space Marines - Centurions and Skyhammer
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Ultramarine Chaplain with Hate to Spare
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I'd drop a Cent unit buff a Dev unit to Grav and a combi grav to compensate. That nets you 140 points use that for a Culexus Assassin so you don't auto lose to invistars if you go 2nd...
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![[Post New]](/s/i/i.gif) 2016/01/26 15:58:10
Subject: Re:[1750] - Space Marines - Centurions and Skyhammer
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Frenzied Juggernaut
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This is pretty gross I gotta say. Though, why not take a bare bones pod-gladius (Podius), IH Smashfker, and skyhammer with 35 pt INQ (take a bolter for 1 pt... bc round numbers) if you can find a way. I can seem to squeeze smashfker in there =[
IH - CT
Cptn - 90
Cptn - 90
6x5 Tac - Melta - 480
2x3 Dev Cents - Grav - 480
2x Attk Bike - 80
2x pods - 70
Skyhammer
2x5 4xMM Devs - 220
2x5 Ass Sqd - flamer - 180
2x Pods - 70
INQ - 3x servo - boltgun - 35
TOTAL: 1795
Now if we trimm off some fat, you can get down to your 1750.
Gives you lots of melta, lots of grav, plenty of troops, aplha and secondary strikes with an inq backing you up. Thoughts?
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This message was edited 1 time. Last update was at 2016/01/26 16:00:14
37,500 pts Daemon Army of the Gods
35,000 pts - X - Iron Tenth
15,000pts - Firehawks
7,000 pts - Nighthaunt
 
Dkok - 1850
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![[Post New]](/s/i/i.gif) 2016/01/26 17:16:15
Subject: [1750] - Space Marines - Centurions and Skyhammer
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Ultramarine Chaplain with Hate to Spare
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30 walking tac marines with metlas? No thanks. Why a Captain and Chaplain? Is that double CAD?
To be honest pretty much nothing looks good about the new list?
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![[Post New]](/s/i/i.gif) 2016/01/26 18:06:34
Subject: [1750] - Space Marines - Centurions and Skyhammer
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Pyromaniac Hellhound Pilot
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He was trying to make a very cheap drop-pod gladius strike force, but it doesn't allow the cents drop pods. Also, you can't get the free pods without an auxillary option so it's a bit of a moot point. Fling and bryan, they're both good ideas. I think they might make the list stronger in some areas but weaker in others though (having 3 cent squads is pretty nice haha). Here's one option: Space Marine CAD – Ultramarine tactics 880pts Tigurius 165pts Scouts 55pts Scouts 55pts Drop Pod 35pts Drop Pod 35pts Drop Pod 35pts Centurions x3 with Grav Cannons, amp and omniscope 250pts Centurions x3 with Grav Cannons, amp and omniscope 250pts Skyhammer Annihilation Force – Ultramarine tactics 670pts Devastators x 10 with 4 multi meltas in drop pod 215pts Devastators x 10 with 2 multi meltas and 2 grav cannons in drop pod 265pts Assault marines with flamer and melta bomb 95pts Assault marines with flamer and melta bomb 95pts Inquisition: Inquisitor with skulls 34pts Assassin: Culexus 140pts This loses one unit of centurions, upgrades 1/2 a skyhammer dev squad to grav (the idea being that they combat squad), and gains a skull inquisitor and a culexus to ride in the now vacant drop pod. It also nets me 20pts. What do you thin, better or worse than list 1? It has lost a unit of grav centurions, which are no small sacrifice!
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This message was edited 1 time. Last update was at 2016/01/26 18:06:45
Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights |
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![[Post New]](/s/i/i.gif) 2016/01/26 18:23:36
Subject: [1750] - Space Marines - Centurions and Skyhammer
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Frenzied Juggernaut
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I assume the third pod is for the assassin? Also just curious, why 10x devs?
Automatically Appended Next Post:
FlingitNow wrote:30 walking tac marines with metlas? No thanks. Why a Captain and Chaplain? Is that double CAD?
To be honest pretty much nothing looks good about the new list?
Marines go in pods. Hah. Drop behind and melta away. Who foot slogs? Its Cptn and Cptn. Theyre the same. Not a Double CAD. A gladius list.
And you cant add 2x pods to a gladius for no reason? its not a formation its just a style of army build right?
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This message was edited 2 times. Last update was at 2016/01/26 18:26:21
37,500 pts Daemon Army of the Gods
35,000 pts - X - Iron Tenth
15,000pts - Firehawks
7,000 pts - Nighthaunt
 
Dkok - 1850
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![[Post New]](/s/i/i.gif) 2016/01/26 21:07:09
Subject: [1750] - Space Marines - Centurions and Skyhammer
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Ultramarine Chaplain with Hate to Spare
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I'd drop the flamers to get a combi-grav on the Dev Sergeant it just shifts the odds in your favour for killing a Wraithknight with the combat squad when you arrive. You're right you lose some power losing the extra Cent squad but in my experience Invisistars are hugely prevalent in the competitive scene so you can't really afford not to take a Culexus.
Marines go in pods. Hah. Drop behind and melta away. Who foot slogs? Its Cptn and Cptn. Theyre the same. Not a Double CAD. A gladius list.
And you cant add 2x pods to a gladius for no reason? its not a formation its just a style of army build right?
What you posted was not a Gladius. You can't take a Gladius in Unbound and you didn't take an Auxillary choice. So you didn't meet the minimum requirements for a Gladius. The Drop Pods are not listed as an option in the Gladius so they aren't available. Therefore the Drop Pods aren't in a Detachment making your list Unbound so you don't get the Gladius command benefits and you haven't paid points for any transports so those marines are foot slogging...
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![[Post New]](/s/i/i.gif) 2016/01/26 21:58:00
Subject: [1750] - Space Marines - Centurions and Skyhammer
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Frenzied Juggernaut
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FlingitNow wrote:I'd drop the flamers to get a combi-grav on the Dev Sergeant it just shifts the odds in your favour for killing a Wraithknight with the combat squad when you arrive. You're right you lose some power losing the extra Cent squad but in my experience Invisistars are hugely prevalent in the competitive scene so you can't really afford not to take a Culexus.
Marines go in pods. Hah. Drop behind and melta away. Who foot slogs? Its Cptn and Cptn. Theyre the same. Not a Double CAD. A gladius list.
And you cant add 2x pods to a gladius for no reason? its not a formation its just a style of army build right?
What you posted was not a Gladius. You can't take a Gladius in Unbound and you didn't take an Auxillary choice. So you didn't meet the minimum requirements for a Gladius. The Drop Pods are not listed as an option in the Gladius so they aren't available. Therefore the Drop Pods aren't in a Detachment making your list Unbound so you don't get the Gladius command benefits and you haven't paid points for any transports so those marines are foot slogging...
Cpt'n - 90
Chap - 90
6x5 Tac - Melta - 480
2x3 Dev Cents - Grav - 480
2x Attk Bike - 80
This isnt a gladius, or with the 2x extra pod it isnt a gladius?
Regardless, thanks for the clarification. In order to take 2x more pods id need 2x troops and an hq correcct? Not that I would do that, I just am trying to make sense of it all.
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This message was edited 1 time. Last update was at 2016/01/26 21:59:15
37,500 pts Daemon Army of the Gods
35,000 pts - X - Iron Tenth
15,000pts - Firehawks
7,000 pts - Nighthaunt
 
Dkok - 1850
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![[Post New]](/s/i/i.gif) 2016/01/26 22:17:53
Subject: [1750] - Space Marines - Centurions and Skyhammer
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Ultramarine Chaplain with Hate to Spare
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The Gladius is a Detachment to field it you must take 1-2 Demi Companies plus 1 or more Auxillaries. That list has no Auxillaries. Drop Pods are Fast Attack Choices, how many Fast Attack choices does the Gladius allow you to take? If you read the Gladius rules this is all clearly laid out.
You don't necessarily need a HQ and two Troops to get the pods. You need a Detachment with at least 2 Fast Attack choices that allows for a Faction that includes Drop Pods. Or you need a Formation that includes Drop Pods in it's unit list (I'm not currently aware of any of these).
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![[Post New]](/s/i/i.gif) 2016/01/27 02:10:29
Subject: [1750] - Space Marines - Centurions and Skyhammer
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Nasty Nob
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I like your list with the INQ and Assassin best. Definitely brings the tools for an unknown meta. Well done
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A man's character is his fate.
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![[Post New]](/s/i/i.gif) 2016/01/27 14:41:38
Subject: [1750] - Space Marines - Centurions and Skyhammer
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Pete Haines
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Yeah I really like that new list, I'd drop the flamers and melta bombs for some combi gravs, but that is really minor and personal choice,
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