1hadhq wrote:
Thats why I think
GW isn't going to touch the question of how many recruts per planetary pop beyond foggy answers.
I totally agree, for
GW to acknowledge the true scale of there setting would have serious issues with the tabletop systems. (but hey
GW is a collectables company not a games company right heheh)
When you are talking about the fluff needing to reflect the tabletop I think we are already some way away from that to be honest but I think when you start talking number it should be even further. Although there is an awful lot of float when it comes to the fluff capabilities of different groups. Marines for example are quoted in some sources to be on par with 50 or 100 "normal" men, in others they are capable of taking on worlds of millions single handed.
If you look at the first idea (50-100 equivalence) then given the scale of the imperium then they are nothing more than a small elite good for certain situations, amazing for others but in insufficient numbers compared to the guard. They would just end up a subsection of the guard, for boarding actions, or assaults or something. The second idea? well then they are much more useful and have an appreciable impact even with their small numbers but do we really think they are that effective?
Going back to the main topic, I was really interested in establishing a feel for the scale of what is really going on and how in much of the fluff the numbers, while seeming huge are in fact woefully low in comparison to the "reality". If we think of an average earth like world and look to conquer it, a single raising of guard from a single hiveworld would give you an army with 1/6 or 1/7 of the size of the planetary population of the earth! Can you imagine even the combined armies of the earth standing up to that kind of force?
Automatically Appended Next Post:
keezus wrote:.
On top of this, a hive world would need extremely regular resupply. Given the issues with Warp travel, one would expect that oversupply is necessary to prevent shortage/riots on these worlds. its great to throw around these gigantic numbers but the logistical problems are enormous.
Realistic is not a word I'd apply to
GW's population numbers.
And that's why the Administratum and Munitorum and all the other logistical bodies exist, to deal with exactly those issues.
No I will concede that given the scale of the problem and the scale of the bureaucracy that's there to "sort it" that huge cock ups occur, that's enshrined in the fluff as a true example of the grimdark, but largely it all works.
In my mind fluff, for many of the back water worlds the only contact there receive will be the balckships to collect any psykers and the tithe ships of the administratum. For the more important systems we know there are huge amounts of trade and commerce going on with everything from little in system traders right out to the rogue traders and huge trading conglomerates.
I liken it back to the early days of the British Empire where trade around the world was key to keeping it all moving and yet communication around the world was gak and slow and ships very often delayed or lost at sea. but it worked!
Automatically Appended Next Post: Nerak wrote:Could you link the page? I'd like to see a reference.
Yeah, the Imperial war machine is epic in scale. Usually it's a question of internal politics (and HERESY) that slows down it's workings though. Don't dwell to much on it though. If you do you'll soon realise how unfair it is when one of the space marine poster boys falls to a lasgun.
http://wh40k.lexicanum.com/wiki/Hive_World
Obviously I am uncertain where they source is but its a big galaxy so it doesn't surprise me.