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Poll
Best LR Varient for a Mechanized List
Battle Tank
Demolisher
Punisher
Exterminator
Executioner
Vanquisher
Annihilator
Conqueror
Eradicator

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Made in us
Dakka Veteran






Hey mates pretty simple question for those who play Astra Militarum. Currently going to be fielding a Armageddon Steel Legion Army, which obviously means I will be fielding many Veteran Squads and Infantry Unit's in Chimera APC's. With that being said, I am considering which Varient of Leman Russ would be the best fit that goes with this Army, hence why I am asking. Just looking for your personal opinions or any experience you have had on which Leman Russ Varient you had the most success with in a Mechanized Army and the reasons why.

Note: No Need to Mention Commander Pask. Already plan to field him in either a Punisher or a Exterminator Battle Tank so no worries there. This is more about the other Leman Russ Tanks I will field in my Army to support them. Thanks again mates.

This message was edited 2 times. Last update was at 2016/01/31 22:01:55


 
   
Made in us
Blood Angel Neophyte Undergoing Surgeries



Ann Arbor, MI

I think your going to get a lot of "Eradicator" for your answer... S6 AP4 Large Blast ignore cover is nice, and it's the cheapest. It's also not on your poll.

Executioner plasma (in group with Pask for Preferred Enemy rerolls), Punisher gatling, and Exterminator autocannon are also decent options. Battle Tank and Demolisher are not good because they can't fire if they move, which is an issue in 7th. I can;t speak to the two Forge World variants.
   
Made in ca
Gargantuan Gargant






Scion of Sanguinius wrote:
I think your going to get a lot of "Eradicator" for your answer... S6 AP4 Large Blast ignore cover is nice, and it's the cheapest. It's also not on your poll.

Executioner plasma (in group with Pask for Preferred Enemy rerolls), Punisher gatling, and Exterminator autocannon are also decent options. Battle Tank and Demolisher are not good because they can't fire if they move, which is an issue in 7th. I can;t speak to the two Forge World variants.


Battle Tank and Demolisher can shoot if they move, they just can't shoot their other weapons beside their main cannons at full BS because Ordnance makes them snapfire. which the heavy rule does nothing to address.
   
Made in us
Slashing Veteran Sword Bretheren






Im intersted in the results of this poll as well. I am just surprised that the Eradicator is getting so many votes. I mean, yes it has Ignores Cover but its only ap4. It seems like a 3+ save is pretty standard on important targets. Sure it could avoid a jink on some vehicles, but eldar bikes and marine bikes will still get their 3+ armor.

Now the Exterminator keeps catching my eye. Heavy 4, Twin Linked, S7, 48" range. Longer range, Str is one higher, and it is twin linked. So you are pretty likely to get at least 3 hits and are more likely to wound tougher targets. Still AP4 though, so that's kind of a problem. But if there is a stun result you can still snapshoot it since its not a blast weapon. Same thing goes for firing at flyers.

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Made in us
Blood Angel Neophyte Undergoing Surgeries



Ann Arbor, MI

 Grimskul wrote:
Scion of Sanguinius wrote:
I think your going to get a lot of "Eradicator" for your answer... S6 AP4 Large Blast ignore cover is nice, and it's the cheapest. It's also not on your poll.

Executioner plasma (in group with Pask for Preferred Enemy rerolls), Punisher gatling, and Exterminator autocannon are also decent options. Battle Tank and Demolisher are not good because they can't fire if they move, which is an issue in 7th. I can;t speak to the two Forge World variants.


Battle Tank and Demolisher can shoot if they move, they just can't shoot their other weapons beside their main cannons at full BS because Ordnance makes them snapfire. which the heavy rule does nothing to address.


Ah, gotcha. I'm a BA main who's just starting to assemble some Guard, haven't got the the Leman Russes yet but I see the "oridnance issue" post-lumbering behemoth pop up on the forum a lot. My bad. Regardless, that sucks as far as secondary weapons go.
   
Made in my
Veteran Knight Baron in a Crusader






At my desk

Voted for the Demolisher.

Take no upgrades, let the big f**king canon do the work (You're a BA player, think your Vindicators but faster and scarier). I find them excellent for leading an armored charge and they also make great bullet-sponges if you want some other longer-range tanks to sit back and be safe.

Failing that I'd probably just take the standard battle-tank for vehicles and the executioner for TEQ/Monstrous Creatures/Transports/MEQ (I put TEQ first because they work on TEQ and MEQ will just be vaporized)

This message was edited 1 time. Last update was at 2016/02/01 01:27:36


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Made in us
Blood-Drenched Death Company Marine





Mississippi

I'll repost this here in a quote as I feel it bears some relevance to the discussion:

First, my original bit of info.

Allow me to offer some insight at least to how I personally build tanks, specifically; the Leman Russ and its many variants.

Firstly, I will say that I'm NOT a fan of the standard Leman Russ Main Battle Tank, or the Demolisher variant. Both tanks have Ordnance weaponry on the main weapon and should those big guns fire, (and they always should if they can) then all other weaponry on the tank may only ever snap fire. That's not to say these tanks don't have their uses. The Standard Leman Russ Main Battle Tank is a good tank, if not a little high in price for my tastes. That said, should you choose to run one of these bad boys, don't ever equip them with sponson weapons, and leave the hull weapon as either a heavy bolter or heavy flamer. The flamer is nice in that if you're danger-close to a target (within 6"), you can fire the flamer instead of the turret weapon and not risk it scattering backward to hit itself with it's ST:10 AP:2 large ordnance blast.

Now, having said that, any other Leman Russ variant can equip and use sponsons for days and fire them along with the main turret weapon without issue. In most cases I do recommend you put some form of sponson on the tanks, with a couple of exceptions.

The two tanks I run as my own Command Tank squadron are a Leman Russ Commander in a Vanquisher, with a hull lascannon, and a pintle mounted storm bolter/heavy stubber on board (I like the storm bolter for the lower AP, and it's an extra weapon to roll randomly against for weapon destroyed results). Paired with this, I run an Exterminator with a hull lascannon as well. I forgo the sponsons on these two tanks since they're operating out to 48" range most often and spending anywhere from 20 to 40 points for sponsons that they'll rarely, if ever use. These two tanks have a nice synergy, with the Command tank working out to 72" with the main turret gun, backed up by a hull lascannon for follow up anti-armor shots, and the Leman Russ Exterminator following suit at the same target (Or ordered split fire to a separate, lighter armored target) with 4x Twinlinked autocannon shots and it's own hull lascannon shot as well. Most armor gets squeamish looking at this pair, and I have great success with them dealing with armored targets of any kind.

I will also say, these tanks both could benefit from Multimelta sponsons, but the Multimelta is so much shorter ranged, it may be tricky to get them to fire the weapons enough to justify the points you have to spend to put them on the tank. Regarding the Exterminator, if you're looking for a cheaper dakka gun boat, look no further. The autocannon is twinlinked, and plugging in heavy bolter sponsons and a heavy bolter in the hull turns this thing into a beastly direct-fire threat vs. many light vehicles and almost all infantry. Put a pintle heavy stubber up top and you've got a 155 point dakka machine that only gets topped out by the more expensive Punisher variant.

Next, I have my personal favorite 'dakka' tank, and you'll be surprised to know it ISN'T the Punisher. That said, the punisher is a fantastic tank, especially if you want to spring the points to put Pask in it and slap some heavy bolter or multimelta sponsons on it for even more shenanigans, but for me, my preference is the good old Leman Russ Eradicator. For just 145 points (after upgrades) You get a tank that fires all weapons out to 36", so a nice synergy on that end, and fires one ST:6, AP:4 large blast that ignores cover, backed up by 3 heavy bolters (9 shots) as well as a pintle mounted heavy stubber as well (3 more shots). The best part? The large blast it fires IS NOT ordnance, so it fires all other weapons at full Ballistic Skill. It mulches infantry and a pair of them costs less than 300 points to put on the table. If you can find a way to put prescience on them (not hard, Primaris Psyker gets you there) they get even more effective at annihilating any infantry by sheer volume of wounds.

Next we have the Executioner. IF you have a source of prescience, then consider running full energy boat on this thing (Plasma cannon sponsons, Lascannon in the Hull) to help ensure it doesn't glance itself to death with get's hot rolls on the main gun and two sponson plasma cannons. If you don't have a good source of regular prescience, then I suggest going the slightly cheaper route of running Heavy Bolter sponsons with a hull Heavy Bolter and pintle mounted Heavy Stubber. Much like the Eradicator, all weapons reach out to the same range (36") and you will be the bane of anything walking that isn't a wraithknight or hunkering down in a bunker with a hellatiously good cover save (until the Eradicator shell hits anyway). Pair this tank with an Eradicator as it's squadron mate (built as outlined above with heavy bolters and a heavy stubber pintle mount) and you'll have infantry weeping. That pair kicks out 18 Heavy Bolter shots, 6 Heavy Stubber shots, one Eradicator Cannon large blast shot that ignores cover, and Three plasma cannon template shots to round out the fun. Prescience the squadron and the pain train really starts to rev up.

Lastly, the Punisher. I like this tank, I have one I can run regularly, but unless you're putting a commander or Pask in it, it doesn't hit enough for my tastes. Secondly, if you are running a Commander/Pask in it, that tank has to get within 24" of the target to really bring the main gun to bear. That's starting to get in the range of worry for me personally with as fast as many units are these days. I'd much rather be able to reach out 36" and be able to hit with all my guns. That said, I've seen Pask-Punishers do scary scary things. Try each out and see what you think on that end. I like the Punisher with a commander and multimelta sponsons on it with a hull Heavy Bolter. Fires a lot of shots at infantry and you have two additional High ST/Low AP shots you get to send in with the wall of lead. Good command tank option for sure, just way too short ranged for my liking personally.

My reasoning is this, these tanks need to fire EVERY turn to try and make their points back against your enemy. I don't want to spend the first turn or two moving forward to get in range. I want to fire my opening salvo turn 1 from across the yard if able. Most tabletops allow you to get within 36" of something after you move up 6" in the movement phase (42" is a good chunk of table real-estate for sure) on turn one. That's why I tend to favor the tanks with the 36" range weapon range (majority) or higher personally.

That all being said, try some things out, see what you like and what you don't.


And my follow up reply in the same thread:

You can run any variant of the Leman Russ without sponsons, and it keeps them much cheaper points wise for sure. The LRBT and Demolisher are both great tanks, though the Demolisher suffers from the same issue I have the the Punisher variant I outlined above: 24" range main cannon. My other issue with these two tanks is their base points cost. I think the LRBT, and especially the Demolisher, are very much over-costed for their damage output. At most these tanks are going to be firing 5 to 7 times, only 'direct hitting' on a scatter dice one in three shots (On average). Also, any other weapons they fire after firing the main cannon are snap-fire only, further limiting their damage output. As for recommending one or the other over other variants, that one can be a touch more tricky.

The question you have to ask yourself is this: What role are your heavy tanks going to be filling?

Anti-tank? Anti-Infantry? Utility?

One 'generalist' build I can recommend while using a command tank is a Leman Russ Vanquisher, hull Lascannon (no Sponsons) and always spring the extra handful of points to have the pintle mounte Storm Bolter or Heavy Stubber (Having an extra weapon to roll randomly for a weapon destroyed result helps a lot. 50/50 lose one anti tank gun to 33% loss of an anti-tank gun). This thing murders any armor on the field with the main cannon and the follow up shot with the hull lascannon is no slouch and punching most armor as well.
The secondary tank in the command tank squadron could be a standard LRBT, with a hull mounted heavy bolter. This tank's main gun has the same range as the Vanquisher's main cannon, and can also do decently well at stripping hull points off with the ST:8 ordnance large blast as a follow up to the Vanquisher firing, or split fire with the commander's order and hit an infantry squad or other armored target as well.

I will say, as a backup tank to the LR Vanquisher command tank, I generally prefer the Exterminator, minus the sponsons, and sporting a hull lascannon. As I detailed in my first post in this thread above, the Exterminator's main gun is twinlinked, and fires 4 shots a turn. That's 4 twinlinked autocannon rounds backed up by a secondary hull lascannon shot. This tank gets 3 to 4 hits a turn on average (after re-rolls) and is excellent for a follow up shot after the Vanquisher fires its main gun. Alternatively, you can fire the Exterminator first to hopefully strip a hull point or two off of an armored targegt and then finish the job with the Vanquisher command tank's improved ballistic skill shooting. My other reason for preferring this is as follows: Both tanks can fire at flying targets, the Exterminator is actually VERY good as in impromptu anti-flyer tank with it's 4x twinlinked Autocannon shots. Blast/template weapons cannot shoot at flyers, so if you run a LRBT with a Vanquisher, only the Vanquisher can fire it's main cannon at that flyer. Or, the Command Vanquisher (if you're running one as a commander) can fire at an armored ground target and order split fire to the Exterminator to take a pot shot at the flyer nearby if need be. It's wonderful for utility.

Another tank to consider sans sponsons is the good old Eradicator. It's 120 points base, slap a Heavy Stubber up top and run a pair of them for just 250 points. That's 2x Large Blasts that ignore cover and wound most all infantry on a 2+, outside of thing like Wraithguard, which it still hurts on a 4+. It follows that up with 6x heavy bolter shots and 6x Heavy Stubber shots. Great wound generation and a tough nut to crack from range. This is a rather specialized unit though. You won't be tackling any hard armored targets with them but it is one of the best at clearing troops dug into terrain out with a quickness.

Now, on to the Demolisher. I'd run it as a backup tank with a Command Tank Punisher were I you. Run the Command Punisher (with Pask in it for extra giggles) no sponsons, hull Lascannon (so you get an extra BS:4 Lascannon for long-range shooting) and a Heavy Stubber up top. With that, take the Demolisher to back it up with a Hull mounted Heavy Bolter (Or flamer, but in this instance, go with the Heavy Bolter) only. This would be a close-support HQ choice. Keep a Prescience psyker nearby to help them land their hits regularly. Once in range, this pair will do naughty naughty things to whatever you need to shoot at, and can split fire to put the punisher cannon into infantry, and the Demolisher shell into a hard target (armor or 2+ save infantry), or they can just both hammer a target into oblivion together. Always lead off with the Demolisher shell if you can, as the odds of the targets being clustered is better before the punisher cannon opens up.

The Executioner is another tank that works just fine without sponsons. Depending on your list and the presence of anti tank will determine whether you put a hull lascannon or hull heavy bolter on this tank, but as always, put that Storm Bolter or Heavy Stubber on the turret's pintle mount. It's such a great upgrade for a very small points increase. This tank makes a wonderful pairing with the Eradicator, (as well as the Demolisher if you're looking to spam AP:2 blasts from a squadron). I tend to prefer the Eradicator as the ranges of both main guns match up perfectly. You won't have to worry about not being able to fire one of them at the ideal target because it happens to be shorter on range than the first tank, and you're not always going to have them out as your HQ squadron so the split fire tank order isn't always going to be available.


I voted for Eradicator above, as it combines lowest point cost per tank (You can field one with the main gun, sponson heavy bolters AND a pintle mounted heavy stubber for five points cheaper than your standard Leman Russ Battle Tank), good range, and very good damage output all in a sturdy platform. Heck, squadron of two of them with minimal upgrades (hull mounted heavy bolter, pintle heavy stubber) costs the same as a land raider and has pretty good damage output to 36" with all weapons on both tanks.

I think, personally, my top Leman Russ variant choices, in no particular order, are the Eradicator, Exterminator, Punisher, and Executioner. I run all of these and they all always do very well. Honorable mention to the Vanquisher too, LOVE this tank but it just tends to not do enough damage every game. Though it does make any enemy armored targets sit up and pay attention when it starts to sight in on something, and the Armored Battle Group Beast Hunter shells are, in a word, hilarity if you can run them.

Just my input there. Take it easy.

-Red__Thirst-

You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
Made in ca
Stalwart Tribune




Canada,eh

With all the Lasguns, Multilasers and the Punisher you've got in your list a Vanquisher with LC and 2 MMs is pretty damned scary to most targets, it MAY get you first blood.

Most everything has been said before except if you do run a Battle Cannon or Demolisher take 3xHF because there will be a time when you cant risk the friendly fire or need to burn out an assault unit before you get grenaded to death. Also you're well protected from weapon destroyed results.

This message was edited 1 time. Last update was at 2016/02/01 04:45:29





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1000pt Skitari Legion 
   
Made in us
Revving Ravenwing Biker





I personally love the exterminator with a hull mounted lascannon and heavy bolter sponsors, having the 4 shot twin-linked str 7 shots, 6 str 5 ap 4 shots, and the str 9 ap 1 all together means you can deal with infantry and light / medium tanks ... i recently ran the new IG tank formation from the tau campaign that gives nearby tanks +1 BS, command squadron using vq's and 4 of the exterminators shooting at BS 4 did alot of work.

at 2k I can run a full armored company with a baneblade (and i normally use this army just for apoc since there are very few easy target)
   
Made in us
Boom! Leman Russ Commander





Ohio

I gotta say my personal favorite is the vanquisher. I will only use them now if they are a tank commander or have the increased ballistic skill. Throw pask in there with hull lc and sponson mm's and you got a nice tank/monster hunter. I've thought about swapping the mm's for plasma sponsons since he has preferred enemy and it would allow him to hit infantry more. I honestly use the mm's on him because almost in every game the enemy will close the distance and having those extra shots when they get close could mean life or death for your warlord.

Used to love the battle tanks but for 150pts they just don't do it for me anymore. Yes they can hurt vehicles but stripping a hull point a turn does very little. Yea you can do some other damage but most vehicles you see in the board anyways are transports, so unless you stun or immobilize them it makes no difference for the weapon destroyed or shaken result. I used the guys as pasks partner in fluffy games and the preferred enemy was nice!

Now I have to say my go to Russ is the eradicator. Throw heavy bolters all around and this Russ now does more damage to infantry than the battle tank does! And with how much and how easy it is to get cover this Russ is amazing. Especially those units that have reroll cover saves this tank is great! I had experimented a while ago by throwing a hull LC and sponson mm's on them to make them versatile. It was so so, at times I wish I had the heavy bolters and main gun firing I've the main gun and a single LC. But oh well in some cases walkers ended up deep striking in or getting close and those weapons were amazing to use. I've thought about trying plasma cannons sponsons, anyone have experience using these with the eradicator.

If I can get twinlinked or preferred enemy then the executioner is a solid choice!

 
   
Made in gb
Dakka Veteran






Voted conqueror for the manoeuvrability.
   
Made in us
Bonkers Buggy Driver with Rockets





Indianapolis, IN

I've been playing Armored Battle Group for a while now. For those that don't know, its a very tank heavy list. It is really what you plan on using the tanks for Anti-infantry or anti-armor, or both? Personally, I run vanquishers as an anti-armor units and then take storm troopers for anti-infantry. Also, I'll tank the Company tank command over Pask any day.

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Made in us
Boom! Leman Russ Commander





Ohio

 Glitcha wrote:
I've been playing Armored Battle Group for a while now. For those that don't know, its a very tank heavy list. It is really what you plan on using the tanks for Anti-infantry or anti-armor, or both? Personally, I run vanquishers as an anti-armor units and then take storm troopers for anti-infantry. Also, I'll tank the Company tank command over Pask any day.


What's the tank company command got over pask? I don't play much forgeworld stuff?

 
   
Made in us
Dakka Veteran






Appreciate the replies so far mates. Not gonna lie, I am kind of surprised that the Eradicator is getting so many votes, especially since that I already have a lot of anti-infantry with my chimeras and the infantry inside them. As it stands, I am currently leading towards either the Demolisher, the Executioner, the standard Leman Russ, and possibly the Vanquisher, however it's risky with only BS3.

The Demolisher was the one I was initially planning on fielding, as yes it's short-ranged however the S10 AP2 is good against anything and what's not to like about that lol. However, my only Anti-Tank is really my flyers currently, and my squads with Meltaguns, so a Vanquisher w/Pask would be useful. Keep your opinions coming and don't be afraid to share army lists, battle reports etc.
   
Made in ca
Angry Blood Angel Assault marine




The Executioner with plasma sponsons is the only variant I'd bother with myself.
   
Made in us
Longtime Dakkanaut





USA

Eradicator - only cover ignoring tank in the codex, and for the price of a standard battle tank you get a light armor erasing, bike annihilating, av14 tank that gives zero feths about anything in its front arc.

I like backing mine up with an exterminator or pairing pask in a punisher with it. If you want dedicated anti tank options...at least for av12-14 you'll have to stick with mass lascannons with orders or Vendettas. Glancing still applies so Exterminators tend to be good for it, the lrbt and demolished generally don't perform for me so I don't bother with them.

This message was edited 1 time. Last update was at 2016/02/06 07:53:10


Shadowkeepers (4000 points)
3rd Company (3000 points) 
   
Made in au
Missionary On A Mission




Australia

 Ironwolf45 wrote:
Appreciate the replies so far mates. Not gonna lie, I am kind of surprised that the Eradicator is getting so many votes, especially since that I already have a lot of anti-infantry with my chimeras and the infantry inside them. As it stands, I am currently leading towards either the Demolisher, the Executioner, the standard Leman Russ, and possibly the Vanquisher, however it's risky with only BS3.

It's because the Eradicator is a good all-round tank, that is cheap and doesn't have the downsides of an Ordnance gun. If you consider the ease of getting 4+ cover saves, or the amount of units with good Invulnerable saves these days, the AP3 Battlecannon starts to look less and less attractive - especially because Ordnance makes hull and sponson weapons useless. A S6 weapon on the other hand is still going to be wounding most infantry units on a 2+ anyway. And if you happen to be playing against a Xenos army, who tend to have a lot of 4+ Infantry units, or another Guard player that AP4 Ignores Cover becomes downright nasty. The only thing that starts to make an Eradicator somewhat redundant is if you already taking Wyverns, which themselves are super-good at killing infantry units.

The Exterminator is good for similar reasons, though its a little more geared to popping vehicles as opposed to blasting Infantry. Sure you miss out on the S8 Armourbane that a Vanquisher has, but 4 Twin-Linked S7 shots is still really good for light-medium anti-tank duties.



 
   
Made in us
Blood-Drenched Death Company Marine





Mississippi

Also, don't sell a Punisher with Pask in it short. Twenty shots, hitting on 3+ with Preferred Enemy (re-rolling 1's on the to-hit and penetration rolls) with Rending tends to net you more damage than a lone Demolisher will.

Not saying the Demolisher can't work, or is a 'bad' choice, but Pask in a Punisher also allows for both a hull Lascannon that benefits from Preferred Enemy and hits on 3+ even when the main cannon fires, along with sponson weapons (I prefer Heavy Bolters for the added range and hits on non-vehicle targets, but Multimeltas allow for added anti-tank) out to the same range as the Punisher cannon, hitting on 3+ as well.

Just my opinion on a command tank. Take it easy for now.

-Red__Thirst-


You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
Made in us
Dakka Veteran






 Red__Thirst wrote:
Also, don't sell a Punisher with Pask in it short. Twenty shots, hitting on 3+ with Preferred Enemy (re-rolling 1's on the to-hit and penetration rolls) with Rending tends to net you more damage than a lone Demolisher will.

Not saying the Demolisher can't work, or is a 'bad' choice, but Pask in a Punisher also allows for both a hull Lascannon that benefits from Preferred Enemy and hits on 3+ even when the main cannon fires, along with sponson weapons (I prefer Heavy Bolters for the added range and hits on non-vehicle targets, but Multimeltas allow for added anti-tank) out to the same range as the Punisher cannon, hitting on 3+ as well.

Just my opinion on a command tank. Take it easy for now.

-Red__Thirst-



Fair enough mate, however I am mainly asking this to see which Leman Russ Varient people feel would be the most effective in a Mechanized Infantry list, not about Pask to be frank. With that being said, while I understand the reason people like the Eradicator, I am most likely not going to field it as I need a LR varient that is more flexible, and my Army already has a ton of Anti-infantry weaponry so i am surprisedit got so many votes. To make it clear, looking for a Leman Russ Varient that can be good against Infantry, but if needed can also provide backup and damage Vehicles and such.

This message was edited 1 time. Last update was at 2016/02/11 02:23:57


 
   
Made in gb
Regular Dakkanaut




Wakefield

So I initially began using the LRBT in my games, but I found being limited to a single blast template (sure, S8, AP3 is pretty darn great) and a snapshot HB wasn't too good in my case. Frankly I adore the Eradicator, swapping out the LRBT for it, and for 5 points cheaper, I can get HB sponsors, and a HS, all that don't snapshot. It gives my tank a lot more flexibility and is able to drown lots of things under a lot of fire (9 S5 and 3 S4 Shots plus the Cannon). And when time comes for weapon destroyed results, instead of 2 options, you'll have 5 options!
   
Made in gr
Rough Rider with Boomstick




if you want versatility you can't do wrong with the exterminator. Heavy4 Str 7 is good for forcing saves or threatening hull points and the sponsons can be geared to your liking

You shouldn't be worried about the one bullet with your name on it, Boldric. You should be worried about the ones labelled "to whom it may concern"-from Blackadder goes Forth!
 
   
Made in us
Blood-Drenched Death Company Marine





Mississippi

 Ironwolf45 wrote:

Spoiler:
 Red__Thirst wrote:
Also, don't sell a Punisher with Pask in it short. Twenty shots, hitting on 3+ with Preferred Enemy (re-rolling 1's on the to-hit and penetration rolls) with Rending tends to net you more damage than a lone Demolisher will.

Not saying the Demolisher can't work, or is a 'bad' choice, but Pask in a Punisher also allows for both a hull Lascannon that benefits from Preferred Enemy and hits on 3+ even when the main cannon fires, along with sponson weapons (I prefer Heavy Bolters for the added range and hits on non-vehicle targets, but Multimeltas allow for added anti-tank) out to the same range as the Punisher cannon, hitting on 3+ as well.

Just my opinion on a command tank. Take it easy for now.

-Red__Thirst-



Fair enough mate, however I am mainly asking this to see which Leman Russ Varient people feel would be the most effective in a Mechanized Infantry list, not about Pask to be frank. With that being said, while I understand the reason people like the Eradicator, I am most likely not going to field it as I need a LR varient that is more flexible, and my Army already has a ton of Anti-infantry weaponry so i am surprisedit got so many votes. To make it clear, looking for a Leman Russ Varient that can be good against Infantry, but if needed can also provide backup and damage Vehicles and such.


Then look no further than the Pask Punisher. It does more hull points on average than a Predator Annihilator (Granted, at half the weapon range).

20 shots, hitting on 3+ and re-rolling 1's = ~16 or so hits
16 hits with Rending at ST:5 need 6's to glance AV:11, re-rolling any 1's that come up once again = ~4 rending hits (Glancing AV:11 already)
4 rending hits each get +D3 to their rending total, so you're looking at minimum glance on AV:12 if you roll four 1 or 2 on the D3, or a few AV:13 glances (AV:12 Pens) if you roll a 3 or 4 on the D3, or glancing AV:14 (AV:13 Pens) if you roll a 5 or 6 on the D3.

It can be a can opener and also reap a hefty toll vs. Infantry too.

Just figured I'd share that. It really is an all purpose tank.

Take it easy.

-Red__Thirst-

You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
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Rookie Pilot



Ohiowa

So I think it's important to point out a few things.

1) Mech army. Not an all tank army or generally the best russ. Mech army. This means lots of chimeras and infantry which can gain orders (ignores cover)

2) You don't mention any FW variants which can do all kinds of amazing things. Beast hunter vanquishers are insane.

As such, for a MECH ARMY utilizing other tools in the guard arsenal such as the recent artillery formation and a significant number of chimera transports, I think you may want to look for a close-range deterrent and MC buster. The old addage of infantry kill tanks tanks kill infantry is faltering a bit in the age of mech and monstrous creatures. There just aren't foot slogging marines anymore!

Since I posit a close deterrent and big guy killer, I suggest vanquishers and thunderer siege tanks. The thunderer is no joke especially when you can force rerolls on cover saves (real tank orders from IA 1) and save modulation from auspex (marine allies, inquisition allies, salamander command vehicle). 24" range is fine since it's meant to be a distraction/deterrent thrown in front of an advancing, and at 140 points of AV14 obsec, I think it does that pretty well. Note, Pask can provide a similar role, but at 260 and potentially warlord, he's not an easy pawn to sacrifice.

Vanquishers are great because they offer long range high strength fire for your advancing mechanize elements. If you want to make the most of your mobility, you're not going to be firing your heavy weapons at full effect, meaning that you need something to operate at longer ranges. Enter Mr 72" of S8 AP2 pain. Beasthunter shells puts MCs in their place and can make GMCs do double takes.
   
Made in gr
Rough Rider with Boomstick




I concur for the Beasthunter Vanquisher.
A) it will kill what it's aiming at.
B)it has a small blast to help with hitting infantry
C) Co-axial gives it rerolls to hit.
D) Tank orders. Like reroll succesfull cover saves. Take that Wave serpents!
Plus you can park it in corner and troll people with it's gun.

This message was edited 1 time. Last update was at 2016/02/11 16:55:42


You shouldn't be worried about the one bullet with your name on it, Boldric. You should be worried about the ones labelled "to whom it may concern"-from Blackadder goes Forth!
 
   
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Boom! Leman Russ Commander





Ohio

You mention you want a Russ that can multi task. Just remember most of the russes have their own general purpose and once you take a unit and try and make it perform more roles it's weaker in all aspects.

I mean any variety you want, just slap on whatever sponsons to perform multiple rolls. I used Eradicators with hull lascannon and sponson multi meltas in a tourney before. They usually always made their points back every game. But firing the main gun at infantry means if I fire the LC and MM's then I'm not doing as much damage vs an Eradicator with heavy bolters all around firing at infantry. Now if it fires at a tank the LC and mm will do what they will but now the eradicator cannon can only fire at av12 max and even then that's pretty hard to damage as you need a 6 just to glance.

I used to use vanquishers with hull lascannon and sponsons plasmas. The plasmas allowed me to hit more infantry and damage monstrous creatures more and light armor. But the plasma general does nothing against the heavier armor like 13-14 that the vanquisher gun and LC should usually be targeting. And if you fire at infantry the most the vanq and LC will do is 2 wounds.

This is why you specialize your russes. Give them dedicated rolls so they excel. Have Eradicators with heavy bolters around so they excel at killing infantry and dedicate your vanqs with LC and mm sponsons to kill tanks and big targets.

Once you start mixing russes rolls they become weaker. Exterminator is about the only one that seems to be a generalist that can take any sponsons. But that's because you can just about get autocannons anywhere else in the army.

 
   
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Dakka Veteran






Good point mate, I have always tried to utilize units with a certain role but be flexible to counter opponents, but I can see why that is hard to do with Leman Russ Tanks. With that being said, I am considering the Exterminator and the Vanquisher mainly now. Vanquisher is currently leading due to the fact that I currently am fielding 7x Chimeras, and that alone with their Vet/Grenadier Squads (depending on which Army List I use), gives me a lot of Anti-infantry weaponry already, and I could use the long range Anti-Tank. Exterminator could fulfill that role as well.

This message was edited 1 time. Last update was at 2016/02/13 19:18:44


 
   
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Boom! Leman Russ Commander





Ohio

Now also how are you equipping your infantry squads in chimeras? Are you doing infantry squads or are you doing vet squads? How many of these are you typically running in most of your lists.

And if you are going for anti tank then yes I would consider tha vanquisher and exterminator. The exterminator I would maybe go with the hull LC and sponson MM's. As for the vanquisher I would go with the hull LC and sponson MM's if you want to be pure anti tank/big target hunter, or give it plasma cannons with the plasma it at least allows it to still damage light/medium armor and now allows it to hit more infantry/heavy infantry models with the small blasts.

Some people will suggest not using sponson MM's because they are such short range but from my experience playing guard a while the enemy will close the distance with you. Guard is very poor in close combat and if your playing a good opponent they will try to assault or melta your Russ. Russ are very durable and unless your opponent has haywire/lance/D-weapon(cover helps negate these), then they probably won't hurt your Russ. That then forces them to assault it or use melta both require getting close. Also if your opponent drops units in close its always good to have the extra fire power from the sponsons to help get rid of those targets.

 
   
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Dakka Veteran






 tankboy145 wrote:
Now also how are you equipping your infantry squads in chimeras? Are you doing infantry squads or are you doing vet squads? How many of these are you typically running in most of your lists.

And if you are going for anti tank then yes I would consider tha vanquisher and exterminator. The exterminator I would maybe go with the hull LC and sponson MM's. As for the vanquisher I would go with the hull LC and sponson MM's if you want to be pure anti tank/big target hunter, or give it plasma cannons with the plasma it at least allows it to still damage light/medium armor and now allows it to hit more infantry/heavy infantry models with the small blasts.

Some people will suggest not using sponson MM's because they are such short range but from my experience playing guard a while the enemy will close the distance with you. Guard is very poor in close combat and if your playing a good opponent they will try to assault or melta your Russ. Russ are very durable and unless your opponent has haywire/lance/D-weapon(cover helps negate these), then they probably won't hurt your Russ. That then forces them to assault it or use melta both require getting close. Also if your opponent drops units in close its always good to have the extra fire power from the sponsons to help get rid of those targets.


For my infantry, it depends on what Army List I will use. For standard Astra Militarum, I would be using 4x to 6x Squads of Vets with Meltaguns, Chimeras have Multi-Lasers, HM Hvy. Flamer, and a PM Hvy. Stubber. For the DKOK Grenadier Assault Brigade, I would utilize Grenadiers (aka Storm Troopers) Squads with Meltaguns, and have 4x Squads of them, as well as 2x Squads of Engineers w/Shotguns. All of them are in Storm Chimeras w/Autocannon, HM Hvy Flamer, and a PM Hvy. Stubber.

As for the Leman Russ Tanks, currently have 2x FW Mars Pattern Leman Russ tank bodies (No SS Weaponry for this version), each with a HM Lascannon. No turrets yet, so I can go any route I want to at this point, but I do plan to at least get a Punisher from the standard GW kit in case I run my Astra Militarum list for Pask.

This message was edited 1 time. Last update was at 2016/02/12 23:12:50


 
   
Made in gb
Fresh-Faced New User





I would certainly suggest the Vanquisher and Exterminators as well. I assume you're going to be moving the vets in chimera forward so you'll want the range and antitank capabilities of those Russes to support them.
   
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Boom! Leman Russ Commander





Ohio

Well if you're running infantry/vet squads with melta guns those are essentially your tank hunting units. Between the lasguns and the chimeras multi lasers and heavy bolters you do have some decent amount of anti infantry but it's not necessarily effective. In most games most of your chimera transports will get destroyed. Once a squad is dropped out of their chimera they will mostlikely die shortly after!

So I personally believe if you have wyverns then skip out on the anti infantry russes and go straight anti tank russes. But if you don't have wyverns you should have a mix of anti infantry ones and some anti tank ones.

Do you run with some wyverns, and what does your list usually include?

 
   
 
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