Switch Theme:

[Necron] Royal Court Disco Inferno 2: The Entourage  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in jp
Proud Triarch Praetorian





Tried making the shooty court variation (bunch of Lords and Crypteks in a Ghost Ark), but it wasn't so great.

So why not take a stab at the, uh, stabby version?

This one consists of:
Spoiler:
5x Lychguard [shields] (150)

Zahndrekh (150)
Obyron (120)
Orikan (120)
Lord [Warscythe] (70)
Lord [Warscythe] (70)
Overlord [Voidreaper, Phase Shifter, ResOrd] (160)
Destroyer Lord [Warscythe, Phase Shifter, Veil] (180)

= 1020
Possible in CAD (+ Royal Court) and Decurion (+ Royal Court & Destroyer Cult).
"Great oogly moogly!", I hear you say. "That's a gak ton of points* for one unit!"
So it is, but look what you get for it!
• 5 Warscythes (one of which has Flesh Bane and Master Crafted), 5 power swords, and Orikan's special weapon. That's gonna put out some serious hurt.
• Whole unit has Preferred Enemy.
• Whole unit rerolls saving throws on a 1 (and with five 3++ saves and some 2+ saves to catch all the shooting/to Look Out Sir with, not much is going to worry them).
• Whole unit has 4+++, rerolling 1s (with a ResOrb for emergencies).
• Two Veils to be able to be where needed from turn one, or even to escape from undesirable situations.
• Whole unit gets a bunch more rules when getting close enough to enemy units, thanks to Zahndrekh.
• Unit gets any Warlord trait they think might help them at any given point, thanks to Zahndrekh.

The only other HQ I can think to possibly add for special rules is Anrakyr... but does the unit even really need Counter Attack and Crusader? It's already got a ton of special rules as is, plus anything else they might be able to pick up via Zahndrekh.

What you think? Anything else I may have overlooked? Anything currently in that should be changed?


*Please note: the RCDI is not meant for serious competitive play, it's meant to be a ridiculous attempt to steam roll through certain armies just for fun!


If you actually wanted to make lists out of this, some potential examples could be-

Add in for CAD:
Spoiler:
5x Immortals [NS] (215)
5x Immortals [NS] (215)

3x Wraiths (120)
3x Wraiths (120)

1x Heavy D (50)
1x Heavy D (50)
1x Heavy D (50)

= 820 (last 10 points buys the Overlord a Gauntlet)

Add in for Decurion:
Spoiler:
10x Warriors (130)
10x Warriors (130)
5x Immortals (85)
5x Tomb Blades [SL] (95)

2x Destroyers, 1x Heavy D (130)
2x Destroyers, 1x Heavy D (130)
2x Destroyers, 1x Heavy D (130)

= 830

 
   
Made in us
Decrepit Dakkanaut




I'd switch the Void reaper to the Destroyer Lord and have the Overlord carry the Veil. The Destroyer Lord gets more mileage do to PE.

Other than that, it is absurdly expensive.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Longtime Dakkanaut




I think you should boost up the fun factor.

Some ideas . . .

1) Add a Triarch Stalker and give Tachyon arrows to the Lords and Olords. That's a turn one volley of death.

2) Put Nemesor Zandrekh solo in a Ghost Ark. Cruise that Ghost Ark up 12" then use Obyron's protected DS to precision strike him.

3) Alternatively, put Zandrekh in a Night Scythe and get some Comms and then use Obyron's protected DS to precision strike him practically anywhere on the board.

4) Load up on Gauntlets of the Flame and put the entire Court into a Ghost Ark and put it to use as a flamer platform and assault platform.
   
Made in us
Fresh-Faced New User




Western New York

The biggest issue I can see in this disco, is that lychguard cannot be in ghost arks. With the new codex only min squads of warriors and independent characters can be in the ghost ark.

Unless you plan to pull the ghost ark up the field and then summon the lychguard with Obyron in them, I'd suggest dropping the 2nd veil and spend the points elsewhere as I rarely use it once let alone twice.(I use mine on the conclave formation to pull my ctan out of problem areas)


IT WAS ONLY A 5+ SAVE! HE SHOULDN'T HAVE SAVED EVERY WOUND! 
   
Made in jp
Proud Triarch Praetorian





• With the Destroyer Lord in, wouldn't the entire unit be getting PE, so the Overlord will benefit from it, too? Though, with the D.Lord only being WS4, I guess an extra reroll for him wouldn't be so bad of an idea...

• This unit consists of HQ attached to Lychguard, and is 12 models strong, so there was never any way it was getting in a Ghost Ark. Being the case, to be able to get around quicker than walking, Veils are required.

• I considered the Arrow volley when playing with the idea for a shooty Court, but between the cost and the amount of things that would just take cover saves against it, it just wasn't as good of a plan. Flamers wouldn't be so bad, though. Would add to the ridiculous theme (gang of flashy robots appear out of nowhere, guitars blazing, pyrotechnic displays) without adding too much more points... but in terms of actual combat ability, the Scythes are going to be doing all the work.

 
   
Made in us
Longtime Dakkanaut




 skoffs wrote:
• With the Destroyer Lord in, wouldn't the entire unit be getting PE, so the Overlord will benefit from it, too? Though, with the D.Lord only being WS4, I guess an extra reroll for him wouldn't be so bad of an idea...

• This unit consists of HQ attached to Lychguard, and is 12 models strong, so there was never any way it was getting in a Ghost Ark. Being the case, to be able to get around quicker than walking, Veils are required.

• I considered the Arrow volley when playing with the idea for a shooty Court, but between the cost and the amount of things that would just take cover saves against it, it just wasn't as good of a plan. Flamers wouldn't be so bad, though. Would add to the ridiculous theme (gang of flashy robots appear out of nowhere, guitars blazing, pyrotechnic displays) without adding too much more points... but in terms of actual combat ability, the Scythes are going to be doing all the work.


The key to the Gauntlet of Flame is it's cheating a ranged weapon in with your warscythe when you would normally just have a warscythe and letting you use both in a lot of situations. It's basically doubling your damage output and shoring up the overall Necron weakness to horde armies.

It's an assault weapon, so you can use while assaulting with your warsycthes.

Flamers also give wall of death in overwatch so a solid first-line counter-assault defense before your second-line warscythes come on. Plus if you can settle on a precision Obyron DS course of action, flamers can do a ton of damage versus certain targets on the turn you DS where you would normally be just twiddling your thumbs waiting to assault the following turn.
   
Made in gb
Hurr! Ogryn Bone 'Ead!





I have tried the same concept unit in Apocalypse. I think that the points investment is just too much to be effective in a standard game. In Apocalypse however, treat the unit as you would a superheavy and use it as such. Go hunt titans, GMCs and HQs with it. When I used a similar unit (all Lords, Overlords, special characters, etc.) it used the VoD to get to a titan and took off 17HP in a single charge. Even that was below average rolling.

Death Korps of Krieg Siege Army 1500 
   
Made in us
Decrepit Dakkanaut




Looking at it, I'm thinking the Lychguard just add too many points. You should be able to allocate wounds fine amongst everyone in the squad.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in jp
Proud Triarch Praetorian





The Lychguard are there to pretty much PREVENT wounds, thanks to their 3++ that rerolls 1s and then 4+++ that also rerolls 1s, thanks to Orikan.
With 5 of those instead of just relying on the 4++ that the Phase Shifters allow, it's going to be incredibly difficult to do much if any damage to this unit via shooting (that's not even taking into consideration Obyron and Zahndrekh's rerollable 2+ saves to tank things that are AP3 or higher and a ResOrb just in case things go horribly wrong one turn).

 
   
Made in us
Decrepit Dakkanaut




Is that worth 150 points though when the group is already going to be slow? Even with Deep Strike shenanigans it'll be hard to reach more mobile armies in melee.

I'd argue having one more Cryptek to use a Solar Staff might be worth it, or switching one of the Lords to Solar staff duty.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in jp
Proud Triarch Praetorian





Well, you might be able to make a functional non-ridiculous version of the RCDI, but I don't know how it would fare against things that a regular expensive RCDI would go after (SHV, GC, other deathstar), especially if you're removing the element of the unit that makes it practically unkillable.

Back to the drawing board?

 
   
 
Forum Index » 40K General Discussion
Go to: